Mario Kart World
A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.
Compatibilidade de jogos
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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-88 | runs with issues | Intel Arc B580 (BMG G21) / Ryzen 5 5600X | 8 FPS | Open report |
Problems or notes: A user reports about 8 FPS in the intro after a multi-minute shader stall on first boot. The Kokiri intro cutscene picture froze while presents continued. These are user reports.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | unknown | Not provided / Not provided | Not provided | Open report |
| Lichii Build 95 | not booting | RTX 3050 6GB / i7-13620H | 0 FPS | Open report |
| Not provided | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.
Problems or notes: User reports sound from the intro but no video. A comment says Build 116 was worse; another reports the game ran much better for them on Build 117.
Problems or notes: User reports random freezes after 5–15 minutes of play, I/O spikes up to 6GB/s, RAM use continuing to rise until out-of-memory forces the emulator to crash.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: OoT, Ocarina of Time, OOT REMAKE
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | playable | AMD Radeon RX 7900 XT / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD Radeon RX 7900 XT (Navi 31) / i9-13900K | 60 FPS | Open report |
| build-93 | boots | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | Not provided | Open report |
| nx2 fork at 99ac3d5955 with local patches (commit 1e53321757) | runs with issues | RTX 5080 / Ryzen 9 7950X3D | Not provided | Open report |
| 09b78bd2df | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
| Not provided | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
Problems or notes: The same official build-93 AppImage ran for over five minutes in 3D without GPU resets; task/mesh pipelines and previously missing geometry rendered.
Problems or notes: The game boots and 3D runs at about 60 FPS, then the GPU hangs after roughly 55 to 100 seconds and the device is lost. EDEN_NX2_NO_MESH=1 avoids the hang but skips mesh-shader draws and leaves objects missing.
Problems or notes: Not provided
Problems or notes: A user comment reports a median frame time of 22.4 ms in Kokiri Forest and CPU time concentrated on the GPUBack thread, with the GPU front thread mostly waiting. This is a user measurement, not an official compatibility result.
Problems or notes: A merged user report says a door and most vegetation are missing. It attributes the symptom to mesh-shader pipelines being skipped when VK_EXT_mesh_shader is unavailable; the reporter could not confirm on screen that the missing objects corresponded exactly to those draws.
Problems or notes: A draft compute-based fallback reportedly rendered falling leaves, ground leaves, and some foliage shadows with correct textures, but the emulated geometry flickered and canopies, grass, and house walls remained missing.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 1–10 of 24 reports
Known issues from Lichii sources
A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines not used for 9000 frames are evicted, leading to runtime rebuilds and stutter when entering a new area.
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines are evicted after 9000 frames, causing runtime builds, long held draws, and a reported freeze.
Grass and pebbles disappear or flicker during sword attacks; disabling persistent pipeline cache was reported to make grass disappear permanently, while enabling it left flickering.
Recorded fix: A commenter reports the issue was fixed in build-116.
User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93 on NVIDIA RTX 30 series or older.
Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering is also reported.
A commenter reports invisible push blocks.
A commenter reports that objects and doors do not appear.
Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.
In build 116, a user reports frame generation rapidly switching between idle and auto flowstate, lower frame rates, stuttering, and the texture cache being overwritten. A commenter also reports white flashes on Windows 11.
Showing 101–110 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
build-117 · Publicada em November 7, 2026
12 arquivos para download nesta versão.
Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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