Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-94 Pre-release Published November 7, 2026

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Les données actuelles comptent 76 entrées par jeu et environnement, et 175 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 not booting runs with issues 12 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 5700 (RDNA1) / Not provided 10–24 FPS Open report
build-93 runs with issues RX 7900XT / Ryzen 7 5700X3D 25–55 FPS Open report
build-93 runs with issues RX 9070 XT / Ryzen 7 9800X3D 14–37 FPS Open report
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D 34.04–46.28 FPS Open report
build-75 runs with issues AMD RX 7000 series / AMD Ryzen 5 5600G with Radeon Graphics Not provided Open report
Not provided runs with issues Radeon RX 9070 XT 16 GB / Ryzen 7 7700X Not provided Open report
chuppatricky-amd-testbuild-v13 not booting AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X Not provided Open report
Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516) runs with issues RX 9070 XT / Ryzen 7 9800X3D 50–80 FPS Open report
local MSVC build of current `nx2` + #292, #243, #325, #353 runs with issues RX 7800 XT (RDNA3) / Ryzen 7 7700 Not provided Open report
build 97 runs with issues AMD RX 9000 series / Not provided 20 FPS Open report

build-93 report

Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverAMD proprietary 2.0.353
Recorded FPS10–24 FPS

Problems or notes: User comment reports rendering and gameplay from the tree interior into Link's house without crashes, device loss, or fence timeouts. Reports 23–24 FPS in the first rooms and 14–15 FPS in Kokiri Forest; another session reports 22–24 FPS in the Deku Tree interior and Link's house. User characterizes performance as playable but not comfortable.

build-93 report

Statusruns with issues
GPURX 7900XT
CPURyzen 7 5700X3D
DriverAll drivers with their latest updates
Recorded FPS25–55 FPS

Problems or notes: User comment reports stable 25–30 FPS generally and spikes around 55 FPS indoors in close environments; no errors, crashes, or timeouts reported.

build-93 report

Statusruns with issues
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPS14–37 FPS

Problems or notes: User reports title-screen boot and gameplay through the intro into Kokiri Forest without crashes or driver timeouts. Reports slow motion because gameplay speed follows frame rate; heavy bloom and overexposure in bright areas, and the Great Deku Tree renders as a dark silhouette in its intro scene. FPS: approximately 18 by default, 17 with async shaders on and GPU accuracy Normal, 14 with async shaders on and GPU accuracy High, approximately 29 with logging filtered to errors, high process priority, and Xbox Game Bar capture off; intro cutscenes run 32–37 FPS.

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
Driver617.42
Recorded FPS34.04–46.28 FPS

Problems or notes: User report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement, ladder climbing, NPC dialogue, autosave, and loading an outdoor save worked in a limited test. Audio was not assessed.

build-75 report

Statusruns with issues
GPUAMD RX 7000 series
CPUAMD Ryzen 5 5600G with Radeon Graphics
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports audio and video desynchronization on the title screen and intro. A commenter reports title-screen video in heavy slow motion, audio leading by approximately 3 seconds and the gap increasing by the initial dream cutscene; changing Frame Pacing (30/60/Auto) or reducing Anisotropic Filtering to 2x did not resolve it.

Not provided report

Statusruns with issues
GPURadeon RX 9070 XT 16 GB
CPURyzen 7 7700X
DriverAMD proprietary 2.0.416
Recorded FPSNot provided

Problems or notes: With Low GPU accuracy and EDEN_NX2_SPLIT=2, textures and surfaces flicker and some surfaces remain white; reported frame time was 29–44 ms per frame, up to about 20 ms in lighter areas. High accuracy removes the flicker but disables the split and results in 9–14 fps. Accurate GPU fence behavior hangs after about 45 seconds; enabling buffer downloads does not resolve the flicker. Outdoor haze and a dark river surface are also reported.

chuppatricky-amd-testbuild-v13 report

Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided

Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.

Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516) report

Statusruns with issues
GPURX 9070 XT
CPURyzen 7 9800X3D
DriverAMD Software 26.10.1
Recorded FPS50–80 FPS

Problems or notes: User reports about 50–80 FPS in Kokiri Forest on GPU Mode Fast, but repeated rolling and jumping triggers blackouts in which the world goes black while the HUD remains visible and the game continues running. Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; Accurate reportedly avoids blackouts but causes heavy stutter. A follow-up reports blackouts cycling in Fast mode and no errors logged during the blackouts.

local MSVC build of current `nx2` + #292, #243, #325, #353 report

Statusruns with issues
GPURX 7800 XT (RDNA3)
CPURyzen 7 7700
DriverAMD driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: In the Bombchu Bowling Alley in Castle Town Market, stones intermittently flash bright pink, red, yellow, cyan, or black; small stones on the way to Hyrule Castle also reportedly glow red. The user’s RenderDoc investigation found the final compose dispatch overwrote correctly drawn stones with garbage when its weight inputs were zero.

build 97 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
Driverproprietary driver 2.0.416, Vulkan
Recorded FPS20 FPS

Problems or notes: The user reports bright light/haze-like artifacts, FPS around 20 with large variance, and desynced, stuttering audio during gameplay. Reproduction steps specify Lichii build 93 (MSVC Windows package), while the report lists build 97 as the emulator build.

Related game issues

Compared with Previous Build

Current: build-93 (4 records); previous: build-88 (0 records).

Showing 111–120 of 175 reports

Known issues from Lichii sources

Known Game Issues

green-hat child game

Many water temple rooms are not visible; walls are completely transparent.

Other / not listed

Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.

The Legend of Zelda: Ocarina of Time Remake

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

Ocarina of Time

User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.

The Legend of Zelda: Ocarina of Time

Stones intermittently flash bright pink, red, yellow, cyan, or black in the Bombchu Bowling Alley in Castle Town Market and near Hyrule Castle. The user’s investigation found zero weight inputs to the final scene-compose dispatch, producing invalid output.

Other / not listed

The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.

Zelda Ocarina Of Time Remake

User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.

Other / not listed

Walls are invisible in underground areas with red health fairies.

Mario Kart World

On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.

The Legend of Zelda: Ocarina of Time

With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.

Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.

Showing 61–70 of 188 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-94. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.