Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-94 Pre-release Published November 7, 2026

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Rechercher des jeux compatibles avec Lichii

Les données actuelles comptent 76 entrées par jeu et environnement, et 175 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Other / not listed Reported platform: Windows 11 runs with issues 5 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 9000 series / Not provided 0–40 FPS Open report
build-75 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build-75 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
nx2 a7a28175 + #292, local MSVC build runs with issues AMD RX 7000 series / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPS0–40 FPS

Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.

build-75 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode for minimally better performance, while noting very low FPS and bloom issues; this is a suggestion, not a confirmed fix.

build-75 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.

nx2 a7a28175 + #292, local MSVC build report

Statusruns with issues
GPUAMD RX 7000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: After a while outdoors, the sky turns flat yellow-white and the river shimmers green until reboot. The report attributes this to NaNs in bloom; with the attached patch, the same route keeps a normal sky and water, though another suspected issue may turn affected surfaces black.

Related game issues

Compared with Previous Build

Current: build-93 (2 records); previous: build-88 (0 records).

Other / not listed Reported platform: Linux runs with issues 3 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 9000 series (RX 9070 XT) / Not provided Not provided Open report
build-93 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
557d694581 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 9000 series (RX 9070 XT)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Walls and objects are missing/not rendered inside the Deku tree.

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Walls are invisible in underground areas with red health fairies.

557d694581 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Plants around the Castle render as dead; the issue is reported from just beyond the gate through the area near the Princess.

Related game issues

Compared with Previous Build

Current: build-93 (2 records); previous: build-88 (0 records).

Other / not listed Reported platform: macOS unknown runs with issues 3 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-88 unknown Other / Not provided Not provided Open report
build-88 unknown Other / Not provided 20 FPS Open report
build-75 runs with issues Other / Not provided 20 FPS Open report

build-88 report

Statusunknown
GPUOther
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports a crash when booting the game.

build-88 report

Statusunknown
GPUOther
CPUNot provided
DriverNot provided
Recorded FPS20 FPS

Problems or notes: The issue title reports 20 fps.

build-75 report

Statusruns with issues
GPUOther
CPUNot provided
DriverNot provided
Recorded FPS20 FPS

Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.

Related game issues

Compared with Previous Build

Current: build-88 (2 records); previous: build-83 (0 records).

Showing 51–60 of 175 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time Remake

Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.

Ocarina of Time

User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.

Zelda: Ocarina of Time

In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.

Zelda: Ocarina of Time

A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.

Zelda: Ocarina of Time

Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.

Donkey Kong Bananza

User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.

Yoshi and the Mysterious Book (demo)

The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.

Zelda: Ocarina of Time

On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.

Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.

Ocarina of Time

User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.

Other / not listed

Game freezes when the user tries the Ocarina at the Temple of Time.

Showing 121–130 of 188 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-94. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.