Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

Encontre um jogo

Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: Linux runs with issues boots not booting 5 reports

Also listed as: OoT, Zelda, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues egpu 7600xt / lenovo legion go 2 z2 Not provided Open report
95 not booting AMD RX 9000 series / Not provided Not provided Open report
build95 not booting rx9070xt / ryzen 7500f Not provided Open report

Not provided report

Statusruns with issues
GPUegpu 7600xt
CPUlenovo legion go 2 z2
DriverNot provided
Recorded FPSNot provided

Problems or notes: The console restarts after the scene.

95 report

Statusnot booting
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Reporter says the game hangs on a black screen with normal audio; it previously booted on build 88 with specified launch parameters. A commenter reports reaching the main menu using Accurate GPU mode, then switching settings, but audio issues remained.

build95 report

Statusnot booting
GPUrx9070xt
CPUryzen 7500f
DriverNot provided
Recorded FPSNot provided

Problems or notes: Black screen; shaders load and menu music is audible. A separate comment reports that the game opens, drops to 0 FPS, and completely freezes.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: SteamOS boots runs with issues 2 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9070 XT / Ryzen 7 7800X3D Not provided Open report
95 runs with issues Not provided / Not provided Not provided Open report

build-93 report

Statusboots
GPURX 9070 XT
CPURyzen 7 7800X3D
DriverRADV, Mesa 26.1.2
Recorded FPSNot provided

Problems or notes: A commenter says video worked on build 93 with the same configuration, keys, firmware, and game files used for build 95.

95 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports no video output on build 95 after video worked on build 93. Another reports video returned, but the intro was slow-motion and the Steam Machine crashed after the intro.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 3090 24 GB / Ryzen 9 5900X Not provided Open report

build-83 report

Statusruns with issues
GPURTX 3090 24 GB
CPURyzen 9 5900X
Driverv621.14
Recorded FPSNot provided

Problems or notes: The user reported repeated GPU-thread graphics-pipeline builds during gameplay across boots, causing a visible hitch and about 943–998 ms of GPU-thread time in the first 10 seconds. A later user comment reported the issue fixed for them on build-88 (MSVC), which includes #194; that report is not maintainer-confirmed.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Zelda: Ocarina of Time Reported platform: Windows 10 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-94 runs with issues RX 7900 XTX / I7 13700KF Not provided Open report

build-94 report

Statusruns with issues
GPURX 7900 XTX
CPUI7 13700KF
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports excessive brightness and overexposure: the sky appears completely white, and the horizon and distant scenery are washed out by a white glow or fog effect.

Related game issues

Compared with Previous Build

Current: build-94 (1 record); previous: build-93 (0 records).

Zelda: Ocarina of Time Reported platform: Windows runs with issues 3 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D Not provided Open report
build-78 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
Not provided runs with issues RTX 5070 / 7800X3D Not provided Open report

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
DriverNVIDIA 617.42
Recorded FPSNot provided

Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.

build-78 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Audio plays from a different point in the game than the picture, including Ganondorf intro audio while Link is waking up. A user comment also reports audio leading video in other scenes, with around 50 FPS in cutscenes and 35-45 FPS in-game; another reports the same intro desynchronization.

Not provided report

Statusruns with issues
GPURTX 5070
CPU7800X3D
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user comment reports audio playing far ahead of video in the intro scene. The user also reports 32GB DDR5.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Showing 281–290 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

Recorded fix: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

The user reports performance remaining at 20 FPS with music glitches on macOS.

Showing 121–130 of 361 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.