Other / not listed
Boots to a black screen with audio on macOS.
Recorded fix: Clear the cache and launch again.
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 58 件、Lichii のレポートが 114 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Some textures are still black, and it can crash later in play.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
| build-75 | runs with issues | RTX 3070 / 7800x3D | Not provided | Open report |
| Lichii build-75 (nx2-build-75) | not booting | RTX 5080 / Not provided | 60 FPS | Open report |
Problems or notes: User reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA GPUs and on Linux.
Problems or notes: Commenters report that shared settings resolved the black screen on the MSVC build, but serious FPS, ambient occlusion, and lighting issues remain.
Problems or notes: A commenter reports that the title screen displays at 60 FPS but the screen goes black after selecting New Game and remains black through the intro cutscene. The log reports that FFmpeg has no decoder for video/av1.
Current: build-75 (2 records); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RX 9060 XT 16 GB / Not provided | Not provided | Open report |
Problems or notes: User reports that the black-screen behavior is gone and the game reaches gameplay, but it device-loses at gameplay start with VK_ERROR_DEVICE_LOST.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2-build-83 | not booting | AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F | Not provided | Open report |
| nx2-build-83 | runs with issues | Radeon RX 6800 / Not provided | 43–47 FPS | Open report |
Problems or notes: User reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader cache, changing listed settings, and trying other builds did not change the result.
Problems or notes: User reports the game renders correctly in a screen capture at about 47 fps, but the displayed image is solid green. The report states about 43 fps during presentation.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 (PGO, Windows x86_64) | runs with issues | RTX 3090 24 GB / Ryzen 9 5900X | Not provided | Open report |
Problems or notes: User reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking about 943.3–998.1 ms and causing a visible hitch.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 83 (clang 23.1.6) | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: User reports repeated segfaults during gameplay in the Great Deku Tree while RADV builds a graphics pipeline. The reported fragment shader fails spirv-val because its depth image sampled type is u32 while the sampling result type is f32.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | Not provided / Apple M6 (arm64) | 12–14 FPS | Open report |
Problems or notes: The title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report also describes GPU-thread deadlocks or hangs and, in one run, a process abort. Intro playback is reported at 12–14 FPS. A commenter reports a separate black 3D scene with sound and subtitles after applying a local workaround on an Eglantine fork; current nx2 behavior was not yet confirmed.
Showing 81–90 of 114 reports
Known issues from Lichii sources
Boots to a black screen with audio on macOS.
Recorded fix: Clear the cache and launch again.
On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.
Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.
Recorded fix: A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.
Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.
With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.
Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.
Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.
Recorded fix: Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.
On AMD, the world is black except around Navi and Link; an RX 6800 XT reporter says the workaround still leaves all 3D geometry black.
Recorded fix: Comment reports that #127 fixes AMD-only demote reordering. Before it is merged, setting EDEN_NX2_REJECT_HASH=e40561a7a0f7a0b3 in %APPDATA%\eden\nx2_switches.txt makes the world visible on the RX 9070 XT report; another reporter says it does not resolve 3D rendering on the RX 6800 XT.
Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.
Handheld mode is reported as much brighter and blurrier than Docked mode.
User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.
Showing 61–70 of 98 issues
最近のリリースノート
ビルド build-88 · 記載なし
ビルド build-88 · 記載なし
ビルド build-88 · 記載なし
ビルド build-88 · Zelda: Ocarina of Time
ビルド build-83 · Ocarina of Time
ビルドの選び方
上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。
最新のダウンロード可能なリリースを試す: build-88。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。