ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided unknown RTX 5060 / Not provided Not provided Open report
Not provided playable RTX 4090 / Ryzen 9 7950x3D Not provided Open report
Not provided runs with issues Integrated graphics AMD (Radeon 860M, Ryzen AI 7 350, RADV / Mesa) / Ryzen AI 7 350 22–23 FPS Open report

Not provided report

Statusunknown
GPURTX 5060
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user says the game cannot run at 60 fps in the base village; no actual FPS or gameplay-start status is stated.

Not provided report

Statusplayable
GPURTX 4090
CPURyzen 9 7950x3D
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports freezes of about 3 seconds with each step due to shader compilation. Another commenter says the game is completely playable for them and describes shader-compilation stuttering; no performance or sustained-play details are provided.

Not provided report

Statusruns with issues
GPUIntegrated graphics AMD (Radeon 860M, Ryzen AI 7 350, RADV / Mesa)
CPURyzen AI 7 350
DriverRADV / Mesa
Recorded FPS22–23 FPS

Problems or notes: During gameplay, the texture collector remains in aggressive mode, causing heavy image creation/deletion churn and frequent full GPU waits. Reporter measured 22.3 fps in two default runs and 22.5 fps in two override runs; these are standing FPS measurements, not a general performance result.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues unknown playable not booting 8 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X 24–30 FPS Open report
chuppatricky-amd-testbuild-v13 not booting AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X Not provided Open report
build 97 runs with issues AMD RX 9000 series / Not provided ?–20 FPS Open report
Frizti v3 (tag: frizti-v3, based on Lichii nx2) runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build 95 (222877d) unknown AMD RX 9000 series / Not provided Not provided Open report
Not provided playable AMD Radeon RX 6750 XT (RDNA2) / Ryzen 9 5900X 26 FPS Open report
Not provided runs with issues AMD Radeon RX 6800 XT (RDNA2) / Ryzen 7 9800X3D Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 6900 XT
CPUAMD Ryzen 9 5900X
DriverNot provided
Recorded FPS24–30 FPS

Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.

chuppatricky-amd-testbuild-v13 report

Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided

Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.

build 97 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
Driverproprietary driver 2.0.416, Vulkan
Recorded FPS?–20 FPS

Problems or notes: Around 20 FPS with large variance, bright light/haze-like artifacts, and desynchronized, stuttering audio after gameplay starts. The steps specify Lichii build 93 (MSVC Windows package), while the emulator build field says build 97.

Frizti v3 (tag: frizti-v3, based on Lichii nx2) report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A massive white bloom streak blows out the upper-left quadrant of the screen in Kakariko Village during daytime; a commenter reports similar effects in the well, later areas, and frozen Zora's domain.

build 95 (222877d) report

Statusunknown
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Extract NUP fails when the output path is 264 characters long, reporting Extraction Failed.

Not provided report

Statusplayable
GPUAMD Radeon RX 6750 XT (RDNA2)
CPURyzen 9 5900X
Driver32.0.21045.16010
Recorded FPS26 FPS

Problems or notes: The report says v14 and v15 builds consistently crashed in amdvlk64.dll within 30–90 seconds. A custom build with the PR #629 fix loaded the main menu and save files, supported gameplay for 8+ minutes without a crash, and required no environment variable or manual workaround.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (RDNA2)
CPURyzen 7 9800X3D
DriverAMD proprietary 32.0.21045.20006 (amdvlk64.dll)
Recorded FPSNot provided

Problems or notes: Crashes about 50 seconds after boot while the disk pipeline cache is being prebuilt. The report says the latest nx2 build with EDEN_NX2_NO_COOP_MATRIX=1 compiles shaders and launches the game.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 181–190 of 308 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Music disappears during the cutscene after booting the game.

Other / not listed

Crashes while building shaders after the title card fades in The Legend of Zelda: Ocarina of Time remake for Switch 2, version 1.1.1.

Hyrule Warriors

An on-screen error appears after the cinematic and remains visible, blocking the view.

Other / not listed

Black screen during cinematic after the main menu appears.

The Legend of Zelda: Ocarina of Time

A user reported an infinite startup launch loop when booting the .NUP version.

Starfox

Repeated Unmapped Write64 errors while the game is running, possible audio popping, and an emulation crash when closing the game, as reported by a user.

Star Fox

User reports crashes before the training mission begins; another user reports crashes during the campaign after skipping training.

Donkey Kong Bananza

User reports the picture is covered with artifacts, especially on shadows.

Pokémon Pokopia

A user reports a constant black screen after booting and loading the game on Build 65.

Donkey Kong Bananza

A black rectangle appears in what should be a mini-example guide; the reporter says it also occurs on build 70.

Showing 311–320 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。