ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-88 Pre-release Published November 6, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 58 件、Lichii のレポートが 114 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda Ocarina of Time Reported platform: Windows 11 24H2 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-83 runs with issues Radeon RX 6800 / Not provided 43–47 FPS Open report

nx2-build-83 report

Statusruns with issues
GPURadeon RX 6800
CPUNot provided
DriverAMD 2.0.353 (AMDVLK 9.2.10.353)
Recorded FPS43–47 FPS

Problems or notes: User reports the game renders correctly in a screen capture at about 47 fps, but the displayed image is solid green. The report states about 43 fps during presentation.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 (PGO, Windows x86_64) runs with issues RTX 3090 24 GB / Ryzen 9 5900X Not provided Open report

build-83 (PGO, Windows x86_64) report

Statusruns with issues
GPURTX 3090 24 GB
CPURyzen 9 5900X
Driverv621.14
Recorded FPSNot provided

Problems or notes: User reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking about 943.3–998.1 ms and causing a visible hitch.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: Windows 10 not booting runs with issues 2 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 not booting AMD RX 6000 series or older; AMD RX 6600 8GB / Not provided Not provided Open report
perf/frizti-integration build-85 runs with issues NVIDIA RTX 30 series or older (RTX 3060 12 GB) / i5-13600KF Not provided Open report

build-83 report

Statusnot booting
GPUAMD RX 6000 series or older; AMD RX 6600 8GB
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue reporter says the emulator begins loading and then stays on a black screen. This is an open issue.

perf/frizti-integration build-85 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older (RTX 3060 12 GB)
CPUi5-13600KF
Driver621.14
Recorded FPSNot provided

Problems or notes: User reports the game freezes every time when walking deeper into the breakable-pot room in Hyrule Castle Town, near the guard. They report the same freeze on an earlier Lichii build and build-85; changing GPU Mode Fast vs Accurate and EDEN_NX2_BUFFER_DOWNLOADS on vs off did not resolve it.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Zelda: Ocarina of Time Reported platform: Windows runs with issues 2 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D Not provided Open report
Not provided runs with issues RX 5700 / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
DriverNVIDIA 617.42
Recorded FPSNot provided

Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.

Not provided report

Statusruns with issues
GPURX 5700
CPUNot provided
DriverAMD proprietary driver
Recorded FPSNot provided

Problems or notes: A commenter reports a black 3D world with working UI. The commenter proposes possible shader reordering and fragment shader shuffle causes, and describes code changes and measurements from other projects; these are user-provided claims, not confirmed Lichii fixes.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Zelda: Ocarina of Time Reported platform: Windows 11, Vulkan runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 @ 27226d2 plus two measurement-only commits runs with issues RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 Not provided Open report

nx2 @ 27226d2 plus two measurement-only commits report

Statusruns with issues
GPURTX 5060 Laptop (8 GB)
CPURyzen AI 9 365
Driver621.01
Recorded FPSNot provided

Problems or notes: In Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads preserved correct exposure. The report measures GPU back-thread draws/s, not game FPS.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues 4 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D Not provided Open report
Not provided runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
Not provided runs with issues AMD RX 9060 XT / Not provided Not provided Open report

build-88 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 7800X3D
DriverAdrenalin 26.10.1 (also tested an older driver)
Recorded FPSNot provided

Problems or notes: The logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes sometimes occur. The issue persists after updating and rolling back the driver and restarting. The issue author says graphics displayed previously, but the issue appeared afterward.

Not provided report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Audio plays a different part of the game than the image during the intro; the audio is clean but out of sync by a scene. A follow-up report says the game uses StreamType::Render and that traced sink appends were complete with no samples dropped. Another user reports the same issue with a 7800X3D, RTX 5070, and 32gb DDR5.

Not provided report

Statusruns with issues
GPUAMD RX 9060 XT
CPUNot provided
Driver28.10.2
Recorded FPSNot provided

Problems or notes: A commenter reports a driver crash and black screen after the intro on the MSVC build. The PGO build reportedly shows only 2D elements such as the logo or menu.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.

After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.

build-83 → build-88

Showing 21–30 of 31 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.

Other / not listed

Terrain is visible through solid objects after getting past the intro.

Fire Emblem

FMVs and pre-rendered videos are skipped, including the opening cut-scene.

Donkey Kong Bananza

On build 70 (286117c), the MSVC zip aborts after 133.8 seconds of gameplay with 0xC0000409 at lichii.exe+0x2ecd3bd. The MinGW PGO zip reportedly aborts on the intro screen at the same offset.

Donkey Kong Bananza

A black rectangle appears in a mini-example guide; the reporter says it persists on build-70.

Donkey Kong Bananza

Weird artifacts, especially on shadows.

Pokémon Pokopia

User reports a black screen while loading in Build 65.

Kirby Riders

Freezes while menu preview videos play on build 65. A comment reports a custom kirby-test build log showing the game aborting (2162-0001) during menu videos.

Showing 91–98 of 98 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

build-83 · 公開日: November 6, 2026

Zelda: Ocarina of Time

  • runs with issues · GPU RTX 5090 · CPU Ryzen 7 9800X3D · ドライバー NVIDIA 617.42

このビルドでは 12 件のファイルがダウンロード用に公開されています。

最新のダウンロード可能なリリースを試す: build-88。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。