Mario Kart World
A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.
Compatibilidade de jogos
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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
| build-93 | runs with issues | RTX 3060 Ti / Intel Core i7-12700 | 19–31 FPS | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card / Not provided | Not provided | Open report |
| build-88 | runs with issues | 7800xt / Ryzen 7 5700X | Not provided | Open report |
| build-88 | not booting | AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D | Not provided | Open report |
| build-88 | runs with issues | AMD Radeon RX 9070 XT 16GB / AMD Ryzen 7 7800X3D | Not provided | Open report |
| build-83 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
| build-75 | runs with issues | AMD Radeon RX 9060 XT 16 GB (Navi 44) / AMD Ryzen 7 5700 | Not provided | Open report |
| Lichii nx2 build 75 (c9ebb5c) | runs with issues | NVIDIA GeForce RTX 4060 Laptop GPU / Intel Core i7-14650HX | Not provided | Open report |
| 286117c7e0-nx2 | not booting | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
Problems or notes: About 31 FPS on average, down to about 19 FPS in crowded scenes, with short freezes when attacking.
Problems or notes: The user reports textures not working properly, slow frame rate, and a shield glitch. They also report that trying a '.dat' file did not work. The issue body gives conflicting GPU details.
Problems or notes: A commenter using CachyOS and Linux 7.2.9-2-cachyos reports severe audio/video delay during the initial cutscene, then black screens on both monitors and a GPU crash and reset when character control begins. They report the same issue with a fork.
Problems or notes: User reports the logo, text, and UI are visible but the 3D environment remains black; audio continues, and the AMD driver sometimes times out or crashes. The issue reportedly persists after updating or rolling back the driver and restarting.
Problems or notes: The game launches with logo, text, and UI visible, but the 3D environment remains black. Audio continues. AMD driver TDR errors or crashes are also reported.
Problems or notes: The issue reporter says the game reaches the end of the introductory cutscene, turns black while loading gameplay, then crashes with an AMD TDR. Comments report similar crashes on RX 9060 XT, RX 9070/9070 XT, and RX 7900 XTX. One user says EDEN_NX2_NO_MESH=1 stops the Windows driver crash but leaves the game black-screened or crashing while loading gameplay. Reports on Build 93 conflict: one user reports an early GPU crash without the variable, another reports playing through Kokiri Forest without crashes, and another says the issue remains and visual bugs occur during gameplay.
Problems or notes: User reports over-bright bloom/glow, dense fog, incorrect lighting on characters and terrain, and some textures decoded as garbage after entering an outdoor area. The game does not crash. Performance was reported as 33–34 ms/frame until about 80 seconds, then 89.5 ms/frame (about 11 fps) outdoors.
Problems or notes: Gameplay starts, but the 3D scene and character are black; menus and item preview can render, and HUD elements remain visible. Reported GPU shader errors include rejected native texture gather shaders and draws skipped for no pipeline.
Problems or notes: The user reported an infinite startup launch loop when booting the .NUP version. A comment corrected the GPU to RTX 3080.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 141–150 of 308 reports
Known issues from Lichii sources
A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines not used for 9000 frames are evicted, leading to runtime rebuilds and stutter when entering a new area.
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines are evicted after 9000 frames, causing runtime builds, long held draws, and a reported freeze.
Grass and pebbles disappear or flicker during sword attacks; disabling persistent pipeline cache was reported to make grass disappear permanently, while enabling it left flickering.
Recorded fix: A commenter reports the issue was fixed in build-116.
User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93 on NVIDIA RTX 30 series or older.
Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering is also reported.
A commenter reports invisible push blocks.
A commenter reports that objects and doors do not appear.
Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.
In build 116, a user reports frame generation rapidly switching between idle and auto flowstate, lower frame rates, stuttering, and the texture cache being overwritten. A commenter also reports white flashes on Windows 11.
Showing 101–110 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.
Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.
Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.
A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.
Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.