Hyrule Warriors
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
Compatibilidade de jogos
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Encontre um jogo
Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: green-hat kid adventure, green-hat kid game
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 557d694581 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-95 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build 95 | not booting | AMD RX 7700 XT / Not provided | Not provided | Open report |
| build 95 | not booting | NVIDIA GeForce RTX 4070 Ti SUPER / AMD Ryzen 7 7800X3D | Not provided | Open report |
Problems or notes: Plants in the Castle render as dead. The issue appears just beyond the gate and continues near the Princess.
Problems or notes: The stone tablet does not render in the area with water that leads to Zora's River; grass particles render on it.
Problems or notes: A commenter reports a black screen with music in build 95. They say the game loads normally in build 93.
Problems or notes: Stuck on a black screen when starting; the log includes VAAPI initialization and VDPAU backend errors.
Current: build-93 (3 records); previous: build-88 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 34 (3140648) | unknown | M5 PRO 20 core gpu / M5 PRO 18 core | Not provided | Open report |
Problems or notes: A user reported worse performance than in the main Eglantine fork and did not notice a performance change after trying some hacks.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U | Not provided | Open report |
| build-65 | not booting | NVIDIA GeForce RTX 3080 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
Problems or notes: Only character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Problems or notes: The user reports a constant black screen after booting and loading the game; the title indicates GPU idle at 16%.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 65 (3bdd53d) | runs with issues | Metal / M4 | Not provided | Open report |
Problems or notes: The reporter says they cannot swim in ink during the tutorial.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | Not provided | Open report |
| build-116 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds; the issue is being investigated.
Current: build-117 (1 record); previous: build-116 (1 record).
Showing 121–130 of 308 reports
Known issues from Lichii sources
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.
Blinding white bloom/flare streak in Kakariko Village; a commenter reports it also occurs in the well, later areas, and frozen Zora's domain.
User reports textures not working properly, slow frame rate, and a shield glitch.
On Linux Mint with Intel(R) HD Graphics 620, Vulkan and OpenGL GLSL show audio without video; the introductory sequence eventually freezes when using OpenGL GLSL.
A commenter reports that OpenGL (GLSL) shows menus but a black in-game scene, while Vulkan displays the scene.
Crash reported after joining the game with OpenGL.
Crashes immediately after the first cutscene.
Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.
Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.
Showing 201–210 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.
Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.
A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.
Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.