Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

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Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.

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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Remake Reported platform: Linux runs with issues 1 report
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues Radeon 5700 XT / AMD Ryzen 6 3600 Not provided Open report

build-93 report

Statusruns with issues
GPURadeon 5700 XT
CPUAMD Ryzen 6 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Ocarina of Time Remake Reported platform: unknown runs with issues 4 reports
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-117 runs with issues NVIDIA RTX 50 series; RTX 5090 / 9800x3d Not provided Open report
build-93 runs with issues AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X Not provided Open report
build-93 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
95 runs with issues NVIDIA RTX 30 series or older; 3080TI / 9800X3D ?–60 FPS Open report

build-117 report

Statusruns with issues
GPUNVIDIA RTX 50 series; RTX 5090
CPU9800x3d
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.

build-93 report

Statusruns with issues
GPUAMD RX 7000 series; Radeon RX 7900 XTX
CPUAMD Ryzen 9 7900X
DriverAdrenaline Edition 26.10.2; AMD Windows Driver Version 32.0.21045.20006; Vulkan™ Driver Version 2.0.353
Recorded FPSNot provided

Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reports the game freezes when pressing a button in the ocarina menu.

95 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older; 3080TI
CPU9800X3D
DriverNot provided
Recorded FPS?–60 FPS

Problems or notes: While walking or spinning, the “Building X Shaders” status message coincides with freezing or stuttering and drops to 15 or fewer FPS; performance is reported as 40–60 FPS otherwise. The commenter reports first-visit shader stutter.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Remake Reported platform: Windows 11 runs with issues 2 reports
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues Radeon 9060 XT / Ryzen 7700x Not provided Open report
nx2-build-95 (222877d) runs with issues RTX 5070 Ti / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPURadeon 9060 XT
CPURyzen 7700x
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reported an extremely bright sky obscuring visibility in open areas such as Hyrule Field. A comment attributed the white haze to light-volume probe data being read further into memory than was bound, and mentioned a separate NaN-safe min/max change that could spread bloom on AMD. The comment said these changes were not yet in a published release.

nx2-build-95 (222877d) report

Statusruns with issues
GPURTX 5070 Ti
CPUNot provided
DriverNVIDIA 621.01
Recorded FPSNot provided

Problems or notes: User reports that preloaded pipelines were evicted after 9000 frames, leading to runtime pipeline rebuilds and stutter when moving into a new area.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Remake Reported platform: Switch 2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
nx2-build-95 runs with issues AMD Radeon RX 6800 XT / AMD Ryzen 5 5600 15–29 FPS Open report

nx2-build-95 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT
CPUAMD Ryzen 5 5600
DriverAMD Adrenalin 26.10.1
Recorded FPS15–29 FPS

Problems or notes: User report: With async GPU emulation enabled, the game stalls after the first AV1 frame with a black screen and audio but no input response. With async GPU emulation disabled, it boots and plays, but cutscenes run at about 29 fps and gameplay at about 15–22 fps; the game froze while walking in the first area about 5.7 minutes after launch.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Remake Reported platform: Windows 11 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD RX 9000 series / Not provided Not provided Open report

build-88 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The game shows video and music during the intro, then crashes after Ganondorf makes Link wake up. A commenter reports delayed video followed by an emulator crash with an AMD RX 9060 XT 16gb graphics card. Another report says a suggested procedure did not work on Win11 with an RX 9070 XT 16 GB and Ryzen 7 7700, and that a driver crash remained.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time Remake Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
chuppatricky-amd-testbuild-v13-windows-x86_64.zip runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

chuppatricky-amd-testbuild-v13-windows-x86_64.zip report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
Driver32.0.21045.20006
Recorded FPSNot provided

Problems or notes: Crashes at the same moment as it flies under the user's feet.

Related game issues

Compared with Previous Build

Showing 1–10 of 14 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.

Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.

Other / not listed

User reports a solar flare in the field when looking toward Kakariko and no collision.

Other / not listed

Music randomly cuts out while voices continue playing in the first cinematic.

Other / not listed

A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.

Recorded fix: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.

Other / not listed

A flash phenomenon occurs when entering Kakariko Village; a comment reports the same issue in Goron City.

Showing 61–70 of 361 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

build-117 · Publicada em November 7, 2026

Ocarina of Time Remake

  • runs with issues · GPU NVIDIA RTX 50 series; RTX 5090 · CPU 9800x3d · Driver Não informado

12 arquivos para download nesta versão.

build-93 · Publicada em November 6, 2026

Ocarina of Time Remake

  • runs with issues · GPU NVIDIA RTX 50 series · CPU Não informado · Driver Não informado
  • runs with issues · GPU AMD RX 7000 series; Radeon RX 7900 XTX · CPU AMD Ryzen 9 7900X · Driver Adrenaline Edition 26.10.2; AMD Windows Driver Version 32.0.21045.20006; Vulkan™ Driver Version 2.0.353

7 arquivos para download nesta versão.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.