Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

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Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-94 Pre-release Published November 7, 2026

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Os dados atuais incluem 76 registros de jogo e ambiente e 175 relatos sobre o Lichii.

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Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 not booting runs with issues 12 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 5700 (RDNA1) / Not provided 10–24 FPS Open report
build-93 runs with issues RX 7900XT / Ryzen 7 5700X3D 25–55 FPS Open report
build-93 runs with issues RX 9070 XT / Ryzen 7 9800X3D 14–37 FPS Open report
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D 34.04–46.28 FPS Open report
build-75 runs with issues AMD RX 7000 series / AMD Ryzen 5 5600G with Radeon Graphics Not provided Open report
Not provided runs with issues Radeon RX 9070 XT 16 GB / Ryzen 7 7700X Not provided Open report
chuppatricky-amd-testbuild-v13 not booting AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X Not provided Open report
Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516) runs with issues RX 9070 XT / Ryzen 7 9800X3D 50–80 FPS Open report
local MSVC build of current `nx2` + #292, #243, #325, #353 runs with issues RX 7800 XT (RDNA3) / Ryzen 7 7700 Not provided Open report
build 97 runs with issues AMD RX 9000 series / Not provided 20 FPS Open report

build-93 report

Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverAMD proprietary 2.0.353
Recorded FPS10–24 FPS

Problems or notes: User comment reports rendering and gameplay from the tree interior into Link's house without crashes, device loss, or fence timeouts. Reports 23–24 FPS in the first rooms and 14–15 FPS in Kokiri Forest; another session reports 22–24 FPS in the Deku Tree interior and Link's house. User characterizes performance as playable but not comfortable.

build-93 report

Statusruns with issues
GPURX 7900XT
CPURyzen 7 5700X3D
DriverAll drivers with their latest updates
Recorded FPS25–55 FPS

Problems or notes: User comment reports stable 25–30 FPS generally and spikes around 55 FPS indoors in close environments; no errors, crashes, or timeouts reported.

build-93 report

Statusruns with issues
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPS14–37 FPS

Problems or notes: User reports title-screen boot and gameplay through the intro into Kokiri Forest without crashes or driver timeouts. Reports slow motion because gameplay speed follows frame rate; heavy bloom and overexposure in bright areas, and the Great Deku Tree renders as a dark silhouette in its intro scene. FPS: approximately 18 by default, 17 with async shaders on and GPU accuracy Normal, 14 with async shaders on and GPU accuracy High, approximately 29 with logging filtered to errors, high process priority, and Xbox Game Bar capture off; intro cutscenes run 32–37 FPS.

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
Driver617.42
Recorded FPS34.04–46.28 FPS

Problems or notes: User report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement, ladder climbing, NPC dialogue, autosave, and loading an outdoor save worked in a limited test. Audio was not assessed.

build-75 report

Statusruns with issues
GPUAMD RX 7000 series
CPUAMD Ryzen 5 5600G with Radeon Graphics
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports audio and video desynchronization on the title screen and intro. A commenter reports title-screen video in heavy slow motion, audio leading by approximately 3 seconds and the gap increasing by the initial dream cutscene; changing Frame Pacing (30/60/Auto) or reducing Anisotropic Filtering to 2x did not resolve it.

Not provided report

Statusruns with issues
GPURadeon RX 9070 XT 16 GB
CPURyzen 7 7700X
DriverAMD proprietary 2.0.416
Recorded FPSNot provided

Problems or notes: With Low GPU accuracy and EDEN_NX2_SPLIT=2, textures and surfaces flicker and some surfaces remain white; reported frame time was 29–44 ms per frame, up to about 20 ms in lighter areas. High accuracy removes the flicker but disables the split and results in 9–14 fps. Accurate GPU fence behavior hangs after about 45 seconds; enabling buffer downloads does not resolve the flicker. Outdoor haze and a dark river surface are also reported.

chuppatricky-amd-testbuild-v13 report

Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided

Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.

Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516) report

Statusruns with issues
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPS50–80 FPS

Problems or notes: User reports about 50–80 FPS in Kokiri Forest on GPU Mode Fast, but repeated rolling and jumping triggers blackouts in which the world goes black while the HUD remains visible and the game continues running. Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; Accurate reportedly avoids blackouts but causes heavy stutter. A follow-up reports blackouts cycling in Fast mode and no errors logged during the blackouts.

local MSVC build of current `nx2` + #292, #243, #325, #353 report

Statusruns with issues
GPURX 7800 XT (RDNA3)
CPURyzen 7 7700
DriverAMD driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: In the Bombchu Bowling Alley in Castle Town Market, stones intermittently flash bright pink, red, yellow, cyan, or black; small stones on the way to Hyrule Castle also reportedly glow red. The user’s RenderDoc investigation found the final compose dispatch overwrote correctly drawn stones with garbage when its weight inputs were zero.

build 97 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
Driverproprietary driver 2.0.416, Vulkan
Recorded FPS20 FPS

Problems or notes: The user reports bright light/haze-like artifacts, FPS around 20 with large variance, and desynced, stuttering audio during gameplay. Reproduction steps specify Lichii build 93 (MSVC Windows package), while the report lists build 97 as the emulator build.

Related game issues

Compared with Previous Build

Current: build-93 (4 records); previous: build-88 (0 records).

Showing 41–50 of 98 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

A commenter reported audio playing ahead of the video during the intro.

Ocarina of Time

A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.

Recorded fix: A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.

Ocarina of Time

The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.

Ocarina of Time

Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.

Ocarina of Time

A user reported river-water flicker depending on sun direction relative to the camera; the proposed link to lighting or light volumes was unconfirmed.

Ocarina of Time

A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.

Pokémon Pokopia

Only character outlines and UI are visible after launching the game.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.

Zelda: Ocarina of Time

On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.

Legend of Green hat boy

User reports the game blacks out when booted in build 83; they state it worked in build 75.

Showing 171–180 of 188 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

build-93 · Publicada em November 6, 2026

Zelda: Ocarina of Time

  • runs with issues · GPU RX 9060XT 16GB · CPU Ryzen 5 7600 · Driver Não informado

7 arquivos para download nesta versão.

build-88 · Publicada em November 6, 2026

Zelda: Ocarina of Time

  • not booting · GPU AMD Radeon AI PRO R9700 (9070XT) · CPU Não informado · Driver Não informado

7 arquivos para download nesta versão.

build-83 · Publicada em November 6, 2026

Zelda: Ocarina of Time

  • runs with issues · GPU RTX 4070 SUPER 12 GB · CPU i5-14600KF · Driver 621.14
  • unknown · GPU AMD RX 6000 series or older; AMD Radion RX 6650 XT · CPU AMD Ryzen 5 5600 · Driver Não informado
  • unknown · GPU Não informado · CPU Não informado · Driver Não informado

12 arquivos para download nesta versão.

Experimente a versão mais recente disponível: build-94. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.