Legend of Zelda Ocarine of Time (remake)
The game freezes when pressing any button in the ocarina menu.
Recorded fix: In Options, set "Ocarina Mic Input" to "None". A commenter reports this fixed the issue.
Compatibilidade de jogos
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Os dados atuais incluem 76 registros de jogo e ambiente e 175 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | unknown | intel arc b580 / Not provided | 10 FPS | Open report |
| 95 | not booting | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: User reports the game runs at 10 FPS.
Problems or notes: The reporter says the game hangs on a black screen while outputting normal audio. They report it used to boot on 88 with launch parameters, but no longer does. A commenter reports no video output on build 95 after video output on build 93, and another says Docked Mode with Accurate GPU loads the main menu but audio gets issues again.
Current: build-93 (1 record); previous: build-88 (1 record).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 @ 27226d2 plus two measurement-only commits | runs with issues | RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 | Not provided | Open report |
Problems or notes: In Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads preserved correct exposure. The report measures GPU back-thread draws/s, not game FPS.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | unknown | RTX 3080 Ti / i9-12900K | 46–47.8 FPS | Open report |
Problems or notes: A user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in Auto mode. The comment reports correct auto-exposure in both modes and identifies readback bandwidth and stale-constants flicker as visible concerns; no sustained gameplay validation is stated.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RX 5700 XT 8GB / Ryzen 5 5600 | Not provided | Open report |
| build-93 | runs with issues | AMD Radeon 9070XT / Intel Core I5 | Not provided | Open report |
| Not provided | unknown | GTX 1070 8GB / Ryzen 5 5500 | Not provided | Open report |
| Not provided | runs with issues | rx7600xt 16gb / ryzen 5 5600 | Not provided | Open report |
Problems or notes: User reports excessive bloom outside the Great Deku Tree, returning to normal after defeating Gohma, and invisible boxes and walls inside it. Windows 10.
Problems or notes: Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Problems or notes: Commenter reports the same issue; Windows and build are not stated.
Problems or notes: Commenter says the game runs pretty well and posts an image, but is unsure whether it relates to bloom. No specific issue is identified.
Current: build-93 (2 records); previous: build-88 (0 records).
Showing 91–98 of 98 reports
Known issues from Lichii sources
The game freezes when pressing any button in the ocarina menu.
Recorded fix: In Options, set "Ocarina Mic Input" to "None". A commenter reports this fixed the issue.
User reports disappearing room textures inside the Water Temple, making walls and stairs difficult to see.
User reports textures not working properly, slow frame rate, and a shield glitch.
Textures and surfaces flicker with Low GPU accuracy and EDEN_NX2_SPLIT=2 on Radeon RX 9070 XT; some surfaces remain white temporarily.
Outdoor haze is very strong, and the river surface can appear dark or black.
A commenter reports being unable to load a save, with the PC hard-locking or freezing before recovering after a driver crash or timeout; same GPU, 32GB RAM, and i7 9700K.
A user reports bright light/haze-like artifacts, roughly 20 FPS with large variance, and desynced, stuttering audio during gameplay on an AMD RX 9070 XT.
Crash reported after joining the game with OpenGL.
Crashes immediately after the first cutscene.
The Fairy Fountain before meeting Saria in the Lost Woods does not render.
Showing 31–40 of 188 issues
Notas de versão recentes
Versão build-94 · Ocarina of Time
Versão build-94 · Não informado
Versão build-94 · Não informado
Versão build-94 · Não informado
Versão build-94 · Não informado
Escolha da versão
build-93 · Publicada em November 6, 2026
7 arquivos para download nesta versão.
build-88 · Publicada em November 6, 2026
7 arquivos para download nesta versão.
build-83 · Publicada em November 6, 2026
12 arquivos para download nesta versão.
Experimente a versão mais recente disponível: build-94. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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