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Configuration requise pour Lichii Emulator

Partez de votre matériel. Trouvez un fichier Lichii adapté à votre machine, vérifiez ses prérequis et découvrez les résultats obtenus sur des configurations comparables.

Processeur et carte graphique illustrant la configuration requise pour Lichii Emulator
Illustration · Processeur et carte graphique
Latest recorded build build-94 Pre-release Published November 7, 2026

Systèmes pris en charge

Vue d’ensemble de la configuration requise

  • Linux AppImages require glibc 2.39 or newer.
  • Linux tar.gz packages use system libraries and require Qt 6 and the usual runtime libraries.
  • The macOS build requires macOS 15 or newer.
  • The GPU-thread core-pinning option requires 6 or more physical performance cores.

Consultez les indications pour Windows, Linuxou macOS ci-dessous pour les dépendances propres à chaque plateforme. Pour comprendre les intitulés de compilation, consultez les explications sur PGO, MSVC et Standard.

Sélection manuelle

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Fichiers de build-94. Pour les versions précédentes et la liste complète des fichiers publiés, consultez l’historique des téléchargements.

Sélectionnez votre matériel manuellement. Les options GPU et DLSS reposent sur les informations publiées pour chaque fichier.

build-94

lichii-windows-x86_64.zip

Système
windows
Architecture
x86_64
Type de compilation
msvc
Format
Archive ZIP
DLSS
Non précisé

Aucune note supplémentaire sur ce fichier.

Détails des fichiers Windows

Configuration requise sous Windows

Version sélectionnée : build-94

Formats disponibles : Archive ZIP.

Voir les fichiers Windows correspondants · Étapes d’installation sous Windows

Indications de la version pour Windows

  • On Windows hybrid Intel CPUs with P/E cores, time-critical threads stay on performance cores by default; set EDEN_HYBRID_CORES=0 to turn this off.

Lisez les notes de la version build-94 pour en savoir plus sur les fichiers.

Détails des fichiers Linux

Configuration requise sous Linux

Version sélectionnée : build-94

Formats disponibles : AppImage, Archive tar.gz.

Voir les fichiers Linux correspondants · Étapes d’installation sous Linux

Aucune indication propre à Linux n’est répertoriée pour cette version. Lisez les notes de la version build-94.

Détails des fichiers macOS

Configuration requise sous macOS

Version sélectionnée : build-94

Formats disponibles : DMG, Archive ZIP.

Voir les fichiers macOS correspondants · Étapes d’installation sous macOS

Aucune indication propre à macOS n’est répertoriée pour cette version. Lisez les notes de la version build-94.

Limites connues

Compatibilité des GPU et problèmes connus

Consultez ces problèmes de jeu et de rendu avant de choisir vos réglages graphiques. Ouvrez la discussion pour suivre les mises à jour et trouver des solutions de contournement.

Ocarina of Time

First-launch shader stall on Linux.

Non renseigné

Version : build-93

AMD black textures, haze, HUD flicker, and cutscene audio remain open investigations; the release does not claim these symptoms are fixed.

Non renseigné

Version : build-93

Initial Linux shader-loading stall remains an open investigation; the worker-cancellation fix does not address it.

Non renseigné

Version : build-93

The combined AMD shader and Vulkan synchronization fixes have not been verified in affected AMD gameplay.

Zelda: Ocarina of Time

Version : build-75

Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.

Star Fox

Version : build-75

On RTX 50-series GPUs, the GPU device can still be lost after a scene change.

Solution relevée : Try NVIDIA driver 610.88.

Star Fox

Version : build-70

Gameplay is capped at about 30 fps, even though the game asks for 60.

Star Fox

Version : build-70

On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.

Solution relevée : Try NVIDIA driver 610.88.

Yoshi and the Mysterious Book (demo)

Version : build-70

Some textures are still black, and the game can crash later in play.

Kirby Air Riders

Version : build-70

Some races still stall while shaders build.

Zelda: Ocarina of Time

Version : 95

Black screen or no video output while audio works or appears to work.

Solution relevée : A commenter reports that launching in Docked Mode with Accurate GPU loads the main menu; this is a user-reported workaround, not a confirmed fix.

Zelda: Ocarina of Time

Version : 93

Audio issues and occasional crash when launching another game without restarting after the game loads using Docked Mode and Accurate GPU.

The Legend of Zelda: Ocarina of Time

Version : 95

On build 95 on Linux with AMD RADV, the game stalls on a black screen at 0 FPS, with repeated native MME macro execution failures.

Other / not listed

Version : build 95

The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.

Other / not listed

Version : build-93

Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.

Ocarina of Time

Version : build-94

On build 94 with GPU thread split enabled, split-front macros repeatedly fail with “instruction outside uploaded RAM,” leading to a black screen or stopped rendering.

Solution relevée : Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; both issue reporters say this avoids the macro errors, and the second reports that the game renders.

Other / not listed

Version : build 88

Translucent shaders flicker on water and garden windows.

Non renseigné

Version : build-93 (09b78bd); user comment also names nx2-build-93

GPU channels can wait indefinitely on a semaphore, leaving the emulator hung or Not Responding. The issue body attributes one hang to a data race that drops a `SET_REPORT_SEMAPHORE` release. A user separately reported an intermittent freeze after about 100 minutes on build 93; a second 98-minute run did not reproduce it.

Solution relevée : The issue body gives a tested code change: replace the DMA pusher bitfields with separate boolean members, make `synced` an atomic boolean, and load it in the condition-variable predicate.

Zelda Ocarina remake

Version : BUILD 88; user reports also on build 93 and builds 94/95

Town vegetation and small clutter render at a distance but disappear when approached; a later report says flowers no longer disappear in builds 94/95, while tree leaves still do.

Non renseigné

Users report low FPS and frequent stuttering on their hardware; one user reports about 15 FPS.

The Legend of Zelda: Ocarina of Time

Version : nx2-build-88 (55532f2); follow-up reports nx2-build-93

User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.

Non renseigné

A user reports an instant GPU crash after the starting cutscene ends, with audio out of sync, on CachyOS with AMD graphics. The log records a Vulkan device loss.

Other / not listed

Version : 557d694581

Plants around the Castle render as dead; a commenter reports bushes render correctly at a distance.

The Legend of Zelda: Ocarina of Time

Version : nx2-build-93

User reports a crash after the intro cinematic when shader and pipeline compilation starts, with Vulkan device loss and NVIDIA driver errors.

Fire Emblem

Version : build 93 (09b78bd)

User reports that Fire Emblem: Fortune's Weave crashes on Linux with VK_ERROR_DEVICE_LOST and a GPU reset on AMD Radeon GPUs.

Other / not listed

Version : BUILD 93

User reports disappearing room textures inside the Water Temple, making walls and stairs difficult to see.

The Legend of Zelda: Ocarina of Time

Version : build-93

User reports textures not working properly, slow frame rate, and a shield glitch.

The Legend of Zelda: Ocarina of Time

Textures and surfaces flicker with Low GPU accuracy and EDEN_NX2_SPLIT=2 on Radeon RX 9070 XT; some surfaces remain white temporarily.

The Legend of Zelda: Ocarina of Time

A commenter reports being unable to load a save, with the PC hard-locking or freezing before recovering after a driver crash or timeout; same GPU, 32GB RAM, and i7 9700K.

The Legend of Zelda: Ocarina of Time

Version : build 97

A user reports bright light/haze-like artifacts, roughly 20 FPS with large variance, and desynced, stuttering audio during gameplay on an AMD RX 9070 XT.

Non renseigné

Version : 93

On nx2 / build 93, normal launches without EDEN_NX2_TC_LOG can keep texture debug bookkeeping enabled for the entire session, causing unnecessary per-image map operations and retaining distinct shape keys.

Other / not listed

Version : Build 93

The Fairy Fountain before meeting Saria in the Lost Woods does not render.

The Legend of Zelda: Ocarina of Time

Version : 93

Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.

Non renseigné

Version : 93

Build 93 crashes the GPU on an AMD 7800xt, according to a user comment.

Other / not listed

Version : build-93

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

Other / not listed

Version : build 93

Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.

The Legend of Zelda: Ocarina of Time

Version : build 93

In crowded scenes, the front GPU thread spends substantial time draining the back thread while the back thread waits, resulting in serialized work, about 31 FPS on average (down to about 19 FPS), and short freezes while attacking.

Ocarina of Time

Version : Build-93 MSVC 19.44.352995.0

User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.

Zelda Ocarina of Time

Version : 75

Black screen after boot; some reports say sound and the title/logo work.

Zelda Ocarina of Time

Version : nx2-build-83

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

The Legend of Zelda: Ocarina of Time

Version : nx2-build-93

On the Vulkan backend with an AMD RX 6750 GRE, eight compute shaders are reported rejected with VK_ERROR_OUT_OF_HOST_MEMORY; the AV1 intro video is not presented and the process later aborts with 0xc0000409.

Other / not listed

Version : 0.93

The screen has visual noise ("nieve") and lag when entering the game.

The Legend of Zelda: Ocarina of Time

User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.

The Legend of Zelda: Ocarina of Time

Version : build-93

On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.

The Legend of Zelda: Ocarina of Time

Version : Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516)

On the Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516), GPU Mode Fast reportedly causes recurring blackouts of the game world while the HUD remains visible; the game continues running.

Solution relevée : Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; the user reports Accurate avoids blackouts but causes heavy stutter.

Zelda Ocarina Of Time Remake

Version : build 93

Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.

Other / not listed

Version : 3.1.1

User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.

Other / not listed

Version : 09b78bd

Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.

Other / not listed

Version : 75

The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.

Mario Kart World

Version : Lichii nx2-build-75

On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.

The Legend of Zelda: Ocarina of Time

Version : Build 75

With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.

Solution relevée : Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.

The Legend of Zelda: Ocarina of Time

Version : build 75

Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.

Solution relevée : Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.

The Legend of Zelda: Ocarina of Time

Version : build 75

Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.

The Legend of Zelda: Ocarina of Time

Version : b8c812b18

A local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames; a local MSVC build of the same commit stalled at max present 8 and died within a minute, unlike the reported build-75 release.

OoT

Version : build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80)

In gameplay, the world renders almost entirely black, with only the HUD and some areas near light sources visible; some shapes appear blown out with heavy bloom.

Zelda Ocarine of time

Version : build 75

Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.

Solution relevée : A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.

Zelda Ocarine of time

Version : build 75

Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.

Star Fox

Version : 75

The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.

The Legend of Zelda: Ocarina of Time

Version : 75

User reports a black screen after the game's AV1 video streams fail to decode; FFmpeg reports no decoder for "video/av1". The game idles indefinitely on a black frame.

The Legend of Zelda: Ocarina of Time

Version : 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)

On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.

Non renseigné

On linux-aarch64, the PGO AppImage logs `assert r > 0` during ZBIC NSO decompression and does not present a frame for the reported game. The non-PGO AppImage of the same commit has no such assertions and decompresses the same game without errors. The issue report does not identify the game by name.

The Legend of Zelda: Ocarina of Time

Version : release-binaries #75

A user reports severe shader problems with white visuals; handheld mode shows a black screen.

The Legend of Zelda: Ocarina of Time

Version : R75 PGO

A user reports a black screen past the title screen.

Fire Emblem

Version : 70

FMVs and pre-rendered videos are skipped, including the opening cut-scene.

Other / not listed

Version : build-93

Grass, vegetation, and pebbles may disappear during sword attacks; one user reports grass vanished permanently after clearing the shader cache.

Solution relevée : A user reports that disabling "use persistent pipeline cache" fixed the issue for them.

Donkey Kong Bananza

User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.

Other / not listed

Version : 93

Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.

Ocarina of Time Remake

Version : Build-93

User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.

Mario Kart World

Version : Build 75

User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.

Orbitals

Version : Lichii nx2 build 93 (09b78bd)

Black screen and GPU deadlock after an unsupported native QMD compute dispatch; GPU channels wait on the semaphore the QMD was supposed to release.

Non renseigné

Version : 75

A user reports black visuals except for the UI after starting a new game, while audio is audible.

Non renseigné

Version : 88

A commenter reports that the PGO build produces a black screen in both docked and handheld modes.

The Legend of Zelda: Ocarina of Time

Version : chuppatricky-amd-testbuild-v13

On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.

Mario Kart World

Version : build 93

Poor frame rates; the issue says performance is worse than on most other forks.

Zelda: Ocarina of Time

Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.

Donkey Kong Bananza

The issue says FPS is worse than on most other forks.

Ocarina of Time

Version : 09b78bd

A black screen with title music and unresponsive controls; after waiting for shaders to load, the game worked but was extremely glitchy and laggy.

Solution relevée : Waiting for shaders to load resolved the reported black screen, according to the user; gameplay remained unplayable.

Other / not listed

Version : Lichii nx2 build 93 (09b78bd)

The source refers to the game as OOT but does not clearly identify which listed Ocarina of Time game it is. On AMD RX 9070XT under SteamOS/Linux, loading a save reportedly led to a black screen and system crash. After trying EDEN_NX2_NO_MESH=1, rendering and shading issues remained.

Other / not listed

Version : Build 93

Walls and objects are missing/not rendered inside the Deku tree.

The Legend of Zelda: Ocarina of Time

Version : 75

User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.

Donkey Kong Bananza

Version : build 93

On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.

The Legend of Zelda: Ocarina of Time

On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.

Zelda: OoT Remake

Version : build 93

Constant 4 FPS in-game on AMD Radeon RX 570 4GB.

Other / not listed

Version : build-93

A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.

The Legend of Zelda: Ocarina of Time

Version : nx2 @ 09b78bd2df

On a GPU without VK_EXT_mesh_shader, the user reports missing scene geometry during gameplay; mesh/task draws may be skipped and logged only as "Draw skipped (no pipeline)". The cause of the reported missing geometry was not confirmed on screen.

Other / not listed

Version : Lichii nx2 build 93 (09b78bd)

A user reports sound glitches and improper rendering after booting Mario tennis.

Non renseigné

Version : build 92

Game remains at 20 fps with music glitches on macOS; the issue has continued since build 75, with a small regression in build 83/88.

Other / not listed

Version : Build 93

User reports a GPU and emulator crash within seconds of starting Green Hat Kid on Linux with an AMD RX 9000 series graphics card, producing VK_ERROR_DEVICE_LOST.

Solution relevée : User reports that running with EDEN_NX2_NO_MESH=1 avoids the crash.

Zelda: Ocarina of Time

A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.

Zelda: Ocarina of Time

Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.

Donkey Kong Bananza

Version : Build-88

User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.

Yoshi and the Mysterious Book (demo)

Version : nx2-build-88

The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.

Zelda: Ocarina of Time

Version : nx2 `27226d256`; also official `nx2-build-75`

On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.

Solution relevée : Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.

Ocarina of Time

Version : Lichii Development Build | nx2-build-88

User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.

Zelda: Ocarina of Time

Version : build 83

The issue reporter using an AMD RX 6600 8GB on Windows 10 reports that the emulator starts loading and then remains on a black screen.

Zelda: Ocarina of Time

Commenters report rendering failures, black screens, and AMD driver crashes; one reports that audio continues while rendering is crashed.

Zelda: Ocarina of Time

Version : build-83 (PGO, Windows x86_64)

Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.

Zelda: Ocarina of Time

On macOS arm64 through MoltenVK, the Metal device may be lost or the GPU thread may hang at the intro-video/gameplay boundary. A commenter attributes the device loss to an attachment-less framebuffer reaching 32768×32768, above the stated Apple GPU limit of 16384.

Zelda: Ocarina of Time

Version : build-83

With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.

Solution relevée : Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.

Hyrule Warriors

Version : 80

In stages past the first one, the gameplay screen is black while the UI remains visible; pausing shows the world rendered in the background.

Kirby Air Riders

Version : release-binaries #80

The emulator force quits after being stuck on the "Loading Shaders" screen for about 2 seconds.

Other / not listed

Version : build-80

The game crashes while building shaders after the title card fades.

Other / not listed

Version : 75

Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.

Pokémon Pokopia

Version : Build 65

User reports a black screen while loading in Build 65.

The Legend of Zelda: Ocarina of Time

Version : build-75

On Adreno 740 with Turnip, large native compute-shader pipelines can keep Vulkan pipeline-builder workers busy, consume substantial memory, and result in a black screen; some tests also reported GPU hangs or device loss.

Ocarina of Time

Version : 75

Black screen or intermittent black-screen flashes during gameplay and GDT; additional reports describe distorted docked rendering, overly bright and low-resolution handheld rendering, and intro audio ahead of video.

The Legend of Zelda: Ocarina of Time

User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.

Non renseigné

Version : 5a50f50

User reports repeated crashes around Deku Tree, followed by booting getting stuck compiling shaders; deleting the shader cache allows booting again. Another user reports the problem only with RADV.

Solution relevée : Deleting the shader cache allows booting again, according to the user report.

Zelda: Ocarina of Time

Version : build 83 (clang 23.1.6)

User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.

Non renseigné

Version : Build 83

While booting an unidentified "little green hat adventure game," the emulator reports an error initializing the video core, suggesting outdated GPU drivers. On OpenGL, the game launches but shows a black screen while sound works. The reporter says their RX 9070XT drivers are updated; a commenter reports the same problem with a 7000 series GPU.

Zelda: Ocarina of Time

Version : nx2-build-83

User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.

Zelda: Ocarina of Time

On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.

Mario Kart World

Version : build-83

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

The Legend of Zelda: Ocarina of Time

Version : Lichii build 75

A commenter reported stuttering, FPS drops, and overexposure after switching to Docked mode.

Ocarina of Time

A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.

Solution relevée : A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.

Ocarina of Time

Version : build-80

The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.

Ocarina of Time

Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.

Ocarina of Time

Version : nx2 with extra PRs

A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.

The Legend of Zelda: Ocarina of Time

Version : build-75

On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.

Legend of Green hat boy

Version : 83

The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.

The Legend of Zelda: Ocarina of Time

Version : build-75

On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.

Donkey Kong Bananza

Version : 70 and 75

On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.

Other / not listed

Version : 75

Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.

Other / not listed

Version : build 75

Boots to a black screen with audio on macOS.

Solution relevée : Clear the cache and launch again.

Other / not listed

Version : build-75

User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.

The Legend of Zelda: Ocarina of Time

Version : Lichii Development Build — nx2-build-75

The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.

Résultats de tests

Exemples de performances en jeu

Comparez votre configuration à celles de sessions réelles. Chaque résultat en FPS correspond au jeu, à la version, au matériel et au pilote indiqués sur sa ligne.

Exemples de performances relevées avec Lichii
JeuVersionGPU / CPUPiloteFPSStatutSource
Other / not listed build-93 Non renseigné / AMD Ryzen 7 4800H with Radeon Graphics Non renseigné 0–15 runs with issues
Zelda: OoT Remake build-93 AMD Radeon RX 570 4GB / Intel Core i5-8500 Latest Adrenalin Drivers 4–4 runs with issues
Donkey Kong Bananza build-93 NVIDIA RTX 50 series / Non renseigné Non renseigné 20–60 runs with issues
The Legend of Zelda: Ocarina of Time build-93 AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X Non renseigné 24–30 runs with issues
The Legend of Zelda: Ocarina of Time build-93 RX 5700 (RDNA1) / Non renseigné AMD proprietary 2.0.353 10–24 runs with issues
The Legend of Zelda: Ocarina of Time build-93 RX 7900XT / Ryzen 7 5700X3D All drivers with their latest updates 25–55 runs with issues
The Legend of Zelda: Ocarina of Time build-93 RX 9070 XT / Ryzen 7 9800X3D AMD Software 26.10.1 14–37 runs with issues
The Legend of Zelda: Ocarina of Time build-93 RTX 3060 Ti / Intel Core i7-12700 621.14 19–31 runs with issues
Other / not listed build-93 AMD RX 9000 series / Non renseigné Non renseigné 0–40 runs with issues
Other / not listed build-88 Other / Non renseigné Non renseigné 20–20 unknown
Donkey Kong Bananza build-88 RTX 4070 / i7 13700k Non renseigné 20–20 unknown
The Legend of Zelda: Ocarina of Time build-83 RTX 5090 / Ryzen 7 9800X3D 617.42 34.04–46.28 runs with issues
Zelda: Ocarina of Time build-83 RTX 4070 SUPER 12 GB / i5-14600KF 621.14 30–30 runs with issues
Mario Kart World build-75 AMD RX 6000 series or older / Non renseigné Non renseigné 10–15 runs with issues
The Legend of Zelda: Ocarina of Time build-75 NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H 591.74 30–30 runs with issues
The Legend of Zelda: Ocarina of Time build-75 NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) 621.14 28–29 runs with issues
The Legend of Zelda: Ocarina of Time build-75 RX 5700 / Non renseigné amdvlk 32.0.21045.16010 32–32 runs with issues
Other / not listed build-75 Other / Non renseigné Non renseigné 20–20 runs with issues
The Legend of Zelda: Ocarina of Time build-75 AMD Radeon RX 7900 XTX / Non renseigné AMD proprietary driver 2.0.416 12–12 runs with issues
Donkey Kong Bananza build-75 NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 32.0.16.2101 20–20 runs with issues
Star Fox build-75 Non renseigné / Non renseigné Non renseigné 60–60 runs with issues
Zelda: Ocarina of Time build-75 RTX 3080 / Ryzen 5900X Non renseigné 12–22 runs with issues
Donkey Kong Bananza build-70 NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 32.0.16.2101 20–20 runs with issues
Star Fox build-70 Non renseigné / Non renseigné Non renseigné ?–30 runs with issues
Mario Kart World build-70 Non renseigné / M4 Pro Non renseigné 30–38 playable
Donkey Kong Bananza build-65 NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 32.0.16.2101 10–30 playable
Donkey Kong Bananza build 70 (286117c) AMD RX 6000 series or older / Non renseigné Non renseigné 57–57 runs with issues
Ocarina of Time 62ba83427e Radeon 8060S / Ryzen AI MAX+ 395 RADV 31–37 runs with issues
Ocarina of Time 3724db9a5c RTX 4070 / i9-12400F Non renseigné 16–16 playable
Ocarina of Time 99ac3d595 plus listed cherry-picked commits RTX 5070 Ti / Non renseigné Non renseigné 38–38 playable
The Legend of Zelda: Ocarina of Time build 83 (MSVC) NVIDIA GeForce GTX 1070 / Intel Core i7-7700 Non renseigné 18–18 runs with issues
The Legend of Zelda: Ocarina of Time Non renseigné RTX 5090 / Ryzen 9800X3D Non renseigné 53.66–53.66 runs with issues
Zelda Ocarina of Time nx2-build-83 Radeon RX 6800 / Non renseigné AMD 2.0.353 (AMDVLK 9.2.10.353) 43–47 runs with issues
Zelda Ocarina of Time Lichii build-75 (nx2-build-75) RTX 5080 / Non renseigné 621.14 60–60 not booting
The Legend of Zelda: Ocarina of Time Non renseigné RX 6650 XT / i5-10400F 2.0.353 22–27 playable
The Legend of Zelda: Ocarina of Time Non renseigné RTX 4070 SUPER / Non renseigné 615.78.08 59.3–60 playable
Zelda: Ocarina of Time Non renseigné RTX 3080 Ti / i9-12900K 615.78 46–47.8 unknown
Fast Fusion release-binaries #80 NVIDIA RTX 50 series / Non renseigné Non renseigné 23–24 unknown
Zelda: Ocarina of Time Non renseigné AMD Radeon RX 6600 XT 8 GB / Ryzen 5 5600X AMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010) 25–33 runs with issues
Zelda: Ocarina of Time Non renseigné RX 6650 XT (RDNA2) / i5-10400F AMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010) 25–27 runs with issues
Legend of Zelda Ocarine of Time (remake) Lichii build 83 (MSVC) NVIDIA GeForce GTX 1070 / Intel Core i7-7700 Non renseigné 18–18 runs with issues
Zelda: Ocarina of Time nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T), 32 GB RAM Mesa 26.x RADV 28–35 runs with issues
Zelda: Ocarina of Time Non renseigné RTX 5090 / Non renseigné Non renseigné 40–60 playable
Zelda: Ocarina of Time Non renseigné Non renseigné / Apple M6 (arm64) MoltenVK 1.4.1 (bundled `v1.4.1-ryujinx`) 12–14 runs with issues
Zelda: Ocarina of Time nx2-build-83 AMD RX 9000 series / Non renseigné Non renseigné 41–41 runs with issues
Yoshi and the Mysterious Book (demo) nx2-build-88 AMD BC-250 (Oberon APU) — RADV GFX1013 / Non renseigné radv 26.2.4, Vulkan 1.4.354 37–37 runs with issues
Zelda: Ocarina of Time Non renseigné RX 9070 XT / Non renseigné Non renseigné 10–60 runs with issues
Zelda: Ocarina of Time Non renseigné intel arc b580 / Non renseigné Non renseigné 10–10 unknown
The Legend of Zelda: Ocarina of Time Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516) RX 9070 XT / Ryzen 7 9800X3D AMD Software 26.10.1 50–80 runs with issues
Ocarina of Time Build-93 MSVC 19.44.352995.0 RX 9060XT 16GB / Ryzen 7 5700X Non renseigné 1–30 runs with issues
The Legend of Zelda: Ocarina of Time build 97 AMD RX 9000 series / Non renseigné proprietary driver 2.0.416, Vulkan 20–20 runs with issues
The Legend of Zelda: Ocarina of Time 95 AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K Non renseigné 0–0 not booting

Questions sur la configuration

FAQ sur la configuration requise

De quelle quantité de RAM ou de quel processeur ai-je besoin ?

Les besoins en processeur et en mémoire varient selon le jeu. Commencez par les prérequis de cette version, puis cherchez des rapports établis avec du matériel similaire.

Comment comparer mon ordinateur à un résultat en FPS ?

Cherchez la combinaison GPU et processeur la plus proche, puis vérifiez le pilote et les réglages du jeu dans le rapport associé. Un GPU plus rapide ne suffit pas à garantir le même résultat.

Pourquoi un fichier disparaît-il lorsque j’exige le DLSS ?

Le filtre conserve uniquement les fichiers dont la description indique la prise en charge du DLSS. Choisissez « Sans préférence » pour voir les autres fichiers disponibles.

Que faire si mon GPU n’est pas répertorié ?

Choisissez « Inconnue ou non renseignée », laissez le DLSS sur « Sans préférence » et consultez les notes des fichiers et les rapports de jeu pour votre configuration.

Où vérifier les prérequis d’une ancienne version ?

Ouvrez sa fiche dans l’historique des versions, puis suivez le lien vers le téléchargement ou les prérequis correspondants. Chaque ancienne version conserve ses propres indications.