The Legend of Zelda: Ocarina of Time
In build 75 on Windows x86_64, gameplay settles at 28–29 FPS while menus and loading screens run at 53–59 FPS; the reporter characterizes the gameplay performance as CPU-bound.
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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.
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Compatibility results
Recorded performance
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Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | playable | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | Not provided / 9900X | Not provided | Open report |
| 31 | runs with issues | RX 6600 / i5-12400 | Not provided | Open report |
| Not provided | runs with issues | 5070ti / 9800x3d | Not provided | Open report |
| nx2 build 65 (3bdd53d) | runs with issues | Sapphire nitro+ 7900XTX / 9800x3D | Not provided | Open report |
| Not provided | unknown | RX 9070 XT / Not provided | Not provided | Open report |
| Not provided | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Runs well, though not at a locked 60 fps.
Problems or notes: Purple screen when entering the game.
Problems or notes: Crashes when loading after the main menu. A commenter speculated that the issue involved shader cache; this was not confirmed.
Problems or notes: The DK character appears all black during the banana-collection cutscene, then returns to normal. The reporter said the issue persisted when retested on build-70.
Problems or notes: A black rectangle appears in what should be a mini-example guide; the reporter says the issue also occurs on build 70.
Problems or notes: The issue's reproduction text says it has worse FPS than most other forks; no specific FPS or separate test details are given.
Problems or notes: User reports that the game crashes when the loading screen appears on Windows 10.
Current: build-70 (2 records); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-20261031 | boots | Not provided / Not provided | Not provided | Open report |
Problems or notes: Completed a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| release-binaries #80 | unknown | NVIDIA RTX 50 series / Not provided | 23–24 FPS | Open report |
Problems or notes: User reports that the game runs at a maximum of 23–24 FPS.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: A user reported that Fortunes Weave skips pre-rendered videos, including the opening cut-scene, and proceeds to the in-engine scene.
Current: build-70 (1 record); previous: build-65 (1 record).
Showing 11–20 of 308 reports
Known issues from Lichii sources
In build 75 on Windows x86_64, gameplay settles at 28–29 FPS while menus and loading screens run at 53–59 FPS; the reporter characterizes the gameplay performance as CPU-bound.
Handheld mode gives a black 3D screen; Docked mode renders. A user also reports flicker/line artifacts at 2X resolution.
Recorded fix: Switching to Docked mode resolved the black 3D screen in the user's report.
A user reports frequent hangs or stalls in build 83; the trigger and duration were not isolated.
A user reports new-area shader hitches in build88.
On Linux with an AMD GPU, the game crashes in Deku Tree and may then remain stuck during shader compilation when booting.
Recorded fix: A commenter reports that starting Lichii with EDEN_NX2_NO_MESH=1 usually fixes the problem.
On AMD graphics cards, Vulkan can fail while initializing the video core; OpenGL can launch to a black screen with audio working. A commenter also reports a similar crash on Linux.
The user reports audio delays after scenes followed by a black screen and emulator crash on Windows 11 with AMD graphics. A commenter reports a similar crash on Linux with AMD graphics.
A user reports a crash when opening the game on Linux with an AMD Radeon AI PRO R9700 (9070XT).
On an AMD Radeon RX 9070 XT, the logo, text, and UI are visible while the 3D environment remains black; audio continues and AMD driver timeouts or crashes sometimes occur.
A commenter reports AMD graphics-card crashes related to mesh shaders.
Recorded fix: A commenter says starting the Linux AppImage with EDEN_NX2_NO_MESH=1 usually fixes the problem.
Showing 331–340 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
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Questions sur la compatibilité
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