Hyrule Warriors
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
Compatibilité des jeux
Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.
Trouver un jeu
Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.
Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.
Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.
Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
Problems or notes: Severe bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. Shader compilation continues during gameplay, especially when moving or rotating the camera.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 75 | runs with issues | NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus | 28–29 FPS | Open report |
| nx2-build-88 (55532f2) | runs with issues | NVIDIA RTX 5070 Ti 16 GB / Ryzen 7 9800X3D | Not provided | Open report |
| nx2-build-117 | runs with issues | Radeon RX 6600M / Xeon E5-2666 v3 | Not provided | Open report |
Problems or notes: Gameplay settles at 28–29 FPS, while menus and loading screens run at 53–59 FPS. The reporter says Docked mode is required to render; Handheld mode gives a black 3D screen. They report that 2X resolution has flicker/line artifacts. This is a user report.
Problems or notes: The user reports heavy stutter when re-entering areas after pipelines are evicted and rebuilt. They attribute this to eviction after 9000 frames and report bursts of pipeline rebuilding on the GPU thread.
Problems or notes: A user reports frequent shader-building notifications and stutter, including when revisiting areas. Their capture showed runtime pipeline creation but no eviction entries; they say they cannot yet determine how much persists on a second launch.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 75 (`nx2-build-75`) | runs with issues | AMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315 / AMD Ryzen 7 5800X | Not provided | Open report |
Problems or notes: The game renders normally before the AV1 intro cutscene. At the cutscene, the video layer is black while audio and subtitles work, then the emulator hangs indefinitely in a single-thread spin.
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
| build-75 | runs with issues | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: User reports NCE SIGILL about 5 seconds after launch; with Dynarmic there was no crash, but memory use rose substantially and the run stalled. A later comment says the SIGILL occurs when both built-in Dynamic FPS by Dark and Max Resolution patches are enabled; disabling both avoids it, but the run remains unplayable due to memory pressure and sparse frame captures.
Problems or notes: User reports that the game boots but remains black on this device. Large compute-shader compilation pins pipeline-builder threads and drives memory use toward exhaustion. Some runs have audio; others do not. Later comments report title-screen and intro progress on other builds, but black gameplay frames, memory pressure, intermittent crashes, or freezes remain.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 117 (Windows PGO) | runs with issues | NVIDIA GeForce RTX 4070 Laptop GPU / AMD Ryzen 7 7745HX (laptop CPU) | Not provided | Open report |
Problems or notes: The user reports constant coil whine from the CPU area while playing; GPU usage is around 25-35% and CPU usage around 40-50%.
Also listed as: Ocarina of Time, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | playable | AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K | 36 FPS | Open report |
| build-88 | runs with issues | AMD Radeon RX 7900 XTX / Not provided | Not provided | Open report |
Problems or notes: CPU-bound performance was reported. The tester separately reported an incorrect near-white image with frame_gen and game_dlss_network enabled; setting both to false produced a correct image.
Problems or notes: The device was lost about two minutes after boot when the save loaded.
Current: build-93 (1 record); previous: build-88 (2 records).
Showing 211–220 of 308 reports
Known issues from Lichii sources
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.
Blinding white bloom/flare streak in Kakariko Village; a commenter reports it also occurs in the well, later areas, and frozen Zora's domain.
User reports textures not working properly, slow frame rate, and a shield glitch.
On Linux Mint with Intel(R) HD Graphics 620, Vulkan and OpenGL GLSL show audio without video; the introductory sequence eventually freezes when using OpenGL GLSL.
A commenter reports that OpenGL (GLSL) shows menus but a black in-game scene, while Vulkan displays the scene.
Crash reported after joining the game with OpenGL.
Crashes immediately after the first cutscene.
Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.
Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.
Showing 201–210 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.
Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.
La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.
Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.