Linux packages include AppImages and tar.gz archives for x86_64 and aarch64. AppImages require glibc 2.39 or newer; tar.gz packages use system libraries, including Qt 6 and the usual libraries.
Windows provides an MSVC zip and a PGO zip built with MinGW clang. The MSVC build is the only Windows build with NVIDIA DLSS and is also recommended if graphical issues occur on other builds. The PGO build bundles its own DLLs and does not require the Visual C++ redistributable; it does not include NVIDIA DLSS.
The macOS package targets arm64 Apple Silicon and requires macOS 15 or newer. It is not notarized.
build-65 provides Windows x86_64, Linux x86_64 and arm64, and macOS Apple Silicon packages. The -pgo builds use profile-guided optimization.
変更点(最大 5 件)
明記された変更点は確認できません。
ビルドノート(最大 3 件)
The -pgo builds are the same programs compiled with profile-guided optimization using clang plus Eden's profile; prefer them when your CPU supports it.
The Windows PGO build is a MinGW build and includes its own DLLs, so it does not need the Visual C++ redistributable.
Now renders instead of showing a black screen. The DLSS network uses Lichii's de-jitter stand-in to reduce smearing and stretched geometry; shader lowering and HID command 300 controller input are included.
Fixes the crash after cutscenes and reduces stutter from command-page draining on the split GPU thread. The game runs well, though not at a locked 60 fps.
Adds the 30 fps mode and dynamic fps options under Graphics → Advanced. On an M4 Pro, races measured about 9.5 fps before and 30–38 fps after macOS performance work.