Zelda: Ocarina of Time
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Compatibilité des jeux
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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | rx7600xt 16gb / ryzen 5 5600 | Not provided | Open report |
Problems or notes: Commenter says the game runs pretty well and posts an image, but is unsure whether it relates to bloom. No specific issue is identified.
Current: build-93 (2 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | NVIDIA GeForce RTX 4070 Ti / Intel Core i5-13490F | Not provided | Open report |
Problems or notes: User reports that town vegetation and small clutter objects render at a distance but disappear when approached.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build95 | runs with issues | NVIDIA GeForce RTX 5070 Ti / AMD 5800x3D | Not provided | Open report |
Problems or notes: User reports vegetation and tree leaves vanish up close and shadows change. A separate user report says flowers no longer disappear in builds 94/95, but tree leaves still do.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | rx 6900xt / Not provided | Not provided | Open report |
Problems or notes: User reports the same vegetation disappearance issue on default settings.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Rtx 4070 Mobile 8g / i9 13900hx | 14 FPS | Open report |
Problems or notes: A user reports that switching from handheld to docked mode resolved the black screen on their setup, but gameplay had missing textures, blown-out white visuals, and very low performance; they said it was not really playable.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build-75 | not booting | RTX 5080 / Not provided | 60 FPS | Open report |
Problems or notes: The issue body reports audio with no visuals. Comments report black screens after the title screen or during gameplay, and some users report low FPS, missing textures, blown-out white visuals, and graphics artifacts. A user reports that shared MSVC-build settings resolved the black screen, while another reports that switching from handheld to docked mode resolved it for their setup.
Problems or notes: A user reports the title screen displays at 60 FPS, but selecting New Game leads to a black screen during the intro cutscene. Their log reports that FFmpeg has no AV1 decoder. They state that changing settings did not help.
Current: build-75 (2 records); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD Radeon RX 570 4GB / Intel Core i5-8500 | 4 FPS | Open report |
Problems or notes: The game boots and compiles shaders, but remains at 4 FPS in-game. The reporter says reducing resolution to 1x and changing memory layout to 4GB did not resolve the low FPS; a VRAM management issue on Polaris GPUs is suspected.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 301–308 of 308 reports
Known issues from Lichii sources
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Gameplay is capped at about 30 fps, even though the game asks for 60.
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Some textures are still black, and the game can crash later in play.
Some races still stall while shaders build.
On build 117, users report severe stuttering and low or variable FPS while shaders are building; comments also describe shader rebuilding when revisiting areas.
The suggested setting “switch 2 draws with unbuilt pipelines to skip” reportedly reduced stuttering, but introduced graphical and lighting issues.
A user reports that shader-cache rebuilding may contribute to stuttering and that deleting the cache and letting it rebuild helped, though performance was still slower than build 93.
Recorded fix: Delete the shader cache and let it rebuild.
Bright burnout in Kokiri Forest may occur.
Showing 11–20 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
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Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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