Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

Trouver un jeu

Rechercher des jeux compatibles avec Lichii

Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Linux runs with issues playable boots not booting 12 reports

Also listed as: OoT, Ocarina of Time, OOT REMAKE

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Build 95 not booting AMD Radeon RX 5700 XT (RADV NAVI10) / AMD Ryzen 5 3600 6-Core Processor Not provided Open report
Build 95 not booting NVIDIA GeForce RTX 3050 Laptop GPU / i5-12500H Not provided Open report
nx2 @ 89440b29a9 runs with issues Not provided / Not provided Not provided Open report

Build 95 report

Statusnot booting
GPUAMD Radeon RX 5700 XT (RADV NAVI10)
CPUAMD Ryzen 5 3600 6-Core Processor
Driverradv 25.2.8
Recorded FPSNot provided

Problems or notes: A user-provided build-95 log shows the game loading, followed by a compute pipeline compilation error and an unhandled SIGSEGV. The user later supplied crash details indicating a null-pointer dereference. The log identifies KDE neon User Edition as the host OS.

Build 95 report

Statusnot booting
GPUNVIDIA GeForce RTX 3050 Laptop GPU
CPUi5-12500H
Driver615.78.08
Recorded FPSNot provided

Problems or notes: Black screen at the intro video after the loading shaders screen; music continues, FPS counter stays at 0, and GPU channels wait on unreleased semaphores. Build 93 reaches gameplay on the same machine. Two other users report the same build 95 hang on Linux with NVIDIA RTX 3060 and RTX 3090 systems. Two users say EDEN_NX2_SPLIT=1 makes the game work.

nx2 @ 89440b29a9 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that motion controls are affected: Motion 1/Motion 2 mapping does not detect shaking, and gyro/accelerometer input stops after the controller reconnects or after a few seconds with Steam running.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Switch 2 runs with issues not booting 2 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided not booting AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X Not provided Open report
Lichii Frizti v3 | Clang 22.1.8 (2026-11-06) runs with issues NVIDIA GeForce GTX 1080 8 GB / Intel Core i7-8700K Not provided Open report

Not provided report

Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided

Problems or notes: On first launch, shader rebuild runs for about 9-10 minutes, then Lichii closes with no error message. The reported Event Viewer faulting module is amdvlk64.dll with exception code 0xc0000005.

Lichii Frizti v3 | Clang 22.1.8 (2026-11-06) report

Statusruns with issues
GPUNVIDIA GeForce GTX 1080 8 GB
CPUIntel Core i7-8700K
DriverNot provided
Recorded FPSNot provided

Problems or notes: Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering. The issue reporter says changing GPU mode, using 1X resolution with Vulkan, toggling built-in IPS patches, using 30 FPS mode, and testing asynchronous shader compilation did not resolve the missing geometry.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: macOS runs with issues not booting 3 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
lichii-mac-a0c17408f1 runs with issues Apple M4 / Not provided Not provided Open report
build 95 not booting Apple M1 Pro (14-core GPU) / Apple M1 Pro (14-core GPU) 2 FPS Open report
Lichi build 95 runs with issues Not provided / Apple M5 8 FPS Open report

lichii-mac-a0c17408f1 report

Statusruns with issues
GPUApple M4
CPUNot provided
DriverMoltenVK 1.4.1
Recorded FPSNot provided

Problems or notes: No grass or tree leaves in Kokiri Forest; everything else renders. The report attributes this to the absence of VK_EXT_mesh_shader.

build 95 report

Statusnot booting
GPUApple M1 Pro (14-core GPU)
CPUApple M1 Pro (14-core GPU)
DriverAppleClang 17.0.0.17000013
Recorded FPS2 FPS

Problems or notes: The game boots, but the window stays black with no visible title screen or gameplay. Handheld mode and FAST GPU mode did not noticeably improve the result.

Lichi build 95 report

Statusruns with issues
GPUNot provided
CPUApple M5
DriverMoltenVK
Recorded FPS8 FPS

Problems or notes: Around 8 FPS with approximately 123 ms frame time using Vulkan / MoltenVK at 1x resolution; persists with low/default graphics settings and with Max Resolution and Dynamic FPS disabled. A commenter reports the same issue on Mac M4.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Steam Deck runs with issues 1 report

Also listed as: Zelda Ocarina of time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues Not provided / Not provided 10 FPS Open report

build-117 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPS10 FPS

Problems or notes: Main-menu performance reportedly dropped from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The reporter says the non-PGO version had the same problem.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: NUP runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-95 runs with issues NVIDIA RTX 3070 Ti 8 GB / AMD Ryzen 7 2700X (8C/16T, 3.7 GHz) 10–60 FPS Open report

build-95 report

Statusruns with issues
GPUNVIDIA RTX 3070 Ti 8 GB
CPUAMD Ryzen 7 2700X (8C/16T, 3.7 GHz)
DriverNot provided
Recorded FPS10–60 FPS

Problems or notes: Informal measurements: title screen 45-60 fps and gameplay 10-33 fps at 1X or 0.5X resolution scale; switching to Handheld gave no gain. GPU Unswizzle gave no improvement. The report attributes the limit to the CPU. Shader stutter caused drops while shaders were building. A later comment reports multi-second shader freezes gone after using a fork with PR #579 pipeline libraries and shader warm-up, while the CPU-bound limit remained at about 30 real FPS in the village, with frame generation 2x to 60.

Related game issues

Compared with Previous Build

Showing 201–210 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Day-only garbage graphics in the Bombchu Bowling Alley: stones and ovens flash pink, yellow, red, or black, and the sign displays garbage, noise, and fragments of another image. It looks correct at night after leaving and returning, and was still present in build-117.

The Legend of Zelda: Ocarina of Time

After outdoor play, the sky becomes flat yellow-white and water shimmers green until reboot, due to NaNs spreading through bloom. The report says the NaNs probably originate from fog/foliage probe reads beyond the 64 MiB graphics table-pointer cap.

Recorded fix: Use NaN-safe min/max/clamp handling and fix table-pointer reads beyond the old 64 MiB cap; the reporter confirmed normal visuals after both fixes.

The Legend of Zelda: Ocarina of Time

Foliage and vegetation near the player may turn into dead-looking variants or lose leaves up close, including hedges and plants in Hyrule Castle; reports also mention trees, Kokiri Forest bushes, Castle Town hedges, and Hyrule Field grass. One user describes the behavior as an inverted LOD.

Ocarina of Time

On macOS/MoltenVK with an Apple M1, the Switch 2 NSO version boots and plays audio but presents a black image from startup, with approximately 1 FPS and occasional red/green block artifacts.

The Legend of Zelda: Ocarina of Time

On AMD GPUs, Ocarina of Time's compute shaders can fail compilation with VK_ERROR_OUT_OF_HOST_MEMORY or cause the AMD driver to crash. The issue report describes missing intro video and an eventual process crash; a later user reports an access violation inside amdvlk64.dll.

The Legend of Zelda: Ocarina of Time

OpenGL is reported not to work for this game because GLSL task and mesh programs are not implemented, resulting in repeated errors and an emulator hang.

The Legend of Zelda: Ocarina of Time

Rejecting shader hashes before translation skips their dispatches and can result in missing output or a black screen; a user reports the environment switch did not affect the tested Vulkan compute-pipeline path.

Recorded fix: For testing shader rejection, keep the disk shader cache off or delete it before each run; the maintainer says cached shaders are loaded without checking the rejection list.

The Legend of Zelda: Ocarina of Time

Performance slows in crowded or busy areas, with front/back GPU-thread synchronization drains and waits; short freezes while attacking are also reported.

The Legend of Zelda: Ocarina of Time

Shader compilation can cause freezes of about 3 seconds with each step, according to a user report.

The Legend of Zelda: Ocarina of Time

On integrated AMD graphics, device-memory thresholds can keep the texture cache collector in aggressive mode even though deleting all images cannot reduce total usage below the threshold. This causes extensive image churn and GPU waits during gameplay.

Showing 31–40 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.