Ocarina of time
Black square lines appear across Hyrule Field and disappear when approached.
Pokémon Pokopia
Furniture is invisible in homes, with only its shadows visible.
Legend of Zelda Ocarine of Time (remake)
Reports describe audio/video desynchronization, audio stutter, hangs or stalls, low frame rates, and an in-game freeze.
Ocarina of Time Remake
The sky is extremely bright and obscures visibility in open areas such as Hyrule Field.
Other / not listed
The stone tablet does not render in the Lost Woods to Zora River area, although grass particles render on it.
Other / not listed
Freezes while building shaders and does not start; the start menu theme sometimes starts and stops after about 10 seconds.
Other / not listed
The game loads and music plays, but the screen stays black.
Other / not listed
The fairy fountain grotto's walls and other parts are invisible in underground areas with red health fairies. A commenter reported that a damaged NUP game-data file was the cause.
Recorded fix: PR #267 workaround: when loading the NUP, serve a .zs member with no zstd header from its closest sound sibling. A user reported that the workaround restored the grotto.
Ocarina of Time
Skipping or batching Preflushable buffer downloads can cause the scene to be overexposed because guest reads may occur before downloaded GPU-written data is available. The issue also reports potentially stale exposure data with the no-preflush experiment.
Ocarina of Time
A commenter reports that Kokiri Forest and the Deku Tree can run much more slowly after watching the New Game intro than when loading a save directly; the commenter reports a storage-write extent branch improved the intro-first result.