Problems or notes: Freezes when menu preview videos play for the selected mode. A comment says the log records the game aborting (2162-0001) during menu videos; the report was closed as stale, and no resolution was confirmed.
Problems or notes: The commenter reports slow motion at about 30 fps and says GPU Mode: Fast reached 60 fps in most areas. They also report shader-build stutter on new content, fewer visual artifacts in a local build, and cache-warming stutter after updates.
Not provided report
Statusplayable
GPUNVIDIA GeForce RTX 4070 SUPER
CPUIntel Core i5-14600KF
Driver621.14
Recorded FPS90–130 FPS
Problems or notes: User-reported normal-speed play with the speed limit off. The approximately 90–130 FPS figures include built-in frame generation and are displayed FPS, not rendered FPS.
Problems or notes: The user reports audio/video desynchronization. The AV1 title and intro movies are reported below 60 FPS, and gameplay in Kokiri Forest is reported at about 15 FPS on build 83 versus about 24 FPS on build 80. The user notes that the build-80 movie ran at about 24 FPS and the build-83 movie at about 20–36 FPS.
Not provided report
Statusruns with issues
GPUNVIDIA GeForce GTX 1650
CPUNot provided
DriverNot provided
Recorded FPS7 FPS
Problems or notes: The user reports the game will not exceed 7 FPS and they cannot leave the character's bedroom, despite trying low settings.
A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.
Other / not listed
The mountain on the way up to Zora's Domain following the river is invisible.
Donkey Kong Bananza
User reports a crash when loading a save on AMD RX 6000 series or older under Windows 11.
Splatoon Raiders
Rhythmic wavy effect on edges in the main area, described as depth of field toggling on and off.
Other / not listed
A user reports sound glitches and improper rendering after booting Mario tennis.
The Legend of Zelda: Ocarina of Time Remake
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.
Ocarina of Time
User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.
Other / not listed
The game start cutscene renders only in the bottom half on an RX 6800.
Donkey Kong Bananza
A VP9 video reaching end of stream triggers error 2111-3604 and freezes emulation; the video panel appears as a solid yellow box in stable-1.0.0.
Donkey Kong Bananza
User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.
Showing 271–280 of 361 issues
最近のリリースノート
最新ビルドでの互換性の変化
ビルド build-117 · Ocarina of Time
Fixed a crash during shader building on Windows drivers for RX 6000 (RDNA2), RX 5000 (RDNA1), Vega, and Polaris cards. The faster matrix path now runs only on RDNA3 and newer.
ビルド build-116 · Zelda: Ocarina of Time
Ocarina of Time is described as very stable; foliage and Hyrule Field grass rendering are fixed, and many users get 60+ fps.
ビルド build-116 · Zelda: Ocarina of Time
NVIDIA DLSS Super Resolution can replace the game's own upscaler on RTX cards; the setting is experimental.
ビルド build-116 · Zelda: Ocarina of Time
A new option turns off the game's sharpening anti-aliasing; the default Game setting behaves as before, and DLSS takes priority if both are enabled.
ビルド build-116 · Mario Tennis Fever
The game runs fully at 60 fps, and texture glitches are fixed.