The Legend of Zelda: Ocarina of Time
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
Compatibilité des jeux
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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.
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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 62ba83427e | runs with issues | Radeon 8060S / Ryzen AI MAX+ 395 | 31–37 FPS | Open report |
Problems or notes: In Kokiri Forest, haze, blotches, and a translucent band appear in a fullscreen pass. Rejecting shader 3ddfb1d7a854c849 removed the haze and blotches in that test, while rejecting 780c0536b89fc89e removed fog but left blotches; these workarounds also remove game effects. Two starts stayed black from the beginning, one with music. A reported 31–37 FPS comparison against build-75 used views that were not identical.
Also listed as: OOT Remake, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 3724db9a5c | playable | RTX 4070 / i9-12900F | 16 FPS | Open report |
| b8c812b18 | runs with issues | RX 5700 / Not provided | Not provided | Open report |
| build 95 | playable | RX 7900 XTX / Ryzen 7 9800X3D | 60 FPS | Open report |
| nx2 @ 27226d2 plus two measurement-only commits | runs with issues | RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 | Not provided | Open report |
| Lichii nx2 build 88 | boots | Intel Arc / Not provided | 1 FPS | Open report |
| nx2 build 88 | not booting | NVIDIA RTX 3060 / Ryzen 7 5700X | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
| Build-93 MSVC 19.44.352995.0 | runs with issues | RX 9060XT 16GB / Ryzen 7 5700X | 1–30 FPS | Open report |
| nx2-9fa4a71fa0-nx2 | runs with issues | AMD Radeon RX 7600, 8 GB / AMD Ryzen 5 5500 | 15 FPS | Open report |
Problems or notes: The tester reported visible grass and a clear view of the tree through grey fog in front of the Deku Tree. The in-game counter showed 16 FPS in that view; this was a single reading.
Problems or notes: A user reported a local ClangCL build stalled with no frames (maximum 8 presents); a local MSVC build also stalled and died within a minute. In comparison, the user's build-75 release run presented frames at 32 FPS. The maintainer said the report was from an old commit and may no longer apply.
Problems or notes: Not provided
Problems or notes: In the Kokiri Forest scene, disabling per-fence Preflushable downloads or batching them by 64 fences increased GPU back-thread draws per second but broke auto-exposure, leaving the scene overexposed. Default downloads preserved correct exposure. The issue reports measurements, not a gameplay FPS result.
Problems or notes: The issue title reports about 1 FPS in the main menu and first cutscene. A comment reports about 9 FPS in the opening cutscene on an Intel Arc B580 with driver 101.9150 and Lichii v2.
Problems or notes: The user's .NUP dump remains on the Launching screen and does not start. Keys and firmware 23.0.1 were installed, but the issue persisted. The earlier launch log showed an ARM exception after unmapped memory accesses, but may have come from a separate troubleshooting launch and needs confirmation.
Problems or notes: In docked mode, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field. The issue author reports that the line disappeared after the fix was tested.
Problems or notes: User reports occasional audio loss, frame-rate drops from 30 to 1 that recover to 30, a missing sky replaced by bright light, and a missing map. The report also lists AMD RX 9000 series as the graphics card.
Problems or notes: Gameplay and movies run, but movie voices intermittently pause while video continues, causing late or absent audio. Gameplay was reported at about 15 fps in one test; another report recorded 15.4–19.4 average FPS over three sessions on build 9991f27, with hitches of 2–4 seconds and worst frames of several seconds. No driver crash or visual problems were noticed in the tested forest areas. Movie audio was not evaluated in the 9991f27 sessions.
Showing 61–70 of 308 reports
Known issues from Lichii sources
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.
Two hidden/minimized Windows CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Static findings identify stale SDL visibility state and no zero-extent guard as possible leads, but neither is proven to cause the crash.
An AMD Linux report describes GPU/display blackout and VK_ERROR_DEVICE_LOST on entering gameplay without EDEN_NX2_NO_MESH=1; the user reports at least five minutes of gameplay with the option enabled. Another AMD Linux report describes intermittent SIGSEGV crashes that occur with or without the option.
Random dynarec crashes during gameplay, reported on Linux with AMD graphics cards; one report specifies an AMD RX 7000 series GPU.
Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.
Audio and video become desynchronized on the title screen, intro, and initial dream cutscene; a commenter reports slow-motion live-rendered video and an audio lead of approximately 3 seconds.
On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.
On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.
Constant 4 FPS in-game on AMD Radeon RX 570 4GB.
Showing 261–270 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.
Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.