Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

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Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: Linux runs with issues boots not booting 5 reports

Also listed as: OoT, Zelda, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues egpu 7600xt / lenovo legion go 2 z2 Not provided Open report
95 not booting AMD RX 9000 series / Not provided Not provided Open report
build95 not booting rx9070xt / ryzen 7500f Not provided Open report

Not provided report

Statusruns with issues
GPUegpu 7600xt
CPUlenovo legion go 2 z2
DriverNot provided
Recorded FPSNot provided

Problems or notes: The console restarts after the scene.

95 report

Statusnot booting
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Reporter says the game hangs on a black screen with normal audio; it previously booted on build 88 with specified launch parameters. A commenter reports reaching the main menu using Accurate GPU mode, then switching settings, but audio issues remained.

build95 report

Statusnot booting
GPUrx9070xt
CPUryzen 7500f
DriverNot provided
Recorded FPSNot provided

Problems or notes: Black screen; shaders load and menu music is audible. A separate comment reports that the game opens, drops to 0 FPS, and completely freezes.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: SteamOS boots runs with issues 2 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9070 XT / Ryzen 7 7800X3D Not provided Open report
95 runs with issues Not provided / Not provided Not provided Open report

build-93 report

Statusboots
GPURX 9070 XT
CPURyzen 7 7800X3D
DriverRADV, Mesa 26.1.2
Recorded FPSNot provided

Problems or notes: A commenter says video worked on build 93 with the same configuration, keys, firmware, and game files used for build 95.

95 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports no video output on build 95 after video worked on build 93. Another reports video returned, but the intro was slow-motion and the Steam Machine crashed after the intro.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 3090 24 GB / Ryzen 9 5900X Not provided Open report

build-83 report

Statusruns with issues
GPURTX 3090 24 GB
CPURyzen 9 5900X
Driverv621.14
Recorded FPSNot provided

Problems or notes: The user reported repeated GPU-thread graphics-pipeline builds during gameplay across boots, causing a visible hitch and about 943–998 ms of GPU-thread time in the first 10 seconds. A later user comment reported the issue fixed for them on build-88 (MSVC), which includes #194; that report is not maintainer-confirmed.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Zelda: Ocarina of Time Reported platform: Windows 10 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-94 runs with issues RX 7900 XTX / I7 13700KF Not provided Open report

build-94 report

Statusruns with issues
GPURX 7900 XTX
CPUI7 13700KF
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports excessive brightness and overexposure: the sky appears completely white, and the horizon and distant scenery are washed out by a white glow or fog effect.

Related game issues

Compared with Previous Build

Current: build-94 (1 record); previous: build-93 (0 records).

Zelda: Ocarina of Time Reported platform: Windows runs with issues 3 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D Not provided Open report
build-78 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
Not provided runs with issues RTX 5070 / 7800X3D Not provided Open report

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
DriverNVIDIA 617.42
Recorded FPSNot provided

Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.

build-78 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Audio plays from a different point in the game than the picture, including Ganondorf intro audio while Link is waking up. A user comment also reports audio leading video in other scenes, with around 50 FPS in cutscenes and 35-45 FPS in-game; another reports the same intro desynchronization.

Not provided report

Statusruns with issues
GPURTX 5070
CPU7800X3D
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user comment reports audio playing far ahead of video in the intro scene. The user also reports 32GB DDR5.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Showing 281–290 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of time

Black square lines appear across Hyrule Field and disappear when approached.

Pokémon Pokopia

Furniture is invisible in homes, with only its shadows visible.

Legend of Zelda Ocarine of Time (remake)

Reports describe audio/video desynchronization, audio stutter, hangs or stalls, low frame rates, and an in-game freeze.

Ocarina of Time Remake

The sky is extremely bright and obscures visibility in open areas such as Hyrule Field.

Other / not listed

The stone tablet does not render in the Lost Woods to Zora River area, although grass particles render on it.

Other / not listed

Freezes while building shaders and does not start; the start menu theme sometimes starts and stops after about 10 seconds.

Other / not listed

The game loads and music plays, but the screen stays black.

Other / not listed

The fairy fountain grotto's walls and other parts are invisible in underground areas with red health fairies. A commenter reported that a damaged NUP game-data file was the cause.

Recorded fix: PR #267 workaround: when loading the NUP, serve a .zs member with no zstd header from its closest sound sibling. A user reported that the workaround restored the grotto.

Ocarina of Time

Skipping or batching Preflushable buffer downloads can cause the scene to be overexposed because guest reads may occur before downloaded GPU-written data is available. The issue also reports potentially stale exposure data with the no-preflush experiment.

Ocarina of Time

A commenter reports that Kokiri Forest and the Deku Tree can run much more slowly after watching the New Game intro than when loading a save directly; the commenter reports a storage-write extent branch improved the intro-first result.

Showing 141–150 of 361 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.