Other / not listed
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Compatibilidade de jogos
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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | AMD RX 7000 series; RX 7800 XT (RDNA3) / Not provided | Not provided | Open report |
| build-117 | runs with issues | NVIDIA 4070 Super / AMD 9850x3d | 0–50 FPS | Open report |
| build-93 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
| build-93 | runs with issues | RTX 3060 Ti / Intel Core i7-12700 | 19–31 FPS | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card / Not provided | Not provided | Open report |
| build-88 | runs with issues | 7800xt / Ryzen 7 5700X | Not provided | Open report |
| build-88 | not booting | AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D | Not provided | Open report |
| build-88 | runs with issues | AMD Radeon RX 9070 XT 16GB / AMD Ryzen 7 7800X3D | Not provided | Open report |
| build-83 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
| build-75 | runs with issues | AMD Radeon RX 9060 XT 16 GB (Navi 44) / AMD Ryzen 7 5700 | Not provided | Open report |
Problems or notes: In the Bombchu Bowling Alley, stones along the wall and ovens flash pink, yellow, red, or black by day; the sign shows garbage, noise, and fragments of another image. The graphics look correct at night after leaving and returning. The issue remains in official build-117. The Royal Family's Tomb red line is separately reported fixed by #722.
Problems or notes: The issue author reports major stuttering and shader building around Hyrule Castle town, making play unworkable. They say visuals looked good and FPS seemed more stable in previous builds. In comments, users report shader loading/building stutter and repeated shader rebuilding when revisiting areas. One commenter says enabling “switch 2 draws with unbuilt pipelines to skip” fixed the stutter but caused graphical and lighting issues. Another says deleting the shader cache and letting it rebuild helped, but performance remained slower than build 93. A commenter reports build 93 had better FPS but worse visuals than build 117.
Problems or notes: The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
Problems or notes: About 31 FPS on average, down to about 19 FPS in crowded scenes, with short freezes when attacking.
Problems or notes: The user reports textures not working properly, slow frame rate, and a shield glitch. They also report that trying a '.dat' file did not work. The issue body gives conflicting GPU details.
Problems or notes: A commenter using CachyOS and Linux 7.2.9-2-cachyos reports severe audio/video delay during the initial cutscene, then black screens on both monitors and a GPU crash and reset when character control begins. They report the same issue with a fork.
Problems or notes: User reports the logo, text, and UI are visible but the 3D environment remains black; audio continues, and the AMD driver sometimes times out or crashes. The issue reportedly persists after updating or rolling back the driver and restarting.
Problems or notes: The game launches with logo, text, and UI visible, but the 3D environment remains black. Audio continues. AMD driver TDR errors or crashes are also reported.
Problems or notes: The issue reporter says the game reaches the end of the introductory cutscene, turns black while loading gameplay, then crashes with an AMD TDR. Comments report similar crashes on RX 9060 XT, RX 9070/9070 XT, and RX 7900 XTX. One user says EDEN_NX2_NO_MESH=1 stops the Windows driver crash but leaves the game black-screened or crashing while loading gameplay. Reports on Build 93 conflict: one user reports an early GPU crash without the variable, another reports playing through Kokiri Forest without crashes, and another says the issue remains and visual bugs occur during gameplay.
Problems or notes: User reports over-bright bloom/glow, dense fog, incorrect lighting on characters and terrain, and some textures decoded as garbage after entering an outdoor area. The game does not crash. Performance was reported as 33–34 ms/frame until about 80 seconds, then 89.5 ms/frame (about 11 fps) outdoors.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 1–10 of 160 reports
Known issues from Lichii sources
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.
Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.
User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.
Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.
On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.
On build 83 with an RX 9060 XT, a user reported device loss at gameplay start, followed by a crash; the comment identifies this as tracked in #165.
On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.
Recorded fix: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.
The screen has visual noise ("nieve") and lag when entering the game.
Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Showing 211–220 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
build-116 · Publicada em November 7, 2026
12 arquivos para download nesta versão.
build-93 · Publicada em November 6, 2026
7 arquivos para download nesta versão.
build-83 · Publicada em November 6, 2026
12 arquivos para download nesta versão.
Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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