ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows not booting runs with issues playable 11 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 5700 (RDNA1) / Not provided 14–24 FPS Open report
build-93 runs with issues RX 7900XT / Ryzen 7 5700X3D 25–55 FPS Open report
build-93 runs with issues RX 9070 XT / Ryzen 7 9800X3D 14–37 FPS Open report
build-88 runs with issues RTX 4070 Ti 12 GB / Ryzen 7 5800X3D Not provided Open report
Not provided not booting 6700 xt / Not provided Not provided Open report
Not provided runs with issues AMD Radeon RX 6900 XT 16GB / Intel Xeon E5-2697v3 Not provided Open report
nx2-build-88 runs with issues RX 7800 XT / Not provided Not provided Open report
Not provided not booting RX 9060 XT 16gb / Not provided Not provided Open report
build-95 (the release tagged `build-94`) runs with issues RX 5700 / Not provided 14–24 FPS Open report
build-117 (PGO) playable RX 9070 XT / Ryzen 7 9800X3D Not provided Open report

build-93 report

Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverAMD proprietary 2.0.353
Recorded FPS14–24 FPS

Problems or notes: Renders and runs without crash, device loss, or fence timeouts. Commenter reports 22–24 FPS indoors and 14–15 FPS in Kokiri Forest, with outdoor performance described as uncomfortable.

build-93 report

Statusruns with issues
GPURX 7900XT
CPURyzen 7 5700X3D
DriverAll drivers with their latest updates
Recorded FPS25–55 FPS

Problems or notes: Commenter reports stable 25–30 FPS and occasional indoor spikes around 55 FPS; no errors, crashes, or timeouts.

build-93 report

Statusruns with issues
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPS14–37 FPS

Problems or notes: Boots to title and reaches gameplay without crashes or driver timeouts. Reported approximately 18 FPS on defaults, 17 FPS with async shaders on and GPU accuracy Normal, 14 FPS with async shaders on and GPU accuracy High, and approximately 29 FPS with defaults plus the stated logging, process-priority, and Xbox Game Bar capture changes in Kokiri Forest; intro cutscenes run 32–37 FPS. Gameplay is reported in slow motion. Heavy bloom and overexposure occur in bright areas, and the Great Deku Tree appears as a dark silhouette in its intro scene. One Lichii thread reaches 99% of a core.

build-88 report

Statusruns with issues
GPURTX 4070 Ti 12 GB
CPURyzen 7 5800X3D
Driver32.0.16.2101
Recorded FPSNot provided

Problems or notes: Vulkan reached cutscenes; a visible-window run lasted approximately five minutes without a reported TDR. Two hidden/minimized CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Pipeline-build stalls and cumulative draw-hold time were reported; the measurements are not frame times or FPS.

Not provided report

Statusnot booting
GPU6700 xt
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports an instant crash after trying the EDEN_NX2_NO_MESH=1 workaround.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6900 XT 16GB
CPUIntel Xeon E5-2697v3
Driver32.0.21045.20006 (Adrenalin 26.10.2)
Recorded FPSNot provided

Problems or notes: On nx2-build-117, the user reports that EDEN_NX2_NO_MESH=1 avoided device loss for a session of about 176 seconds. The variable skipped 27 draws; the user noticed no obvious visual issues but could not rule out missing visuals.

nx2-build-88 report

Statusruns with issues
GPURX 7800 XT
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: Disabling mesh draws with EDEN_NX2_NO_MESH=1 did not prevent the device-loss crash on this configuration; it occurred after the intro cutscene.

Not provided report

Statusnot booting
GPURX 9060 XT 16gb
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Commenters report crashes when attempting the EDEN_NX2_NO_MESH=1 workaround; one says the screen goes black after the intro and the emulator closes. Game version 1.1.1 is stated by another commenter with a separate instant-crash report.

build-95 (the release tagged `build-94`) report

Statusruns with issues
GPURX 5700
CPUNot provided
DriverAMD 2.0.353
Recorded FPS14–24 FPS

Problems or notes: Short session in Kokiri Forest and the Deku Tree rendered correctly, with no crash, fence timeout, device loss, or compute rejections. Reported 14 FPS in Kokiri Forest and 22–24 FPS indoors; the commenter says outdoor performance was identical to build 93.

build-117 (PGO) report

Statusplayable
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPSNot provided

Problems or notes: Commenter reports about 70 minutes of play through the Deku Tree and Gohma with zero blackouts and no Native compute shader rejected (per-tap gather) error, using game version 2.0.0 loaded from a .nup. The same user says blackouts and the log error occurred with extracted base-game version 1.0.0.

Related game issues

Compared with Previous Build

Current: build-93 (4 records); previous: build-88 (1 record).

Showing 261–270 of 308 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.

Other / not listed

The user reports very low FPS and rendering artifacts when running on an Intel Arc GPU under Windows 11 with Vulkan.

The Legend of Zelda: Ocarina of Time

On an AYN Thor with Adreno 740 and Turnip, large native compute shaders cause pipeline compilation to consume substantial memory and pin Vulkan pipeline-builder threads; reports include black output, GPU device loss, or out-of-memory termination.

The Legend of Zelda: Ocarina of Time

On ARM hosts using NCE, the built-in Dynamic FPS by Dark and Max Resolution patches together were reported to trigger an early SIGILL on builds 88 and 94.

Recorded fix: Disable both Dynamic FPS by Dark (built-in) and Max Resolution (built-in) in the game's Add-Ons.

Zelda: Ocarina of Time

Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.

The Legend of Zelda: Ocarina of Time

A user reports constant CPU-side coil whine while playing on a laptop.

Other / not listed

Missing textures were reported on build 95; stuttering and long loading times were reported on build 117.

Ocarina of Time Remake

On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.

Other / not listed

A system-wide GPU error and crash after playing for a few minutes, reported with AMD RX 6000 series or older on Linux in Build 117 PGO.

The Legend of Zelda: Ocarina of Time

Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.

Showing 81–90 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。