ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown 7 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 playable Not provided / Not provided 10–25 FPS Open report

build-93 report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPS10–25 FPS

Problems or notes: The issue title says it was playable at 10–25 FPS; a commenter says it runs almost perfectly.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda Ocarina Of Time Remake Reported platform: unknown runs with issues unknown 4 reports
Lichii compatibility reports for Zelda Ocarina Of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 5700 XT 8GB / Ryzen 5 5600 Not provided Open report
build-93 runs with issues AMD Radeon 9070XT / Intel Core I5 Not provided Open report

build-93 report

Statusruns with issues
GPURX 5700 XT 8GB
CPURyzen 5 5600
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports excessive bloom outside the Great Deku Tree, returning to normal after defeating Gohma, and invisible boxes and walls inside it. Windows 10.

build-93 report

Statusruns with issues
GPUAMD Radeon 9070XT
CPUIntel Core I5
DriverNot provided
Recorded FPSNot provided

Problems or notes: Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.

Related game issues

Compared with Previous Build

Current: build-93 (2 records); previous: build-88 (0 records).

Zelda Ocarina remake Reported platform: Linux runs with issues 1 report
Lichii compatibility reports for Zelda Ocarina remake
Build Status GPU / CPU FPS Details
build-93 runs with issues rx 6900xt / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUrx 6900xt
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the same vegetation disappearance issue on default settings.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: OoT Remake Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Zelda: OoT Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 570 4GB / Intel Core i5-8500 4 FPS Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 570 4GB
CPUIntel Core i5-8500
DriverLatest Adrenalin Drivers
Recorded FPS4 FPS

Problems or notes: The game boots and compiles shaders, but remains at 4 FPS in-game. The reporter says reducing resolution to 1x and changing memory layout to 4GB did not resolve the low FPS; a VRAM management issue on Polaris GPUs is suspected.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 31–35 of 35 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

Recorded fix: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

The user reports performance remaining at 20 FPS with music glitches on macOS.

Showing 121–130 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。