Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

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Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Yoshi and the Mysterious Book Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Yoshi and the Mysterious Book
Build Status GPU / CPU FPS Details
4.1 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report

4.1 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: When gameplay begins, graphics remain a black screen while the UI and button prompts work. The cutscene and opening title display correctly.

Related game issues

Compared with Previous Build

Yoshi and the Mysterious Book (demo) Reported platform: unknown runs with issues 2 reports
Lichii compatibility reports for Yoshi and the Mysterious Book (demo)
Build Status GPU / CPU FPS Details
build-70 runs with issues Not provided / Not provided Not provided Open report
nx2-build-88 runs with issues AMD BC-250 (Oberon APU) — RADV GFX1013 / Not provided 37 FPS Open report

build-70 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Some textures are still black, and it can crash later in play.

nx2-build-88 report

Statusruns with issues
GPUAMD BC-250 (Oberon APU) — RADV GFX1013
CPUNot provided
Driverradv 26.2.4, Vulkan 1.4.354
Recorded FPS37 FPS

Problems or notes: Reaches gameplay and remains responsive, but the 3D scene is black while the HUD renders. Three graphics programs are rejected, causing draws to be skipped; compute shader dispatches are also rejected. The reported frame time is approximately 37 fps.

Related game issues

Compared with Previous Build

Current: build-70 (1 record); previous: build-65 (0 records).

Zelda Ocarina of Time Reported platform: Windows 11 26300 runs with issues 1 report
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 9060 XT 16 GB / i7-9700K 19–36 FPS Open report

build-93 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUi7-9700K
Driver32.0.32015.7029
Recorded FPS19–36 FPS

Problems or notes: A user reports that frame_gen and game_dlss_network enabled caused a near-white presented frame; setting both to false produced a correct image. White flashes were associated with async_presentation=true; async_presentation=false reduced white pixels in a 40-frame capture to 0.2% but lowered performance to about 19-25 FPS in a heavy Kokiri scene. The approximately 36 FPS result required async presentation, which flashed.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda Ocarina of Time Reported platform: Windows 11 24H2 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-75 [PGO] not booting AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F Not provided Open report
nx2-build-83 runs with issues Radeon RX 6800 / Not provided 43–47 FPS Open report

nx2-build-75 [PGO] report

Statusnot booting
GPUAMD Radeon RX 6650 XT (RDNA2)
CPUIntel Core i5-10400F
Driver32.0.21045.16010 (15/10/2026); also reproduced on 32.0.21030.2001 (24/09/2025)
Recorded FPSNot provided

Problems or notes: The render area stays black after boot in both handheld and docked modes. The reporter also tried build 75 and pre-release #80; the black screen persisted. The associated comment describes the game ID as 0400486024DEC000.

nx2-build-83 report

Statusruns with issues
GPURadeon RX 6800
CPUNot provided
DriverAMD 2.0.353 (AMDVLK 9.2.10.353)
Recorded FPS43–47 FPS

Problems or notes: The reporter says the game renders correctly in a screen capture, including the title screen, logo, and menu, but the presented display is solid green. They report about 43 fps from presents and a 47 fps OSD in the capture.

Related game issues

Compared with Previous Build

Zelda Ocarina of Time Reported platform: Windows 11 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RX 9060 XT 16 GB / Not provided Not provided Open report
build-75 not booting AMD RX 6000 series or older / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The reporter says the black-screen issue is gone and the game reaches gameplay, but the device is lost at gameplay start with VK_ERROR_DEVICE_LOST, followed by a crash.

build-75 report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The reporter says the game boots with sound and the Zelda logo, then remains on a black screen.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (1 record).

Zelda: Ocarina of Time Reported platform: Linux runs with issues boots not booting 5 reports

Also listed as: OoT, Zelda, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9060XT 16GB / Ryzen 5 7600 Not provided Open report
Lichii nx2 build 93 (09b78bd) runs with issues AMD RX 9070XT / Not provided 30–40 FPS Open report

build-93 report

Statusboots
GPURX 9060XT 16GB
CPURyzen 5 7600
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports that starting with Accurate GPU enabled loaded the main menu; audio had issues. They say settings could sometimes be changed back, but the issue could recur.

Lichii nx2 build 93 (09b78bd) report

Statusruns with issues
GPUAMD RX 9070XT
CPUNot provided
DriverNot provided
Recorded FPS30–40 FPS

Problems or notes: Initially crashed after the screen went black while loading into the game. With EDEN_NX2_NO_MESH=1, it reached Link's house at 30-40 fps, but walls and other geometry were missing and there were shading issues.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 271–280 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.

Other / not listed

A user reports that in build 93 the controller periodically takes over and moves the character into a wall, roughly every 30 seconds.

Ocarina of Time

During movies, including the title-screen background, the six movie audio voices can pause while the picture continues, resulting in late or silent audio. The issue varied between sessions and was also reported on builds without the movie-sync patch.

Zelda Ocarina remake

Town vegetation and small clutter render at a distance but disappear when approached; reports also mention tree leaves vanishing up close and changing shadows.

green-hat game

ZL input is not detected during the shield tutorial, leaving the tutorial stuck in a loop.

Recorded fix: Fixed in build 95.

Splatoon Raiders

User reports pixelated, blurry graphics and somewhat slow FPS on integrated AMD graphics in Windows 11.

Other / not listed

The user reports shader-cache compilation problems, stuttering, Hyrule Field visual bugs and frame-rate instability, and occasional cinematic cutscene audio bugs. A commenter reports that the shader pipeline cache does not persist across runs and that cutscene music is missing or mismatched.

The Legend of Zelda: Ocarina of Time (Switch 2)

On an AMD RX 6750 XT, the emulator freezes at “Building 9 shaders” after launching; background audio continues and the game does not progress.

Ocarina of Time

On an RX 6650 XT setup, asynchronous shader compilation on was associated with a black screen or a freeze while building shaders; asynchronous shader compilation off allowed the game to load and play on that setup.

Ocarina of Time

A commenter reports a freeze with background music on an AMD Ryzen 5 5500U with Radeon Graphics, regardless of the asynchronous shader compilation toggle.

Showing 131–140 of 361 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.