Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 playable AMD Radeon RX 7900 XTX / Ryzen 9 3950X 24–44 FPS Open report
build-83 runs with issues AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K Not provided Open report
build-75 runs with issues AMD Radeon RX 7900 XTX / Not provided 12 FPS Open report
Lichii build 83 (MSVC) runs with issues NVIDIA GeForce GTX 1070 / Intel Core i7-7700 18 FPS Open report
official build88 (55532f2), standard MSVC package playable RTX 5090 / Ryzen 7 9800X3D 47.64–59.9 FPS Open report
95 playable NVIDIA RTX 3070 8 GB / Ryzen 7 5700X (8C/16T) 32.82–40.75 FPS Open report
Not provided runs with issues NVIDIA RTX 3060 12 GB / i5-13600KF Not provided Open report
Not provided runs with issues RTX 4080 SUPER / Not provided 20 FPS Open report
Not provided runs with issues RTX 5080 / Ryzen 9 9950X3D Not provided Open report
Not provided runs with issues RX 6700 XT / Not provided Not provided Open report

build-88 report

Statusplayable
GPUAMD Radeon RX 7900 XTX
CPURyzen 9 3950X
DriverAMD proprietary driver 2.0.416
Recorded FPS24–44 FPS

Problems or notes: Reported performance varied with settings; GPU accuracy Low, reactive flushing off, and asynchronous shaders on improved performance.

build-83 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The GPU device was lost when gameplay started.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPS12 FPS

Problems or notes: The 3D scene was black with only the HUD visible.

Lichii build 83 (MSVC) report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070
CPUIntel Core i7-7700
DriverNot provided
Recorded FPS18 FPS

Problems or notes: A user comment reports approximately 18 FPS and frequent hangs or stalls; their trigger and duration were not isolated.

official build88 (55532f2), standard MSVC package report

Statusplayable
GPURTX 5090
CPURyzen 7 9800X3D
Driver617.42
Recorded FPS47.64–59.9 FPS

Problems or notes: A user comment reports local native-present averages of 59.90 FPS at the Mido viewpoint at 1X, 49.53 FPS in a central village tree view at 1X, and 47.64 FPS in that view at 2X. New-area shader hitches occurred. The village/pond check retained three hearts, but the Training Grounds/maze transition and later game were not verified.

95 report

Statusplayable
GPUNVIDIA RTX 3070 8 GB
CPURyzen 7 5700X (8C/16T)
DriverNot provided
Recorded FPS32.82–40.75 FPS

Problems or notes: User reports 32.82 / 34.09 FPS with pinning disabled and 40.75 / 39.84 FPS with pinning enabled; no crash in 2,383 recorded intervals. The user reports that sustained 60 FPS was not achieved. Testing used Vulkan, Fast GPU accuracy, Docked, 1x resolution, and 100% speed.

Not provided report

Statusruns with issues
GPUNVIDIA RTX 3060 12 GB
CPUi5-13600KF
Driver621.14
Recorded FPSNot provided

Problems or notes: Freezes in the Hyrule Castle Town guard house when walking toward the guard or looking toward the wall with windows. The report reproduces on multiple builds and GPUs. A commenter reports that a texture pool patch in Frizti v3 stopped the freeze, but the room still had low performance after further texture-cache changes.

Not provided report

Statusruns with issues
GPURTX 4080 SUPER
CPUNot provided
DriverNot provided
Recorded FPS20 FPS

Problems or notes: A commenter reports the guard-house freeze on Frizti v3. A texture pool patch reportedly stopped the freeze, but the room's performance remained low, with a floor of about 20 fps after additional texture-cache changes.

Not provided report

Statusruns with issues
GPURTX 5080
CPURyzen 9 9950X3D
Driver621.14
Recorded FPSNot provided

Problems or notes: A commenter reports the same guard-house freeze, both while talking to the guard and while moving around inside.

Not provided report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports crashes in the guard house, reproduced 5/5 times while looking toward the wall with windows and panning the camera. A reported VRAM allocation burst preceded the crashes; whether memory pressure caused them was unclear.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (2 records).

Showing 221–230 of 308 reports

Known issues from Lichii sources

Known Game Issues

Hyrule Warriors

On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.

The Legend of Zelda: Ocarina of Time

User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.

The Legend of Zelda: Ocarina of Time

Blinding white bloom/flare streak in Kakariko Village; a commenter reports it also occurs in the well, later areas, and frozen Zora's domain.

The Legend of Zelda: Ocarina of Time

User reports textures not working properly, slow frame rate, and a shield glitch.

Zelda: Ocarina of Time

On Linux Mint with Intel(R) HD Graphics 620, Vulkan and OpenGL GLSL show audio without video; the introductory sequence eventually freezes when using OpenGL GLSL.

Other / not listed

A commenter reports that OpenGL (GLSL) shows menus but a black in-game scene, while Vulkan displays the scene.

Mario Kart World

Crash reported after joining the game with OpenGL.

Ocarina of Time Remake

Crashes immediately after the first cutscene.

The Legend of Zelda: Ocarina of Time

Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.

The Legend of Zelda: Ocarina of Time

Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.

Showing 201–210 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.