ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Linux runs with issues playable boots not booting 12 reports

Also listed as: OoT, Ocarina of Time, OOT REMAKE

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K Not provided Open report

build-93 report

Statusboots
GPUAMD Radeon RX 7900 XTX (RADV)
CPUIntel Core i7-11700K
DriverNot provided
Recorded FPSNot provided

Problems or notes: Not provided

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Nintendo Switch runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Severe bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. Shader compilation continues during gameplay, especially when moving or rotating the camera.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 playable AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K 36 FPS Open report

build-93 report

Statusplayable
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPS36 FPS

Problems or notes: CPU-bound performance was reported. The tester separately reported an incorrect near-white image with frame_gen and game_dlss_network enabled; setting both to false produced a correct image.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (2 records).

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows not booting runs with issues playable 11 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-93 runs with issues RTX 5070 Laptop / i7-13650HX Not provided Open report
build-93 runs with issues RX 5700 (RDNA1) / Not provided 14–24 FPS Open report
build-93 runs with issues RX 7900XT / Ryzen 7 5700X3D 25–55 FPS Open report
build-93 runs with issues RX 9070 XT / Ryzen 7 9800X3D 14–37 FPS Open report

build-93 report

Statusruns with issues
GPURTX 5070 Laptop
CPUi7-13650HX
Driver621.14
Recorded FPSNot provided

Problems or notes: Local clang-cl Release nx2 build at 91d1aada6, not PGO. GPU accuracy High prevented GPU thread splitting and ran the work on one busy GPU thread. With GPU mode Fast, async shaders and async presentation on, and NVDEC GPU, splitting was enabled; the reporter notes the second run had a warmer shader cache, so the performance difference is not directly comparable. Profiling also showed GPU idle waits and long hitches while native pipelines were built.

build-93 report

Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverAMD proprietary 2.0.353
Recorded FPS14–24 FPS

Problems or notes: Renders and runs without crash, device loss, or fence timeouts. Commenter reports 22–24 FPS indoors and 14–15 FPS in Kokiri Forest, with outdoor performance described as uncomfortable.

build-93 report

Statusruns with issues
GPURX 7900XT
CPURyzen 7 5700X3D
DriverAll drivers with their latest updates
Recorded FPS25–55 FPS

Problems or notes: Commenter reports stable 25–30 FPS and occasional indoor spikes around 55 FPS; no errors, crashes, or timeouts.

build-93 report

Statusruns with issues
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPS14–37 FPS

Problems or notes: Boots to title and reaches gameplay without crashes or driver timeouts. Reported approximately 18 FPS on defaults, 17 FPS with async shaders on and GPU accuracy Normal, 14 FPS with async shaders on and GPU accuracy High, and approximately 29 FPS with defaults plus the stated logging, process-priority, and Xbox Game Bar capture changes in Kokiri Forest; intro cutscenes run 32–37 FPS. Gameplay is reported in slow motion. Heavy bloom and overexposure occur in bright areas, and the Great Deku Tree appears as a dark silhouette in its intro scene. One Lichii thread reaches 99% of a core.

Related game issues

Compared with Previous Build

Current: build-93 (4 records); previous: build-88 (1 record).

Zelda Ocarina of Time Reported platform: Windows 11 26300 runs with issues 1 report
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 9060 XT 16 GB / i7-9700K 19–36 FPS Open report

build-93 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUi7-9700K
Driver32.0.32015.7029
Recorded FPS19–36 FPS

Problems or notes: A user reports that frame_gen and game_dlss_network enabled caused a near-white presented frame; setting both to false produced a correct image. White flashes were associated with async_presentation=true; async_presentation=false reduced white pixels in a 40-frame capture to 0.2% but lowered performance to about 19-25 FPS in a heavy Kokiri scene. The approximately 36 FPS result required async presentation, which flashed.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: Linux runs with issues boots not booting 5 reports

Also listed as: OoT, Zelda, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9060XT 16GB / Ryzen 5 7600 Not provided Open report

build-93 report

Statusboots
GPURX 9060XT 16GB
CPURyzen 5 7600
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports that starting with Accurate GPU enabled loaded the main menu; audio had issues. They say settings could sometimes be changed back, but the issue could recur.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: SteamOS boots runs with issues 2 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9070 XT / Ryzen 7 7800X3D Not provided Open report

build-93 report

Statusboots
GPURX 9070 XT
CPURyzen 7 7800X3D
DriverRADV, Mesa 26.1.2
Recorded FPSNot provided

Problems or notes: A commenter says video worked on build 93 with the same configuration, keys, firmware, and game files used for build 95.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 21–30 of 35 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time (Switch 2)

On Build 95 Non-PGO in Linux AMD RADV, the game remains black-screened while intro audio plays, even after shader compilation. The symptom persisted across the reported Wayland/XWayland and environment-variable tests, and after removing Vulkan Pipeline Cache and Cache Storage.

The Legend of Zelda: Ocarina of Time (Switch 2)

Build 117 renders again, but the user reports substantial FPS and frametime variability, including drops to 19 FPS.

The Legend of Zelda: Ocarina of Time

Severe performance, around 8 FPS (approximately 123 ms frame time), on macOS with Apple M5 using Vulkan / MoltenVK at 1x resolution; the report also says MoltenVK fallback warnings occur. A commenter reports the same issue on Mac M4.

Fire Emblem

A user reports that DLSS replacement does not detect the game's DLSS evaluation in Fire Emblem: Fortune's Weave: no Game DLSS network or NVIDIA DLSS (Streamline) line appears, while guest tensor operations run on cooperative matrices and GPU usage is high.

Mario Kart World

Building mesh shaders can cause a hard crash on AMD 7000 series and some other AMD cards; on Linux this may freeze the system, while on Windows it crashes the emulator.

Recorded fix: A commenter reports that setting EDEN_NX2_FORCE_MESH_FALLBACK = "1" allowed loading a save without a crash by using the compute fallback. Another commenter confirmed the setting worked and said they entered the game.

OoT

On build 117, the game shows a black screen while background music plays and does not load, reported with an AMD RX 6000 series or older GPU on Windows 11.

The Legend of Zelda: Ocarina of Time (Switch 2)

AMD GPU users report Vulkan VK_ERROR_DEVICE_LOST crashes around the intro-to-gameplay transition or while loading a save. Reports include RX 7800 XT, RX 9070 XT, and RX 6900 XT systems; the issue is not universal across all reports or tested builds.

The Legend of Zelda: Ocarina of Time (Switch 2)

Some users report crashes or black screens after trying the EDEN_NX2_NO_MESH=1 workaround; results vary by GPU, operating system, and build.

Other / not listed

Water Temple walls have missing textures and appear invisible; a commenter confirmed that the reported ROM dump was missing data.

Recorded fix: Use a clean game dump; one user reported that this resolved the issue.

The Legend of Zelda: Ocarina of Time

A commenter reports white flashes or missing textures on Windows 11 with some RTX and AMD graphics cards, and another reports missing textures in the Deku Tree after loading a save.

Showing 41–50 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。