Problems or notes: User reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is deleted. Another user says the problem occurs only with RADV and that the game runs too slowly to be playable on their NVIDIA GPU.
Problems or notes: In stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the background. The reporter says it worked on older builds of eglantine.
Problems or notes: User reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console mode; GPU Mode was Accurate at the time of the screenshot.
No related issues or release notes are listed for this game yet.
Compared with Previous Build
Showing 11–20 of 114 reports
Known issues from Lichii sources
Known Game Issues
The Legend of Zelda: Ocarina of Time
On Adreno 740 with Turnip, large native compute-shader pipelines can keep Vulkan pipeline-builder workers busy, consume substantial memory, and result in a black screen; some tests also reported GPU hangs or device loss.
Star Fox
The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.
Hyrule Warriors
An error appears after the cinematic and remains on screen, blocking the view.
Other / not listed
Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.
Starfox
Users report crashes before the training mission begins and during the campaign.
Other / not listed
Infinite startup launch loop when booting the .NUP version.
The Legend of Zelda: Ocarina of Time
Issue reporter says Zelda Ocarina Of Time Remake stays on "Launching..." indefinitely; the log records an emulated program break with error F001. Other reports mention an infinite launch screen.
The Legend of Zelda: Ocarina of Time
A user reports severe shader problems with white visuals; handheld mode shows a black screen.
The Legend of Zelda: Ocarina of Time
A user reports a black screen past the title screen.
Starfox
A user reports repeated Unmapped Write64 errors, possible audio popping, and an emulation crash when closing the game.
Showing 81–90 of 98 issues
最近のリリースノート
最新ビルドでの互換性の変化
ビルド build-88 · 記載なし
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
ビルド build-88 · 記載なし
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
ビルド build-88 · 記載なし
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
ビルド build-88 · Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
ビルド build-83 · Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.