ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-94 Pre-release Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 76 件、Lichii のレポートが 175 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Donkey Kong Bananza Reported platform: Windows runs with issues playable 4 reports
Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
build-93 runs with issues NVIDIA RTX 50 series / Not provided 20–60 FPS Open report

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPS20–60 FPS

Problems or notes: User reports FPS fluctuating approximately between 20 and 60, frequent periods around 30, and 25–28 FPS in the Dragon Layer. With a GameSir G7 Pro, controller rumble is sometimes excessive, occurs without an obvious in-game trigger, and sometimes continues longer than expected.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

green-hat child game Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for green-hat child game
Build Status GPU / CPU FPS Details
build-93 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Many water temple rooms are not visible; walls are completely transparent.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Ocarina of Time Remake Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 7000 series; Radeon RX 7900 XTX
CPUAMD Ryzen 9 7900X
DriverAdrenaline Edition 26.10.2; AMD Windows Driver Version 32.0.21045.20006; Vulkan™ Driver Version 2.0.353
Recorded FPSNot provided

Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Ocarina of Time Remake Reported platform: Linux runs with issues 1 report
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues Radeon 5700 XT / AMD Ryzen 6 3600 Not provided Open report

build-93 report

Statusruns with issues
GPURadeon 5700 XT
CPUAMD Ryzen 6 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Other / not listed Reported platform: Linux CachyOS runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues 6950XT / 5800x Not provided Open report

build-93 report

Statusruns with issues
GPU6950XT
CPU5800x
DriverNot provided
Recorded FPSNot provided

Problems or notes: The same plant-rendering issue is reported. A commenter says bushes render correctly at a distance and speculates about a shader-call issue.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Other / not listed Reported platform: Windows 11 runs with issues 5 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues Not provided / AMD Ryzen 7 4800H with Radeon Graphics 0–15 FPS Open report
build-93 runs with issues AMD RX 9000 series / Not provided 0–40 FPS Open report

build-93 report

Statusruns with issues
GPUNot provided
CPUAMD Ryzen 7 4800H with Radeon Graphics
DriverNot provided
Recorded FPS0–15 FPS

Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.

build-93 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPS0–40 FPS

Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.

Related game issues

Compared with Previous Build

Current: build-93 (2 records); previous: build-88 (0 records).

Other / not listed Reported platform: Linux runs with issues 3 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 9000 series (RX 9070 XT) / Not provided Not provided Open report
build-93 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 9000 series (RX 9070 XT)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Walls and objects are missing/not rendered inside the Deku tree.

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Walls are invisible in underground areas with red health fairies.

Related game issues

Compared with Previous Build

Current: build-93 (2 records); previous: build-88 (0 records).

Other / not listed Reported platform: Windows 10 runs with issues 2 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports being unable to progress past the shield tutorial because holding ZL is not detected. Rebinding ZL to L or switching to keyboard did not help.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 1–10 of 24 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.

The Legend of Zelda: Ocarina of Time

Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.

Other / not listed

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

The Legend of Zelda: Ocarina of Time

The emulator crashes shortly after entering the Guardhouse (Pot Room) in Hyrule Castle Town.

Other / not listed

Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.

The Legend of Zelda: Ocarina of Time

In crowded scenes, the front GPU thread spends substantial time draining the back thread while the back thread waits, resulting in serialized work, about 31 FPS on average (down to about 19 FPS), and short freezes while attacking.

The Legend of Zelda: Ocarina of Time

Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.

Ocarina of Time

User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.

Zelda Ocarina of Time

Black screen after boot; some reports say sound and the title/logo work.

Zelda Ocarina of Time

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

Showing 41–50 of 188 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-94。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。