Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-94 Pre-release Published November 7, 2026

Trouver un jeu

Rechercher des jeux compatibles avec Lichii

Les données actuelles comptent 76 entrées par jeu et environnement, et 175 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
b4716fc runs with issues RX 6700 XT / Not provided Not provided Open report

b4716fc report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Docked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinematics rendered correctly.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows playable runs with issues 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues RTX 5070 Ti / Not provided Not provided Open report
99ac3d595 plus listed cherry-picked commits playable RTX 5070 Ti / Not provided 38 FPS Open report

build-75 report

Statusruns with issues
GPURTX 5070 Ti
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Docked, 1x. User reported missing vegetation, heavy white glow, and visual blotches in tested scenes. Rejecting shaders with EDEN_NX2_REJECT_HASH visibly improved Link and the foreground, but removed bloom accumulation and the river surface.

99ac3d595 plus listed cherry-picked commits report

Statusplayable
GPURTX 5070 Ti
CPUNot provided
DriverNot provided
Recorded FPS38 FPS

Problems or notes: Docked, 1x, in front of the Deku Tree in Kokiri Forest. Grass and ferns drew and the heavy haze was gone in a short, still-camera test. Other areas, interiors, cutscenes, long sessions, river rendering, and blotches were not verified. User reported about 38 FPS.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Ocarina of Time Reported platform: Linux not booting 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-94 not booting Radeon RX 7800 XT / Not provided Not provided Open report
build-94 not booting RTX 5070 / Ryzen 5 7600X Not provided Open report

build-94 report

Statusnot booting
GPURadeon RX 7800 XT
CPUNot provided
DriverRADV, Mesa
Recorded FPSNot provided

Problems or notes: Without the workaround, a black screen with audio and repeated split-front macro errors; only presents #1 through #8 occurred before rendering stopped. With EDEN_NX2_SPLIT=1, the game rendered and reached present #1200 about 47 seconds after launch.

build-94 report

Statusnot booting
GPURTX 5070
CPURyzen 5 7600X
DriverNVIDIA 615.78
Recorded FPSNot provided

Problems or notes: Black screen and emulator hang about 26 seconds after boot with split-front macro errors. EDEN_NX2_SPLIT=1 was reported to make it run normally in a 60-second test.

Related game issues

Compared with Previous Build

Current: build-94 (2 records); previous: build-93 (0 records).

Ocarina of Time Remake Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 7000 series; Radeon RX 7900 XTX
CPUAMD Ryzen 9 7900X
DriverAdrenaline Edition 26.10.2; AMD Windows Driver Version 32.0.21045.20006; Vulkan™ Driver Version 2.0.353
Recorded FPSNot provided

Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Ocarina of Time Remake Reported platform: Linux runs with issues 1 report
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues Radeon 5700 XT / AMD Ryzen 6 3600 Not provided Open report

build-93 report

Statusruns with issues
GPURadeon 5700 XT
CPUAMD Ryzen 6 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Orbitals Reported platform: Vulkan not booting 1 report
Lichii compatibility reports for Orbitals
Build Status GPU / CPU FPS Details
Lichii nx2 build 93 (09b78bd) not booting NVIDIA RTX 50 series (RTX 5090, Vulkan) / i9-13900K Not provided Open report

Lichii nx2 build 93 (09b78bd) report

Statusnot booting
GPUNVIDIA RTX 50 series (RTX 5090, Vulkan)
CPUi9-13900K
DriverNot provided
Recorded FPSNot provided

Problems or notes: Presents 2–3 black frames, then hangs on a black screen. An unsupported QMD release format is followed by GPU channels stalling on a semaphore. Reproduced on every launch (3/3).

Related game issues

Compared with Previous Build

Other / not listed Reported platform: Linux CachyOS runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues 6950XT / 5800x Not provided Open report

build-93 report

Statusruns with issues
GPU6950XT
CPU5800x
DriverNot provided
Recorded FPSNot provided

Problems or notes: The same plant-rendering issue is reported. A commenter says bushes render correctly at a distance and speculates about a shader-call issue.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Other / not listed Reported platform: Windows 11 runs with issues 5 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues Not provided / AMD Ryzen 7 4800H with Radeon Graphics 0–15 FPS Open report

build-93 report

Statusruns with issues
GPUNot provided
CPUAMD Ryzen 7 4800H with Radeon Graphics
DriverNot provided
Recorded FPS0–15 FPS

Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.

Related game issues

Compared with Previous Build

Current: build-93 (2 records); previous: build-88 (0 records).

Showing 41–50 of 175 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time Remake

Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.

Ocarina of Time

User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.

Zelda: Ocarina of Time

In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.

Zelda: Ocarina of Time

A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.

Zelda: Ocarina of Time

Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.

Donkey Kong Bananza

User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.

Yoshi and the Mysterious Book (demo)

The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.

Zelda: Ocarina of Time

On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.

Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.

Ocarina of Time

User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.

Other / not listed

Game freezes when the user tries the Ocarina at the Temple of Time.

Showing 121–130 of 188 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-94. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.