Problems or notes: User reports excessive bloom outside the Great Deku Tree, returning to normal after defeating Gohma, and invisible boxes and walls inside it. Windows 10.
build-93 report
Statusruns with issues
GPUAMD Radeon 9070XT
CPUIntel Core I5
DriverNot provided
Recorded FPSNot provided
Problems or notes: Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Not provided report
Statusunknown
GPUGTX 1070 8GB
CPURyzen 5 5500
DriverNot provided
Recorded FPSNot provided
Problems or notes: Commenter reports the same issue; Windows and build are not stated.
Not provided report
Statusruns with issues
GPUrx7600xt 16gb
CPUryzen 5 5600
DriverNot provided
Recorded FPSNot provided
Problems or notes: Commenter says the game runs pretty well and posts an image, but is unsure whether it relates to bloom. No specific issue is identified.
White streaks or trails at night, including around Navi, fireflies, and smoke.
Recorded fix: Turn off Emulation → Configure → Graphics → Use NVIDIA DLSS in place of a game's DLSS. The source attributes the issue to DLSS and says a fix is being tested.
Splatoon Raiders
Characters look too dark, there is a green tint, and FPS is lower than in earlier builds.
Zelda: Ocarina of Time
With DLSS on, Navi, fireflies, and smoke can leave trails at night. A fix is being tested.
Zelda: Ocarina of Time
AMD Radeon RX 6000 series and older on Windows crash while building shaders after boot. The release says this is fixed in build 117; RX 7000/9000 and NVIDIA are not affected.
Recorded fix: Update to build 117.
Splatoon Raiders
Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Ocarina of Time
AMD black foliage and haze.
Ocarina of Time
HUD flicker.
Ocarina of Time
Cutscene audio drift.
Ocarina of Time
First-launch shader stall on Linux.
Ocarina of Time
An NVIDIA device-lost crash was reported on build 93; the release says it is awaiting retest on this build.
Showing 1–10 of 361 issues
最近のリリースノート
最新ビルドでの互換性の変化
ビルド build-117 · Ocarina of Time
Fixed a crash during shader building on Windows drivers for RX 6000 (RDNA2), RX 5000 (RDNA1), Vega, and Polaris cards. The faster matrix path now runs only on RDNA3 and newer.
ビルド build-116 · Zelda: Ocarina of Time
Ocarina of Time is described as very stable; foliage and Hyrule Field grass rendering are fixed, and many users get 60+ fps.
ビルド build-116 · Zelda: Ocarina of Time
NVIDIA DLSS Super Resolution can replace the game's own upscaler on RTX cards; the setting is experimental.
ビルド build-116 · Zelda: Ocarina of Time
A new option turns off the game's sharpening anti-aliasing; the default Game setting behaves as before, and DLSS takes priority if both are enabled.
ビルド build-116 · Mario Tennis Fever
The game runs fully at 60 fps, and texture glitches are fixed.
ビルドの選び方
どのビルドを使えばいい?
build-117 · 公開日: November 7, 2026
Ocarina of Time Remake
runs with issues · GPU NVIDIA RTX 50 series; RTX 5090 · CPU 9800x3d · ドライバー 記載なし