Problems or notes: Gameplay starts, but the 3D scene and character are black; menus and item preview can render, and HUD elements remain visible. Reported GPU shader errors include rejected native texture gather shaders and draws skipped for no pipeline.
Not provided report
Statusboots
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported that only the starting menu and options appeared before Play, with audio working and no HUD visible.
Not provided report
Statusruns with issues
GPUAMD Radeon RX 7800 XT (16 GB)
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported that the game launched and audio and controls worked, but the 3D gameplay scene remained black while the HUD was visible.
Not provided report
Statusruns with issues
GPUAMD RADEON RX 9070 XT 16GB
CPUAMD RYZEN 7700
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported a black screen after the introductory cinematic and audio playing ahead of the video during the intro.
Lichii nx2 build 75 report
Statusruns with issues
GPUNVIDIA GeForce RTX 4060 Laptop GPU
CPUIntel Core i7-14650HX
Driver621.1.0.0
Recorded FPSNot provided
Problems or notes: On Windows 11 with Vulkan, the game reaches gameplay, but the 3D scene is black while the HUD remains visible. The report notes shader rejections and skipped draws. A commenter reported that switching to Docked mode resolved the black screen, but also reported slow performance; others reported stuttering, FPS drops, overexposure, black scenes on AMD GPUs, or audio playing ahead of the video during the intro.
Not provided report
Statusruns with issues
GPURTX 3050 Laptop
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.
build 75 (`c9ebb5c`) report
Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.
Not provided report
Statusruns with issues
GPURTX 5090
CPURyzen 9800X3D
DriverNot provided
Recorded FPS53.66 FPS
Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.
Not provided report
Statusplayable
GPURX 6650 XT
CPUi5-10400F
Driver2.0.353
Recorded FPS22–27 FPS
Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.
Not provided report
Statusruns with issues
GPUAMD 7900 XTX
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reports that the game logo and menu options show, but there are no 3D graphics. The commenter attributes the issue to the PGO Windows build and says MSVC works.
User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.
Zelda: Ocarina of Time
PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on the reported machine.
Other / not listed
After the startup screen, audio plays but the screen is black.
Other / not listed
The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.
Legend of Green hat boy
User reports the game crashes after about 15 to 20 minutes.
Legend of Green hat boy
User reports the game blacks out when booted in build 83; they state it worked in build 75.
Legend of Green hat boy
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
Zelda: Ocarina of Time
Clean audio from a different point of the game plays while the intro image is displayed; audio and picture are substantially out of sync.
The Legend of Zelda: Ocarina of Time
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
The Legend of Zelda: Ocarina of Time
Textures and surfaces flicker with Low GPU accuracy and EDEN_NX2_SPLIT=2 on Radeon RX 9070 XT; some surfaces remain white temporarily.
Showing 41–50 of 98 issues
最近のリリースノート
最新ビルドでの互換性の変化
ビルド build-88 · 記載なし
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
ビルド build-88 · 記載なし
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
ビルド build-88 · 記載なし
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
ビルド build-88 · Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
ビルド build-83 · Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.