Other / not listed
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
Compatibilidade de jogos
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Encontre um jogo
Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
| build-88 | unknown | RTX 4070 / i7 13700k | 20 FPS | Open report |
| latest prelease build 93 | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Crashes after the continue-game loading screen.
Problems or notes: User report: locked at 20 FPS, including menus and title screen. The user says they do not know whether this is a regression.
Problems or notes: User reports a crash when loading a save.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | 20–60 FPS | Open report |
| build-75 | runs with issues | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 20 FPS | Open report |
| build-70 | runs with issues | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 20 FPS | Open report |
| build-65 | playable | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 10–30 FPS | Open report |
| Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) | runs with issues | AMD Radeon RX 7600 8 GB / AMD Ryzen 7 7800X3D | Not provided | Open report |
| build 70 (286117c) | runs with issues | AMD RX 6000 series or older / Not provided | 57 FPS | Open report |
Problems or notes: User reports FPS fluctuating approximately between 20 and 60, frequent periods around 30, and 25–28 FPS in the Dragon Layer. With a GameSir G7 Pro, controller rumble is sometimes excessive, occurs without an obvious in-game trigger, and sometimes continues longer than expected.
Problems or notes: Terrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without texture or lighting.
Problems or notes: Terrain/world renders solid white while the HUD and characters still draw.
Problems or notes: Not provided
Problems or notes: After gameplay starts, a 960x540 VP9 video panel appears as a solid yellow box in stable-1.0.0. When the video reaches end of stream, the game aborts with 2111-3604 and emulation freezes. The report says this reproduces in Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) and PokeDinner fork 2.1.0 (007f3ac08d). Without EDEN_NX2_TENSOR=1, two compute shaders are rejected and the 3D scene remains flat lavender with only the HUD visible. A later user comment reports that the game played past the tutorial video without the abort.
Problems or notes: On Windows 11 with Vulkan, the game reportedly held about 57 FPS during gameplay, then the process aborted after 133.8 seconds with 0xC0000409 at lichii.exe+0x2ecd3bd. With the MinGW PGO zip of the same build, it reportedly died on the intro screen seconds after launch.
Current: build-93 (1 record); previous: build-88 (0 records).
Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: User reports visual artifacts, especially on shadows.
Current: build-70 (2 records); previous: build-65 (0 records).
Showing 1–10 of 308 reports
Known issues from Lichii sources
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.
User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.
User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.
User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.
Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.
Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.
On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.
A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.
Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.
A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.
Showing 221–230 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.
Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.
Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.
A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.
Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.