Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

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Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided not booting RX 5700 / Not provided Not provided Open report
nx2-build-88 (55532f2) runs with issues NVIDIA GeForce RTX 5060 (8 GB VRAM) / AMD Ryzen 5 5600G (6C/12T) Not provided Open report
nx2-build-93 runs with issues RTX 2060 6 GB / Xeon E5-1620 v3 (4C/8T) Not provided Open report
nx2-build-117 runs with issues AMD Radeon RX 580 8 GB (Polaris, GCN 4) / i3-8100 Not provided Open report
nx2-build-93 runs with issues AMD Radeon RX 6750 GRE 10GB (RDNA2) / Ryzen 5 5600 Not provided Open report
nx2-build-117 runs with issues NVIDIA RTX 40 series (RTX 4070 Ti Super) / Ryzen 7 9800X3D Not provided Open report

Not provided report

Statusnot booting
GPURX 5700
CPUNot provided
DriverAMD proprietary driver
Recorded FPSNot provided

Problems or notes: A commenter reports black 3D graphics with working UI and attributes this to a possible DemoteCombinationPass issue; this is a user-provided analysis, not a confirmed fix.

nx2-build-88 (55532f2) report

Statusruns with issues
GPUNVIDIA GeForce RTX 5060 (8 GB VRAM)
CPUAMD Ryzen 5 5600G (6C/12T)
DriverNot provided
Recorded FPSNot provided

Problems or notes: In a 1h 49m gameplay session, the reporter observed severe 1.3–6.59 second freezes, continuous frame-time micro-stutters, repeated GPU-thread shader translation stalls, and 579,265+ synchronous OnCPURead waits. The session had 0 crashes. Vulkan, 1x, GPU Mode Accurate, Async GPU and async shader compilation enabled, and Enable Reactive Flushing enabled.

nx2-build-93 report

Statusruns with issues
GPURTX 2060 6 GB
CPUXeon E5-1620 v3 (4C/8T)
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user follow-up reports FPS averages falling from 53 in the first 10-minute bucket to about 23 in the 80–90-minute bucket during a 98-minute session with Reactive Flushing enabled, alongside 365,889 OnCPURead events and stalls over 2 seconds. In additional roughly 100-minute sessions, OnCPURead growth occurred with Reactive Flushing both on and off; with it off, FPS averages were 16–33 after the first 10 minutes and stalls reached 12 seconds, with one around 49 seconds. The reporter notes the comparison is not conclusive.

nx2-build-117 report

Statusruns with issues
GPUAMD Radeon RX 580 8 GB (Polaris, GCN 4)
CPUi3-8100
DriverAMD driver 26.5.2 for Polaris and Vega; amdvlk64.dll 31.0.21925.1001, Vulkan 2.0.279
Recorded FPSNot provided

Problems or notes: A user reports the AMD Vulkan driver faults with exception 0xc0000005 during compute-pipeline compilation. Two shader pipelines repeatedly fail to finish; the same was reproduced on nx2-build-95. OpenGL was also reported to fail because GLSL task and mesh programs are not implemented.

nx2-build-93 report

Statusruns with issues
GPUAMD Radeon RX 6750 GRE 10GB (RDNA2)
CPURyzen 5 5600
DriverAdrenalin 32.0.21045.20006 (2026-10-28)
Recorded FPSNot provided

Problems or notes: On Vulkan, the AV1 intro audio plays and decoding starts, but no video image is presented; eight compute shaders fail with VK_ERROR_OUT_OF_HOST_MEMORY and the process eventually aborts with 0xc0000409. The issue says the same crash signature also occurred on nx2-build-88 and nx2-build-83 (MSVC).

nx2-build-117 report

Statusruns with issues
GPUNVIDIA RTX 40 series (RTX 4070 Ti Super)
CPURyzen 7 9800X3D
Driver621.14
Recorded FPSNot provided

Problems or notes: With Switch 2 draws with unbuilt pipelines set to Bounded and an 8 ms wait, the image washed out to white and orange and parts of the scene rendered as large flat polygons while pipelines were building. Switching to Wait produced a normal picture with the usual stutter while pipelines built.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (2 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Pro 26300 runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues AMD RX 6900 XT (RDNA2) / i7-9700K 18–30 FPS Open report

Not provided report

Statusruns with issues
GPUAMD RX 6900 XT (RDNA2)
CPUi7-9700K
DriverAMD proprietary driver 2.0.353 (amdvlk64.dll 32.0.21045.16010)
Recorded FPS18–30 FPS

Problems or notes: The user reports a driver crash after starting a new game and skipping a cutscene. With a local build using EDEN_NX2_NOOPT_SHADERS=all, they report no crash during 40+ minutes of play in Kokiri Forest, Deku Tree, cutscenes, and save load. The same setup was CPU-bound at 18-30 fps in Kokiri Forest.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Debian 13, KDE Plasma 6 (Wayland) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Lichii Development Build | 1.0.0-sharkiix-3.1.1 runs with issues AMD Radeon RX 6700 XT 12 GB (Navi 22) / AMD Ryzen 5 5600G (6C/12T, Zen 3) 20 FPS Open report

Lichii Development Build | 1.0.0-sharkiix-3.1.1 report

Statusruns with issues
GPUAMD Radeon RX 6700 XT 12 GB (Navi 22)
CPUAMD Ryzen 5 5600G (6C/12T, Zen 3)
DriverMesa 26.1.6 (RADV)
Recorded FPS20 FPS

Problems or notes: Menus and pause screen run at 60 FPS, but gameplay is around 20 FPS with audio crackling below full speed. Forcing full GPU clock and performance EPP made gameplay smoother but did not raise the frame rate. The report attributes the limitation to synchronization between emulator threads. On Windows with the same PC, only subtitles rendered. The report also describes a device loss after about nine minutes with Mesa 25.0.7 and kernel 6.12.115; it was not seen again after updating to Mesa 26.1.6 and kernel 7.2.11.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: CachyOS Linux runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues Nvidia RTX 4070 SUPER / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPUNvidia RTX 4070 SUPER
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The 3D scene is black while subtitles and audio are present.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 24H2 runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RX 6650 XT (RDNA2) / i5-10400F 16–27 FPS Open report

Not provided report

Statusruns with issues
GPURX 6650 XT (RDNA2)
CPUi5-10400F
DriverAMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010)
Recorded FPS16–27 FPS

Problems or notes: In a fork build with the two compute shaders built unoptimized, the intro played and the game reached Kokiri Forest; cutscenes ran at about 25–27 FPS. With `EDEN_NX2_NOOPT_SHADERS=all`, performance dropped to about 16–17 FPS. In another setup, asynchronous shader compilation was associated with a black screen with audio or remaining at Loading Shaders at 0 FPS; the reporter did not wait long enough to determine whether it would eventually finish. A later session reported intermittent long graphics-pipeline stalls, including single-frame stalls and terrain flicker.

Related game issues

Compared with Previous Build

Showing 231–240 of 308 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.

Other / not listed

Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.

The Legend of Zelda: Ocarina of Time Remake

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

Ocarina of Time

User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.

Zelda Ocarina Of Time Remake

User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.

The Legend of Zelda: Ocarina of Time Remake

Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.

The Legend of Zelda: Ocarina of Time (Switch 2)

Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.

The Legend of Zelda: Ocarina of Time

A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.

Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.

The Legend of Zelda: Ocarina of Time

A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.

Showing 221–230 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

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Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

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Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.