Problems or notes: Gameplay starts, but the 3D scene and character are black; menus and item preview can render, and HUD elements remain visible. Reported GPU shader errors include rejected native texture gather shaders and draws skipped for no pipeline.
Not provided report
Statusboots
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported that only the starting menu and options appeared before Play, with audio working and no HUD visible.
Not provided report
Statusruns with issues
GPUAMD Radeon RX 7800 XT (16 GB)
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported that the game launched and audio and controls worked, but the 3D gameplay scene remained black while the HUD was visible.
Not provided report
Statusruns with issues
GPUAMD RADEON RX 9070 XT 16GB
CPUAMD RYZEN 7700
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported a black screen after the introductory cinematic and audio playing ahead of the video during the intro.
Lichii nx2 build 75 report
Statusruns with issues
GPUNVIDIA GeForce RTX 4060 Laptop GPU
CPUIntel Core i7-14650HX
Driver621.1.0.0
Recorded FPSNot provided
Problems or notes: On Windows 11 with Vulkan, the game reaches gameplay, but the 3D scene is black while the HUD remains visible. The report notes shader rejections and skipped draws. A commenter reported that switching to Docked mode resolved the black screen, but also reported slow performance; others reported stuttering, FPS drops, overexposure, black scenes on AMD GPUs, or audio playing ahead of the video during the intro.
Not provided report
Statusruns with issues
GPURTX 3050 Laptop
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.
build 75 (`c9ebb5c`) report
Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.
Not provided report
Statusruns with issues
GPURTX 5090
CPURyzen 9800X3D
DriverNot provided
Recorded FPS53.66 FPS
Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.
Not provided report
Statusplayable
GPURX 6650 XT
CPUi5-10400F
Driver2.0.353
Recorded FPS22–27 FPS
Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.
Not provided report
Statusruns with issues
GPUAMD 7900 XTX
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reports that the game logo and menu options show, but there are no 3D graphics. The commenter attributes the issue to the PGO Windows build and says MSVC works.
User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.
Zelda: Ocarina of Time
On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.
Mario Kart World
User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.
Pokémon Pokopia
Only character outlines and UI are visible after launching the game.
Zelda: Ocarina of Time
User-reported reproducible freeze when walking deeper into the pot room in Hyrule Castle Town, near the guard.
green-hat kid adventure
Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.
The Legend of Zelda: Ocarina of Time
User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.
The Legend of Zelda: Ocarina of Time
A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.
Zelda: Ocarina of Time
The issue reporter using an AMD RX 6600 8GB on Windows 10 reports that the emulator starts loading and then remains on a black screen.
Zelda: Ocarina of Time
Commenters report rendering failures, black screens, and AMD driver crashes; one reports that audio continues while rendering is crashed.
Showing 11–20 of 98 issues
最近のリリースノート
最新ビルドでの互換性の変化
ビルド build-88 · 記載なし
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
ビルド build-88 · 記載なし
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
ビルド build-88 · 記載なし
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
ビルド build-88 · Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
ビルド build-83 · Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.