ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Fire Emblem Reported platform: unknown runs with issues 2 reports
Fire Emblem Reported platform: macOS runs with issues 1 report
Lichii compatibility reports for Fire Emblem
Build Status GPU / CPU FPS Details
Eglantine nx2 build 34 (3140648) runs with issues M5 PRO 20 core gpu / M5 PRO 18 core Not provided Open report

Eglantine nx2 build 34 (3140648) report

Statusruns with issues
GPUM5 PRO 20 core gpu
CPUM5 PRO 18 core
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reported that audio played and the game was interactive, but the render was completely black. A later user comment said rendering seemed fixed in Eglantine nx2 build 129 (a407703).

Related game issues

Compared with Previous Build

Fire Emblem Reported platform: Windows runs with issues 1 report
Lichii compatibility reports for Fire Emblem
Build Status GPU / CPU FPS Details
nx2-build-117 runs with issues NVIDIA GeForce RTX 4090 / AMD Ryzen 7 9800X3D Not provided Open report

nx2-build-117 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4090
CPUAMD Ryzen 7 9800X3D
Driver617.14
Recorded FPSNot provided

Problems or notes: A user reports entering gameplay but no Game DLSS network detection or NVIDIA DLSS evaluation; the game's tensor operations instead run on cooperative matrices, with higher GPU usage. They report this on a copy of Fire Emblem: Fortune's Weave, update version 1.0.

Related game issues

Compared with Previous Build

Fire Emblem Reported platform: Linux not booting 1 report
Lichii compatibility reports for Fire Emblem
Build Status GPU / CPU FPS Details
build 93 (09b78bd) not booting AMD RX 9000 series; RX9070XT / R5 3600 Not provided Open report

build 93 (09b78bd) report

Statusnot booting
GPUAMD RX 9000 series; RX9070XT
CPUR5 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: Fire Emblem: Fortune's Weave shows a black screen and then crashes with VK_ERROR_DEVICE_LOST. The issue reporter says it does not happen on Windows on the same system. A commenter reports the crash persists in Lichii build 95.

Related game issues

Compared with Previous Build

green-hat game Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for green-hat game
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: ZL input is not detected during the shield tutorial, leaving it stuck in a loop. Rebinding ZL to L or using the keyboard does not resolve the issue.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

green-hat kid adventure Reported platform: Linux (Debian) runs with issues 1 report
Lichii compatibility reports for green-hat kid adventure
Build Status GPU / CPU FPS Details
c0a03141a4-nx2 runs with issues NVIDIA GeForce RTX 4060 Ti / Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 20 FPS Open report

c0a03141a4-nx2 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4060 Ti
CPUIntel(R) Core(TM) i5-4690K CPU @ 3.50GHz
DriverNot provided
Recorded FPS20 FPS

Problems or notes: The user reports black 3D content in docked mode while the GUI overlay and main menu render. Handheld mode renders the game. The user reports approximately 20 FPS after reboot, the same as the last build, and says this is lower than build 88.

Related game issues

Compared with Previous Build

Hyrule Warriors Reported platform: Windows 11 runs with issues 4 reports
Lichii compatibility reports for Hyrule Warriors
Build Status GPU / CPU FPS Details
build-88 runs with issues nvidia rtx 40 series / Not provided Not provided Open report
build 75 (c9ebb5c) runs with issues AMD RX 9000 series; RX 9060 XT 16GB / Not provided Not provided Open report
80 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report
Lichii Development Build | nx2-build-95 runs with issues AMD Radeon RX 6600 / AMD Ryzen 5 5600X Not provided Open report

build-88 report

Statusruns with issues
GPUnvidia rtx 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports the same bug at the start.

build 75 (c9ebb5c) report

Statusruns with issues
GPUAMD RX 9000 series; RX 9060 XT 16GB
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: An on-screen error appears after the cinematic and remains visible, blocking the view.

80 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: In stages past the first one, the screen is black while the UI remains visible; when paused, the world renders in the background. The reporter says it worked on older builds of eglantine.

Lichii Development Build | nx2-build-95 report

Statusruns with issues
GPUAMD Radeon RX 6600
CPUAMD Ryzen 5 5600X
DriverAMD proprietary driver 2.0.353, Vulkan 1.4.315
Recorded FPSNot provided

Problems or notes: User reports a crash after a few minutes when moving between areas or into a large open field. The log shows images exceeding the VRAM memory budget, use of an unbacked sparse image, and an assertion at texture_cache.h:2710: assert false && "Unimplemented!".

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

Showing 21–30 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

A commenter reports that the game looks too bright when using the Aubepine build, making it barely playable.

Mario Kart World

The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.

The Legend of Zelda: Ocarina of Time

Black 3D gameplay scene with HUD or menus still visible; some reports also mention stuttering, audio problems, flickering shadows, or missing tree leaves.

Recorded fix: One commenter reported that switching to Docked mode resolved the black screen. Another reported that the scene rendered after upgrading from build-75 to Windows MSVC build-88, but settings also changed and the cause was not isolated.

Ocarina of Time

The Deku Tree exterior cutscene can render black except for a small circle around Navi, even when the title screen, intro, and earlier cinematics render correctly. A later report also observed a deterministic AMD driver crash while building graphics pipelines in the same scene.

Ocarina of Time

A half-resolution layer can produce dark blotches and translucent patches over Link, terrain, and other objects. User reports traced the issue to a depth image being cleared after a depth copy; one report says PR #185 addresses the ordering, but reports do not establish a confirmed released fix.

Ocarina of Time

River water may be dark or lack visible lit contribution, and one user reported flickering that depends on the sun's position relative to the camera.

Ocarina of Time

Outdoor scenes may remain severely white/yellow and washed out on clean upstream nx2, despite substantial improvements to vegetation and atmosphere.

Ocarina of Time

Texture-format and texture-index assertions were reported during gameplay; a separate report associated a period of such assertions with terrain and subtitle flickering, without establishing causation.

Pokémon Pokopia

Only character outlines and UI are visible after launching the game.

Zelda: Ocarina of Time

On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.

Showing 341–350 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。