The Legend of Zelda: Ocarina of Time
In build 75 on Windows x86_64, gameplay settles at 28–29 FPS while menus and loading screens run at 53–59 FPS; the reporter characterizes the gameplay performance as CPU-bound.
The Legend of Zelda: Ocarina of Time
Handheld mode gives a black 3D screen; Docked mode renders. A user also reports flicker/line artifacts at 2X resolution.
Recorded fix: Switching to Docked mode resolved the black 3D screen in the user's report.
The Legend of Zelda: Ocarina of Time
A user reports frequent hangs or stalls in build 83; the trigger and duration were not isolated.
The Legend of Zelda: Ocarina of Time
A user reports new-area shader hitches in build88.
Other / not listed
On Linux with an AMD GPU, the game crashes in Deku Tree and may then remain stuck during shader compilation when booting.
Recorded fix: A commenter reports that starting Lichii with EDEN_NX2_NO_MESH=1 usually fixes the problem.
Other / not listed
On AMD graphics cards, Vulkan can fail while initializing the video core; OpenGL can launch to a black screen with audio working. A commenter also reports a similar crash on Linux.
The Legend of Zelda: Ocarina of Time
The user reports audio delays after scenes followed by a black screen and emulator crash on Windows 11 with AMD graphics. A commenter reports a similar crash on Linux with AMD graphics.
Ocarina of time
A user reports a crash when opening the game on Linux with an AMD Radeon AI PRO R9700 (9070XT).
The Legend of Zelda: Ocarina of Time
On an AMD Radeon RX 9070 XT, the logo, text, and UI are visible while the 3D environment remains black; audio continues and AMD driver timeouts or crashes sometimes occur.
The Legend of Zelda: Ocarina of Time
A commenter reports AMD graphics-card crashes related to mesh shaders.
Recorded fix: A commenter says starting the Linux AppImage with EDEN_NX2_NO_MESH=1 usually fixes the problem.