Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 98 entrées par jeu et environnement, et 275 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda Ocarina of Time Reported platform: Windows 11 24H2 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-75 [PGO] not booting AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F Not provided Open report
nx2-build-83 runs with issues Radeon RX 6800 / Not provided 43–47 FPS Open report

nx2-build-75 [PGO] report

Statusnot booting
GPUAMD Radeon RX 6650 XT (RDNA2)
CPUIntel Core i5-10400F
Driver32.0.21045.16010 (15/10/2026); also reproduced on 32.0.21030.2001 (24/09/2025)
Recorded FPSNot provided

Problems or notes: The render area stays black after boot in both handheld and docked modes. The reporter also tried build 75 and pre-release #80; the black screen persisted. The associated comment describes the game ID as 0400486024DEC000.

nx2-build-83 report

Statusruns with issues
GPURadeon RX 6800
CPUNot provided
DriverAMD 2.0.353 (AMDVLK 9.2.10.353)
Recorded FPS43–47 FPS

Problems or notes: The reporter says the game renders correctly in a screen capture, including the title screen, logo, and menu, but the presented display is solid green. They report about 43 fps from presents and a 47 fps OSD in the capture.

Related game issues

Compared with Previous Build

Zelda Ocarina of Time Reported platform: Windows 11 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RX 9060 XT 16 GB / Not provided Not provided Open report
build-75 not booting AMD RX 6000 series or older / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The reporter says the black-screen issue is gone and the game reaches gameplay, but the device is lost at gameplay start with VK_ERROR_DEVICE_LOST, followed by a crash.

build-75 report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The reporter says the game boots with sound and the Zelda logo, then remains on a black screen.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (1 record).

Zelda Ocarina of Time Reported platform: Windows 11 26300 runs with issues 1 report
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 9060 XT 16 GB / i7-9700K 19–36 FPS Open report

build-93 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUi7-9700K
Driver32.0.32015.7029
Recorded FPS19–36 FPS

Problems or notes: A user reports that frame_gen and game_dlss_network enabled caused a near-white presented frame; setting both to false produced a correct image. White flashes were associated with async_presentation=true; async_presentation=false reduced white pixels in a 40-frame capture to 0.2% but lowered performance to about 19-25 FPS in a heavy Kokiri scene. The approximately 36 FPS result required async presentation, which flashed.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: Linux runs with issues boots not booting 5 reports

Also listed as: OoT, Zelda, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9060XT 16GB / Ryzen 5 7600 Not provided Open report
Lichii nx2 build 93 (09b78bd) runs with issues AMD RX 9070XT / Not provided 30–40 FPS Open report
Not provided runs with issues egpu 7600xt / lenovo legion go 2 z2 Not provided Open report
95 not booting AMD RX 9000 series / Not provided Not provided Open report
build95 not booting rx9070xt / ryzen 7500f Not provided Open report

build-93 report

Statusboots
GPURX 9060XT 16GB
CPURyzen 5 7600
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports that starting with Accurate GPU enabled loaded the main menu; audio had issues. They say settings could sometimes be changed back, but the issue could recur.

Lichii nx2 build 93 (09b78bd) report

Statusruns with issues
GPUAMD RX 9070XT
CPUNot provided
DriverNot provided
Recorded FPS30–40 FPS

Problems or notes: Initially crashed after the screen went black while loading into the game. With EDEN_NX2_NO_MESH=1, it reached Link's house at 30-40 fps, but walls and other geometry were missing and there were shading issues.

Not provided report

Statusruns with issues
GPUegpu 7600xt
CPUlenovo legion go 2 z2
DriverNot provided
Recorded FPSNot provided

Problems or notes: The console restarts after the scene.

95 report

Statusnot booting
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Reporter says the game hangs on a black screen with normal audio; it previously booted on build 88 with specified launch parameters. A commenter reports reaching the main menu using Accurate GPU mode, then switching settings, but audio issues remained.

build95 report

Statusnot booting
GPUrx9070xt
CPUryzen 7500f
DriverNot provided
Recorded FPSNot provided

Problems or notes: Black screen; shaders load and menu music is audible. A separate comment reports that the game opens, drops to 0 FPS, and completely freezes.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 241–250 of 275 reports

Known issues from Lichii sources

Known Game Issues

OOT

A commenter says many crashes with AMD graphics cards are related to mesh shaders.

The Legend of Zelda: Ocarina of Time

In build 75 on Windows x86_64, gameplay settles at 28–29 FPS while menus and loading screens run at 53–59 FPS; the reporter characterizes the gameplay performance as CPU-bound.

The Legend of Zelda: Ocarina of Time

Handheld mode gives a black 3D screen; Docked mode renders. A user also reports flicker/line artifacts at 2X resolution.

Recorded fix: Switching to Docked mode resolved the black 3D screen in the user's report.

The Legend of Zelda: Ocarina of Time

A user reports frequent hangs or stalls in build 83; the trigger and duration were not isolated.

The Legend of Zelda: Ocarina of Time

A user reports new-area shader hitches in build88.

The Legend of Zelda: Ocarina of Time

The user reports audio delays after scenes followed by a black screen and emulator crash on Windows 11 with AMD graphics. A commenter reports a similar crash on Linux with AMD graphics.

Ocarina of time

A user reports a crash when opening the game on Linux with an AMD Radeon AI PRO R9700 (9070XT).

The Legend of Zelda: Ocarina of Time

On an AMD Radeon RX 9070 XT, the logo, text, and UI are visible while the 3D environment remains black; audio continues and AMD driver timeouts or crashes sometimes occur.

The Legend of Zelda: Ocarina of Time

A commenter reports AMD graphics-card crashes related to mesh shaders.

Recorded fix: A commenter says starting the Linux AppImage with EDEN_NX2_NO_MESH=1 usually fixes the problem.

The Legend of Zelda: Ocarina of Time

A commenter reports that the game looks too bright when using the Aubepine build, making it barely playable.

Showing 261–270 of 287 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.