The Legend of Zelda: Ocarina of Time (Switch 2)
User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-65 | runs with issues | RTX 4060 (8gb) / AMD Ryzen 5 5600 6-Core Processor (3.50 GHz) | 30 FPS | Open report |
Problems or notes: The user reported that the screen and camera began shaking during play.
Current: build-70 (1 record); previous: build-65 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 34 (3140648) | runs with issues | M5 PRO 20 core gpu / M5 PRO 18 core | Not provided | Open report |
Problems or notes: The user reported that audio played and the game was interactive, but the render was completely black. A later user comment said rendering seemed fixed in Eglantine nx2 build 129 (a407703).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-117 | runs with issues | NVIDIA GeForce RTX 4090 / AMD Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: A user reports entering gameplay but no Game DLSS network detection or NVIDIA DLSS evaluation; the game's tensor operations instead run on cooperative matrices, with higher GPU usage. They report this on a copy of Fire Emblem: Fortune's Weave, update version 1.0.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 93 (09b78bd) | not booting | AMD RX 9000 series; RX9070XT / R5 3600 | Not provided | Open report |
Problems or notes: Fire Emblem: Fortune's Weave shows a black screen and then crashes with VK_ERROR_DEVICE_LOST. The issue reporter says it does not happen on Windows on the same system. A commenter reports the crash persists in Lichii build 95.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: ZL input is not detected during the shield tutorial, leaving it stuck in a loop. Rebinding ZL to L or using the keyboard does not resolve the issue.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| c0a03141a4-nx2 | runs with issues | NVIDIA GeForce RTX 4060 Ti / Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz | 20 FPS | Open report |
Problems or notes: The user reports black 3D content in docked mode while the GUI overlay and main menu render. Handheld mode renders the game. The user reports approximately 20 FPS after reboot, the same as the last build, and says this is lower than build 88.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | nvidia rtx 40 series / Not provided | Not provided | Open report |
| build 75 (c9ebb5c) | runs with issues | AMD RX 9000 series; RX 9060 XT 16GB / Not provided | Not provided | Open report |
| 80 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
| Lichii Development Build | nx2-build-95 | runs with issues | AMD Radeon RX 6600 / AMD Ryzen 5 5600X | Not provided | Open report |
Problems or notes: A commenter reports the same bug at the start.
Problems or notes: An on-screen error appears after the cinematic and remains visible, blocking the view.
Problems or notes: In stages past the first one, the screen is black while the UI remains visible; when paused, the world renders in the background. The reporter says it worked on older builds of eglantine.
Problems or notes: User reports a crash after a few minutes when moving between areas or into a large open field. The log shows images exceeding the VRAM memory budget, use of an unbacked sparse image, and an assertion at texture_cache.h:2710: assert false && "Unimplemented!".
Current: build-88 (1 record); previous: build-83 (0 records).
Showing 21–30 of 308 reports
Known issues from Lichii sources
User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.
Dynamic FPS does not maintain normal game speed at 30-40 FPS; another report says gameplay speeds up at 30 FPS when CPU Clocks is set to Boost.
Recorded fix: Set CPU Clocks to Normal to resolve the sped-up gameplay reported with Boost enabled.
With an AMD RX 9000 series graphics card on Windows 11, the game crashes as the Great Deku Tree cutscene is about to begin, showing a black screen and an AMD driver timeout. A commenter reports a similar crash with AMD graphics on Linux.
Users report very low frame rates in the main menu and opening cutscene on Intel Arc GPUs; a Linux user also reports a prolonged shader stall on first boot and a frozen Kokiri intro cutscene.
A user reports a crash when launching the game; the log reports failed backing-memory and fallback-buffer allocation.
With GPU Mode: Accurate, gameplay runs at about 30 fps and in slow motion; the commenter attributes this to the GPU thread split not starting at high GPU accuracy. Shader pipeline builds can also cause stutter on new content.
Recorded fix: The commenter reports that changing GPU Mode to Fast resolved the slow-motion speed issue for them. For shader-build stutter, they report that an opt-in EDEN_NX2_ASYNC_DISCARD=1 skips draws while pipelines build.
Black video on the PGO build; the game works well on MSV.
A commenter reports crashes with AMD graphics cards related to mesh shaders and says a similar issue occurs on Windows and Linux.
Dialogue box background panel and hint strip flicker in about half of presented frames with EDEN_NX2_FRAMES_AHEAD=1; other HUD elements may also flicker.
Recorded fix: Set EDEN_NX2_FRAMES_AHEAD=0. The reporter found this stopped the dialogue panel flicker, with a frame-rate cost; another reporter said the remaining occasional flicker was rare and could not be reproduced on demand.
Black screen with visible UI during gameplay in stages past the first one, while the world renders in the background when paused.
Showing 291–300 of 361 issues
最近のリリースノート
ビルド build-117 · Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Mario Tennis Fever
ビルドの選び方
上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。
最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。