The Legend of Zelda: Ocarina of Time
User reports include indefinite launching, white graphics, and a black screen in handheld mode or past the title screen. A separate report says it boots past the intro FMV in docked mode.
Compatibilité des jeux
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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.
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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | playable | AMD Radeon RX 7900 XTX / Ryzen 9 3950X | 24–44 FPS | Open report |
| build-83 | runs with issues | AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K | Not provided | Open report |
| build-75 | runs with issues | AMD Radeon RX 7900 XTX / Not provided | 12 FPS | Open report |
| Lichii build 83 (MSVC) | runs with issues | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | 18 FPS | Open report |
| official build88 (55532f2), standard MSVC package | playable | RTX 5090 / Ryzen 7 9800X3D | 47.64–59.9 FPS | Open report |
| 95 | playable | NVIDIA RTX 3070 8 GB / Ryzen 7 5700X (8C/16T) | 32.82–40.75 FPS | Open report |
| Not provided | runs with issues | NVIDIA RTX 3060 12 GB / i5-13600KF | Not provided | Open report |
| Not provided | runs with issues | RTX 4080 SUPER / Not provided | 20 FPS | Open report |
| Not provided | runs with issues | RTX 5080 / Ryzen 9 9950X3D | Not provided | Open report |
| Not provided | runs with issues | RX 6700 XT / Not provided | Not provided | Open report |
Problems or notes: Reported performance varied with settings; GPU accuracy Low, reactive flushing off, and asynchronous shaders on improved performance.
Problems or notes: The GPU device was lost when gameplay started.
Problems or notes: The 3D scene was black with only the HUD visible.
Problems or notes: A user comment reports approximately 18 FPS and frequent hangs or stalls; their trigger and duration were not isolated.
Problems or notes: A user comment reports local native-present averages of 59.90 FPS at the Mido viewpoint at 1X, 49.53 FPS in a central village tree view at 1X, and 47.64 FPS in that view at 2X. New-area shader hitches occurred. The village/pond check retained three hearts, but the Training Grounds/maze transition and later game were not verified.
Problems or notes: User reports 32.82 / 34.09 FPS with pinning disabled and 40.75 / 39.84 FPS with pinning enabled; no crash in 2,383 recorded intervals. The user reports that sustained 60 FPS was not achieved. Testing used Vulkan, Fast GPU accuracy, Docked, 1x resolution, and 100% speed.
Problems or notes: Freezes in the Hyrule Castle Town guard house when walking toward the guard or looking toward the wall with windows. The report reproduces on multiple builds and GPUs. A commenter reports that a texture pool patch in Frizti v3 stopped the freeze, but the room still had low performance after further texture-cache changes.
Problems or notes: A commenter reports the guard-house freeze on Frizti v3. A texture pool patch reportedly stopped the freeze, but the room's performance remained low, with a floor of about 20 fps after additional texture-cache changes.
Problems or notes: A commenter reports the same guard-house freeze, both while talking to the guard and while moving around inside.
Problems or notes: A commenter reports crashes in the guard house, reproduced 5/5 times while looking toward the wall with windows and panning the camera. A reported VRAM allocation burst preceded the crashes; whether memory pressure caused them was unclear.
Current: build-93 (1 record); previous: build-88 (2 records).
Showing 221–230 of 308 reports
Known issues from Lichii sources
User reports include indefinite launching, white graphics, and a black screen in handheld mode or past the title screen. A separate report says it boots past the intro FMV in docked mode.
A user reported that Fortunes Weave skips pre-rendered videos, including the opening cut-scene.
A user reports a crash after brief rendering while loading on Windows 10.
A user reports infinite loading while loading on Windows 10.
On build 70 (286117c), the MSVC package reportedly aborted after about 133.8 seconds of gameplay with 0xC0000409; the MinGW PGO package reportedly aborted on the intro screen with the same offset.
A user reported GPU crashes when booting on Bazzite with Mesa 26.2.4; the report was later said to concern an older nx2 build.
DK appears all black during the cutscene when finding or collecting a banana, then returns to normal.
Washed-out, low-saturation colors with a purple/lavender haze at the normal camera angle; colors become nearly normal when looking straight down. A user reported the haze remained on build-70.
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.
Showing 241–250 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
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Questions sur la compatibilité
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