The Legend of Zelda: Ocarina of Time Remake
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.
Compatibilité des jeux
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| b4716fc | runs with issues | RX 6700 XT / Not provided | Not provided | Open report |
Problems or notes: Docked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinematics rendered correctly.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | RTX 5070 Ti / Not provided | Not provided | Open report |
| 99ac3d595 plus listed cherry-picked commits | playable | RTX 5070 Ti / Not provided | 38 FPS | Open report |
Problems or notes: Docked, 1x. User reported missing vegetation, heavy white glow, and visual blotches in tested scenes. Rejecting shaders with EDEN_NX2_REJECT_HASH visibly improved Link and the foreground, but removed bloom accumulation and the river surface.
Problems or notes: Docked, 1x, in front of the Deku Tree in Kokiri Forest. Grass and ferns drew and the heavy haze was gone in a short, still-camera test. Other areas, interiors, cutscenes, long sessions, river rendering, and blotches were not verified. User reported about 38 FPS.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-94 | not booting | Radeon RX 7800 XT / Not provided | Not provided | Open report |
| build-94 | not booting | RTX 5070 / Ryzen 5 7600X | Not provided | Open report |
Problems or notes: Without the workaround, a black screen with audio and repeated split-front macro errors; only presents #1 through #8 occurred before rendering stopped. With EDEN_NX2_SPLIT=1, the game rendered and reached present #1200 about 47 seconds after launch.
Problems or notes: Black screen and emulator hang about 26 seconds after boot with split-front macro errors. EDEN_NX2_SPLIT=1 was reported to make it run normally in a 60-second test.
Current: build-94 (2 records); previous: build-93 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X | Not provided | Open report |
Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 5700 XT / AMD Ryzen 6 3600 | Not provided | Open report |
Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 93 (09b78bd) | not booting | NVIDIA RTX 50 series (RTX 5090, Vulkan) / i9-13900K | Not provided | Open report |
Problems or notes: Presents 2–3 black frames, then hangs on a black screen. An unsupported QMD release format is followed by GPU channels stalling on a semaphore. Reproduced on every launch (3/3).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | 6950XT / 5800x | Not provided | Open report |
Problems or notes: The same plant-rendering issue is reported. A commenter says bushes render correctly at a distance and speculates about a shader-call issue.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Not provided / AMD Ryzen 7 4800H with Radeon Graphics | 0–15 FPS | Open report |
Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.
Current: build-93 (2 records); previous: build-88 (0 records).
Showing 41–50 of 175 reports
Known issues from Lichii sources
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.
User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.
In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.
A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.
Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.
User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.
Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.
User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.
Game freezes when the user tries the Ocarina at the Temple of Time.
Showing 121–130 of 188 issues
Notes de version récentes
Version build-94 · Ocarina of Time
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Version build-94 · Non renseigné
Choix d’une version
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Essayez la dernière version disponible : build-94. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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