Kirby Air Riders
Some races still stall while shaders build.
Compatibilidade de jogos
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Os dados atuais incluem 76 registros de jogo e ambiente e 175 relatos sobre o Lichii.
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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | AMD RX 9070 XT / Not provided | Not provided | Open report |
| Not provided | playable | RTX 5090 / Not provided | 40–60 FPS | Open report |
| Not provided | unknown | AMD 7600 / Not provided | Not provided | Open report |
| Not provided | runs with issues | RX 9070 XT / Not provided | 10–60 FPS | Open report |
| Not provided | unknown | intel arc b580 / Not provided | 10 FPS | Open report |
| 95 | not booting | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: A commenter reports approximately 3 minutes of gameplay before a black screen, driver crash, and crash to desktop.
Problems or notes: Gameplay testing in Kokiri Forest reported no crashes; normal game speed was below 60 FPS with #216. GPU accuracy was Low.
Problems or notes: A commenter reports having the same issue without further details.
Problems or notes: Comments conflict: one reports 50–60 FPS in Kokiri Forest and Deku Tree on Linux using default/auto/safe/accurate/normal settings, Docked mode, and 1x resolution; another reports at most 25 FPS in open areas and 60 FPS in dungeons, and says performance is poor. A further comment says open areas are generally below 45 FPS while shaders are not loading and suggests Windows performance may be worse.
Problems or notes: User reports the game runs at 10 FPS.
Problems or notes: The reporter says the game hangs on a black screen while outputting normal audio. They report it used to boot on 88 with launch parameters, but no longer does. A commenter reports no video output on build 95 after video output on build 93, and another says Docked Mode with Accurate GPU loads the main menu but audio gets issues again.
Current: build-93 (1 record); previous: build-88 (1 record).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 @ 27226d2 plus two measurement-only commits | runs with issues | RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 | Not provided | Open report |
Problems or notes: In Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads preserved correct exposure. The report measures GPU back-thread draws/s, not game FPS.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | unknown | RTX 3080 Ti / i9-12900K | 46–47.8 FPS | Open report |
Problems or notes: A user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in Auto mode. The comment reports correct auto-exposure in both modes and identifies readback bandwidth and stale-constants flicker as visible concerns; no sustained gameplay validation is stated.
Showing 81–88 of 88 reports
Known issues from Lichii sources
Some races still stall while shaders build.
The sky in Hyrule glows white when the save file is loaded.
Black screen or no video output while audio works or appears to work.
Recorded fix: A commenter reports that launching in Docked Mode with Accurate GPU loads the main menu; this is a user-reported workaround, not a confirmed fix.
Audio issues and occasional crash when launching another game without restarting after the game loads using Docked Mode and Accurate GPU.
The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.
On build 95 on Linux with AMD RADV, the game stalls on a black screen at 0 FPS, with repeated native MME macro execution failures.
The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.
Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.
A commenter reports white flickering throughout the 3D world in the Frizti fork.
On build 94 with GPU thread split enabled, split-front macros repeatedly fail with “instruction outside uploaded RAM,” leading to a black screen or stopped rendering.
Recorded fix: Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; both issue reporters say this avoids the macro errors, and the second reports that the game renders.
Showing 11–20 of 188 issues
Notas de versão recentes
Versão build-94 · Ocarina of Time
Versão build-94 · Não informado
Versão build-94 · Não informado
Versão build-94 · Não informado
Versão build-94 · Não informado
Escolha da versão
build-75 · Publicada em November 5, 2026
12 arquivos para download nesta versão.
Experimente a versão mais recente disponível: build-94. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.