Other / not listed
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RX 5700 (RDNA1) / Not provided | 14–24 FPS | Open report |
| build-93 | runs with issues | RX 7900XT / Ryzen 7 5700X3D | 25–55 FPS | Open report |
| build-93 | runs with issues | RX 9070 XT / Ryzen 7 9800X3D | 14–37 FPS | Open report |
| build-88 | runs with issues | RTX 4070 Ti 12 GB / Ryzen 7 5800X3D | Not provided | Open report |
| Not provided | not booting | 6700 xt / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 6900 XT 16GB / Intel Xeon E5-2697v3 | Not provided | Open report |
| nx2-build-88 | runs with issues | RX 7800 XT / Not provided | Not provided | Open report |
| Not provided | not booting | RX 9060 XT 16gb / Not provided | Not provided | Open report |
| build-95 (the release tagged `build-94`) | runs with issues | RX 5700 / Not provided | 14–24 FPS | Open report |
| build-117 (PGO) | playable | RX 9070 XT / Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: Renders and runs without crash, device loss, or fence timeouts. Commenter reports 22–24 FPS indoors and 14–15 FPS in Kokiri Forest, with outdoor performance described as uncomfortable.
Problems or notes: Commenter reports stable 25–30 FPS and occasional indoor spikes around 55 FPS; no errors, crashes, or timeouts.
Problems or notes: Boots to title and reaches gameplay without crashes or driver timeouts. Reported approximately 18 FPS on defaults, 17 FPS with async shaders on and GPU accuracy Normal, 14 FPS with async shaders on and GPU accuracy High, and approximately 29 FPS with defaults plus the stated logging, process-priority, and Xbox Game Bar capture changes in Kokiri Forest; intro cutscenes run 32–37 FPS. Gameplay is reported in slow motion. Heavy bloom and overexposure occur in bright areas, and the Great Deku Tree appears as a dark silhouette in its intro scene. One Lichii thread reaches 99% of a core.
Problems or notes: Vulkan reached cutscenes; a visible-window run lasted approximately five minutes without a reported TDR. Two hidden/minimized CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Pipeline-build stalls and cumulative draw-hold time were reported; the measurements are not frame times or FPS.
Problems or notes: A commenter reports an instant crash after trying the EDEN_NX2_NO_MESH=1 workaround.
Problems or notes: On nx2-build-117, the user reports that EDEN_NX2_NO_MESH=1 avoided device loss for a session of about 176 seconds. The variable skipped 27 draws; the user noticed no obvious visual issues but could not rule out missing visuals.
Problems or notes: Disabling mesh draws with EDEN_NX2_NO_MESH=1 did not prevent the device-loss crash on this configuration; it occurred after the intro cutscene.
Problems or notes: Commenters report crashes when attempting the EDEN_NX2_NO_MESH=1 workaround; one says the screen goes black after the intro and the emulator closes. Game version 1.1.1 is stated by another commenter with a separate instant-crash report.
Problems or notes: Short session in Kokiri Forest and the Deku Tree rendered correctly, with no crash, fence timeout, device loss, or compute rejections. Reported 14 FPS in Kokiri Forest and 22–24 FPS indoors; the commenter says outdoor performance was identical to build 93.
Problems or notes: Commenter reports about 70 minutes of play through the Deku Tree and Gohma with zero blackouts and no Native compute shader rejected (per-tap gather) error, using game version 2.0.0 loaded from a .nup. The same user says blackouts and the log error occurred with extracted base-game version 1.0.0.
Current: build-93 (4 records); previous: build-88 (1 record).
Showing 261–270 of 308 reports
Known issues from Lichii sources
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.
Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.
The underground fairy fountain has no environment.
Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.
On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.
Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.
Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.
The same slow-motion cutscene problem is reported.
The same slow-motion cutscene problem is reported.
After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.
User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.
Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.
Showing 111–120 of 361 issues
最近のリリースノート
ビルド build-117 · Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Mario Tennis Fever
ビルドの選び方
上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。
最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。