ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-94 Pre-release Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 76 件、Lichii のレポートが 175 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 11 24H2 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 with extra PRs runs with issues RX 6650 XT / Not provided Not provided Open report

nx2 with extra PRs report

Statusruns with issues
GPURX 6650 XT
CPUNot provided
DriverAMD proprietary driver 2.0.353
Recorded FPSNot provided

Problems or notes: Handheld, 1x. During gameplay, user observed zero-format texture assertions and Unmapped Device ReadBlock errors; terrain and subtitles flickered. The user did not establish whether the assertions caused the flicker.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Ubuntu 24.04 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
Frizti v2 (oot-gather-fix @ 765659a) plus port of #204 runs with issues NVIDIA RTX 3090 / Ryzen 9 9950X3D Not provided Open report

Frizti v2 (oot-gather-fix @ 765659a) plus port of #204 report

Statusruns with issues
GPUNVIDIA RTX 3090
CPURyzen 9 9950X3D
Driver615.71.09 (proprietary)
Recorded FPSNot provided

Problems or notes: Linux 7.0, Vulkan, GPU accuracy Low, docked, 1x, async shaders on. User reported river-water flicker that depended on the sun's position relative to the camera.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: CachyOS runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
8813b44 runs with issues RX 6800 XT / Not provided Not provided Open report

8813b44 report

Statusruns with issues
GPURX 6800 XT
CPUNot provided
DriverRADV (Mesa 26.2.5)
Recorded FPSNot provided

Problems or notes: At 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the blotches in Link's house, but the river water remained dark with ripples and no visible lit contribution.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 10 22H2 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-80 runs with issues AMD RX 6700 XT / Not provided Not provided Open report

build-80 report

Statusruns with issues
GPUAMD RX 6700 XT
CPUNot provided
Driver32.0.21045.16010
Recorded FPSNot provided

Problems or notes: Docked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's light radius. User also reported a deterministic AMD driver crash while building graphics pipelines in that scene.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Fedora 44 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
62ba83427e runs with issues Radeon 8060S / Ryzen AI MAX+ 395 31–37 FPS Open report

62ba83427e report

Statusruns with issues
GPURadeon 8060S
CPURyzen AI MAX+ 395
DriverRADV
Recorded FPS31–37 FPS

Problems or notes: Docked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but also removed in-game fog and darkened the river. Two starts remained black from launch, one with music playing; closing and reopening cleared the black screen.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 runs with issues playable 4 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 playable RTX 4070 Ti / Ryzen 7 7700X Not provided Open report
3724db9a5c playable RTX 4070 / i9-12400F 16 FPS Open report
Lichii 93 runs with issues AMD RX 9000 series / AMD Ryzen 7 5700X 8-Core Processor Not provided Open report
Build-93 MSVC 19.44.352995.0 runs with issues RX 9060XT 16GB / Ryzen 7 5700X 1–30 FPS Open report

build-83 report

Statusplayable
GPURTX 4070 Ti
CPURyzen 7 7700X
Driver616.92
Recorded FPSNot provided

Problems or notes: Vulkan, docked, 2x, GPU accuracy Low, game version 1.1. User reported haze gone and Link and Kokiri Forest clearly visible in gameplay, but FPS was described as low. Handheld mode was not tested.

3724db9a5c report

Statusplayable
GPURTX 4070
CPUi9-12400F
DriverNot provided
Recorded FPS16 FPS

Problems or notes: Vulkan, docked, 1x. User reported grass visible and the tree clearly visible through grey fog in front of the Deku Tree; 16 FPS was a single in-game counter reading.

Lichii 93 report

Statusruns with issues
GPUAMD RX 9000 series
CPUAMD Ryzen 7 5700X 8-Core Processor
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue reporter describes a visual problem on first reaching Hyrule; a commenter identifies the image as white haze over Hyrule Field and the sky. A separate commenter reports 15 FPS on an RX 5600 XT and says a recent release increased performance by about 2 FPS; another reports using an RX 9070 XT 16 GB without providing performance details.

Build-93 MSVC 19.44.352995.0 report

Statusruns with issues
GPURX 9060XT 16GB
CPURyzen 7 5700X
DriverNot provided
Recorded FPS1–30 FPS

Problems or notes: User reports occasional audio loss, frame-rate drops from 30 to 1 that recover to 30, a missing sky replaced by bright light, and a missing map. The report also lists AMD RX 9000 series as the graphics card.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Ocarina of Time Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
b4716fc runs with issues RX 6700 XT / Not provided Not provided Open report

b4716fc report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Docked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinematics rendered correctly.

Related game issues

Compared with Previous Build

Showing 1–10 of 114 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time Remake

Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.

Ocarina of Time

User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.

Zelda: Ocarina of Time

In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.

Zelda: Ocarina of Time

A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.

Zelda: Ocarina of Time

Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.

Donkey Kong Bananza

User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.

Yoshi and the Mysterious Book (demo)

The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.

Zelda: Ocarina of Time

On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.

Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.

Ocarina of Time

User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.

Other / not listed

Game freezes when the user tries the Ocarina at the Temple of Time.

Showing 121–130 of 188 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

build-75 · 公開日: November 5, 2026

Ocarina of Time

  • runs with issues · GPU RTX 5070 Ti · CPU 記載なし · ドライバー 記載なし

このビルドでは 12 件のファイルがダウンロード用に公開されています。

最新のダウンロード可能なリリースを試す: build-94。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。