ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-88 Pre-release Published November 6, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 58 件、Lichii のレポートが 114 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: CachyOS runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
8813b44 runs with issues RX 6800 XT / Not provided Not provided Open report

8813b44 report

Statusruns with issues
GPURX 6800 XT
CPUNot provided
DriverRADV (Mesa 26.2.5)
Recorded FPSNot provided

Problems or notes: At 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the blotches in Link's house, but the river water remained dark with ripples and no visible lit contribution.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 10 22H2 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-80 runs with issues AMD RX 6700 XT / Not provided Not provided Open report

build-80 report

Statusruns with issues
GPUAMD RX 6700 XT
CPUNot provided
Driver32.0.21045.16010
Recorded FPSNot provided

Problems or notes: Docked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's light radius. User also reported a deterministic AMD driver crash while building graphics pipelines in that scene.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Fedora 44 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
62ba83427e runs with issues Radeon 8060S / Ryzen AI MAX+ 395 31–37 FPS Open report

62ba83427e report

Statusruns with issues
GPURadeon 8060S
CPURyzen AI MAX+ 395
DriverRADV
Recorded FPS31–37 FPS

Problems or notes: Docked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but also removed in-game fog and darkened the river. Two starts remained black from launch, one with music playing; closing and reopening cleared the black screen.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
b4716fc runs with issues RX 6700 XT / Not provided Not provided Open report

b4716fc report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Docked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinematics rendered correctly.

Related game issues

Compared with Previous Build

Other / not listed Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports the game starts and audio is audible after starting a new game, but visuals are fully black other than the UI. A log reports that FFmpeg has no decoder for "video/av1". Comments mention differing results with docked mode and PGO versus MSVC builds; the game is not identified.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Other / not listed Reported platform: Windows 11 runs with issues 2 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build-75 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode for minimally better performance, while noting very low FPS and bloom issues; this is a suggestion, not a confirmed fix.

build-75 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.

Related game issues

Compared with Previous Build

Current: build-75 (2 records); previous: build-70 (0 records).

Other / not listed Reported platform: macOS runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-75 runs with issues Other / Not provided 20 FPS Open report

build-75 report

Statusruns with issues
GPUOther
CPUNot provided
DriverNot provided
Recorded FPS20 FPS

Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Pokémon Pokopia Reported platform: Windows 11 not booting runs with issues 2 reports
Lichii compatibility reports for Pokémon Pokopia
Build Status GPU / CPU FPS Details
build-88 runs with issues Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U Not provided Open report
build-65 not booting NVIDIA GeForce RTX 3080 / AMD Ryzen 7 5800X 8-Core Processor Not provided Open report

build-88 report

Statusruns with issues
GPUIntel(R) Iris(R) Xe Graphics
CPU12th Gen Intel(R) Core(TM) i7-1255U
DriverIntel Corporation 101.4032
Recorded FPSNot provided

Problems or notes: Only character outlines and UI are visible; the user reports a black-screen-like graphics issue.

build-65 report

Statusnot booting
GPUNVIDIA GeForce RTX 3080
CPUAMD Ryzen 7 5800X 8-Core Processor
DriverNVIDIA 616.92.0.0
Recorded FPSNot provided

Problems or notes: User reports a black screen while loading; GPU is reported idle at 16% in the title. A commenter suggests trying build-70, but there is no reported result.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

Showing 31–40 of 114 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.

Recorded fix: A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.

Ocarina of Time

The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.

Ocarina of Time

Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.

Ocarina of Time

A user reported river-water flicker depending on sun direction relative to the camera; the proposed link to lighting or light volumes was unconfirmed.

Ocarina of Time

A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.

Zelda: Ocarina of Time

On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.

Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.

Zelda: Ocarina of Time

In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.

Zelda: Ocarina of Time

A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.

Zelda: Ocarina of Time

Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.

Showing 21–30 of 98 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-88。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。