Other / not listed
Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.
Compatibilidade de jogos
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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT, Ocarina of Time, OOT REMAKE
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| a7a281757da390ce45070e772784e0333831bb25 | runs with issues | NVIDIA GeForce GTX 1080 / AMD Ryzen 9 3900X | Not provided | Open report |
| build-95 | runs with issues | RTX 4070 Ti SUPER / Not provided | Not provided | Open report |
| 95 | not booting | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | 0 FPS | Open report |
| Build 95 | not booting | AMD Radeon RX 5700 XT (RADV NAVI10) / AMD Ryzen 5 3600 6-Core Processor | Not provided | Open report |
| Build 95 | not booting | NVIDIA GeForce RTX 3050 Laptop GPU / i5-12500H | Not provided | Open report |
| nx2 @ 89440b29a9 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Missing leaves, foliage, walls, textures, and other geometry. The report says attempted recompilation and builds 78, 88, 92, Fritzi v2, and perf/Fritzi-Intergrated did not resolve the issue; comments report that #395, #434, and #430 did not restore the geometry.
Problems or notes: Large flat red patches appear across the wet stream bed by the road from Castle Town Market to Hyrule Castle. Another user later reported that stream as clean with their build, attributing the earlier difference possibly to missing #432 and #351; this report's setup used build-95.
Problems or notes: Stalls at a black screen; repeated native MME macro execution failures are reported. Enabling compute pipelines, clearing pipeline caches, and disabling implicit Vulkan layers did not resolve the issue.
Problems or notes: A user-provided build-95 log shows the game loading, followed by a compute pipeline compilation error and an unhandled SIGSEGV. The user later supplied crash details indicating a null-pointer dereference. The log identifies KDE neon User Edition as the host OS.
Problems or notes: Black screen at the intro video after the loading shaders screen; music continues, FPS counter stays at 0, and GPU channels wait on unreleased semaphores. Build 93 reaches gameplay on the same machine. Two other users report the same build 95 hang on Linux with NVIDIA RTX 3060 and RTX 3090 systems. Two users say EDEN_NX2_SPLIT=1 makes the game work.
Problems or notes: User reports that motion controls are affected: Motion 1/Motion 2 mapping does not detect shaking, and gyro/accelerometer input stops after the controller reconnects or after a few seconds with Steam running.
Current: build-93 (3 records); previous: build-88 (0 records).
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
| build-75 | runs with issues | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: User reports NCE SIGILL about 5 seconds after launch; with Dynarmic there was no crash, but memory use rose substantially and the run stalled. A later comment says the SIGILL occurs when both built-in Dynamic FPS by Dark and Max Resolution patches are enabled; disabling both avoids it, but the run remains unplayable due to memory pressure and sparse frame captures.
Problems or notes: User reports that the game boots but remains black on this device. Large compute-shader compilation pins pipeline-builder threads and drives memory use toward exhaustion. Some runs have audio; others do not. Later comments report title-screen and intro progress on other builds, but black gameplay frames, memory pressure, intermittent crashes, or freezes remain.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 75 (`nx2-build-75`) | runs with issues | AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided | Not provided | Open report |
Problems or notes: During the AV1 intro cutscene, the video area is solid green while audio and subtitles work. The report says frames decode at 60 fps, but this is not a gameplay FPS measurement.
Also listed as: OoT, Zelda, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | boots | RX 9060XT 16GB / Ryzen 5 7600 | Not provided | Open report |
Problems or notes: A commenter reports that starting with Accurate GPU enabled loaded the main menu; audio had issues. They say settings could sometimes be changed back, but the issue could recur.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 11–20 of 24 reports
Known issues from Lichii sources
Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.
The user reports very low FPS and rendering artifacts when running on an Intel Arc GPU under Windows 11 with Vulkan.
On an AYN Thor with Adreno 740 and Turnip, large native compute shaders cause pipeline compilation to consume substantial memory and pin Vulkan pipeline-builder threads; reports include black output, GPU device loss, or out-of-memory termination.
On ARM hosts using NCE, the built-in Dynamic FPS by Dark and Max Resolution patches together were reported to trigger an early SIGILL on builds 88 and 94.
Recorded fix: Disable both Dynamic FPS by Dark (built-in) and Max Resolution (built-in) in the game's Add-Ons.
Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.
A user reports constant CPU-side coil whine while playing on a laptop.
Missing textures were reported on build 95; stuttering and long loading times were reported on build 117.
On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.
A system-wide GPU error and crash after playing for a few minutes, reported with AMD RX 6000 series or older on Linux in Build 117 PGO.
Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.
Showing 81–90 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
build-117 · Publicada em November 7, 2026
12 arquivos para download nesta versão.
Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.