Other / not listed
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Other / not listed
Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.
The Legend of Zelda: Ocarina of Time
Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.
Ocarina of Time
User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.
Zelda Ocarina of Time
Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.
Zelda Ocarina of Time
On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.
Zelda Ocarina of Time
On build 83 with an RX 9060 XT, a user reported device loss at gameplay start, followed by a crash; the comment identifies this as tracked in #165.
Zelda Ocarina of Time
On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.
Recorded fix: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.
Other / not listed
The screen has visual noise ("nieve") and lag when entering the game.
Zelda Ocarina Of Time Remake
Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.