Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Version 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X Not provided Open report

build-75 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (16 GB, RDNA 2)
CPUAMD Ryzen 5 9600X
DriverAMD Proprietary 2.0.353 (32.0.21045.16010)
Recorded FPSNot provided

Problems or notes: A commenter reports that entering gameplay gives a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux x86_64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`) runs with issues AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided Not provided Open report

75 (`nx2-build-75`) report

Statusruns with issues
GPUAMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354)
CPUNot provided
DriverRADV 26.2.5
Recorded FPSNot provided

Problems or notes: During the AV1 intro cutscene, the video area is solid green while audio and subtitles work. The report says frames decode at 60 fps, but this is not a gameplay FPS measurement.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: desktop Linux aarch64 runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
d8ad4787 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

d8ad4787 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports that this desktop build of pavelgajdo/Lichii-Android nx2 avoids the early NCE SIGILL with both built-in patches enabled, renders the 3D field behind the title logo, and plays the full intro. Loading gameplay then causes memory exhaustion on the 11.2 GiB device; lowering scale did not prevent it.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Remake Reported platform: Switch 2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
nx2-build-95 runs with issues AMD Radeon RX 6800 XT / AMD Ryzen 5 5600 15–29 FPS Open report

nx2-build-95 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT
CPUAMD Ryzen 5 5600
DriverAMD Adrenalin 26.10.1
Recorded FPS15–29 FPS

Problems or notes: User report: With async GPU emulation enabled, the game stalls after the first AV1 frame with a black screen and audio but no input response. With async GPU emulation disabled, it boots and plays, but cutscenes run at about 29 fps and gameplay at about 15–22 fps; the game froze while walking in the first area about 5.7 minutes after launch.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Remake Reported platform: Windows 11 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD RX 9000 series / Not provided Not provided Open report

build-88 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The game shows video and music during the intro, then crashes after Ganondorf makes Link wake up. A commenter reports delayed video followed by an emulator crash with an AMD RX 9060 XT 16gb graphics card. Another report says a suggested procedure did not work on Win11 with an RX 9070 XT 16 GB and Ryzen 7 7700, and that a driver crash remained.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time Remake Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
chuppatricky-amd-testbuild-v13-windows-x86_64.zip runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

chuppatricky-amd-testbuild-v13-windows-x86_64.zip report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
Driver32.0.21045.20006
Recorded FPSNot provided

Problems or notes: Crashes at the same moment as it flies under the user's feet.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 10 not booting 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
Lichii nx2-build-75 not booting Radeon RX 580 (Polaris / GCN4), 8 GB / Intel Xeon E5-2667 v4 (8C/16T, AVX2) 0 FPS Open report

Lichii nx2-build-75 report

Statusnot booting
GPURadeon RX 580 (Polaris / GCN4), 8 GB
CPUIntel Xeon E5-2667 v4 (8C/16T, AVX2)
DriverAMD Adrenalin 26.5.2 (Polaris/Vega legacy branch), Vulkan driver 2.0.279, Vulkan 1.3.260
Recorded FPS0 FPS

Problems or notes: The game boots and the intro AV1 video begins decoding, but the screen remains black and FPS stays at 0 while compute pipelines are built. The report says this persists for over five minutes. Multiple settings and cache-clearing attempts made no difference.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Linux runs with issues playable boots not booting 4 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-117 playable Radeon RX 9070 XT / AMD Ryzen 7 5700X 19–65 FPS Open report
nx2-build-92 runs with issues RX 7800 XT (RADV) / Ryzen 7 7700X 35–59 FPS Open report
95 Non-PGO not booting AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) Not provided Open report

build-117 report

Statusplayable
GPURadeon RX 9070 XT
CPUAMD Ryzen 7 5700X
DriverAMD RADV
Recorded FPS19–65 FPS

Problems or notes: The user reports rendering works again. In Wayland, around 19–25 FPS, fluctuating. In XWayland with QT_QPA_PLATFORM=xcb, Kokiri Village measured 25–54 FPS, usually around 30 FPS; inside the Deku Tree usually 30–45 FPS while idle, occasional peaks to 65 FPS, and recurring drops to 19 FPS. The user reports normal game speed despite frame drops and says the game is playable; FPS/frametime variability remains substantial.

nx2-build-92 report

Statusruns with issues
GPURX 7800 XT (RADV)
CPURyzen 7 7700X
DriverMesa 26.0.8
Recorded FPS35–59 FPS

Problems or notes: Ubuntu 26.04, Docked, GPU accuracy Low. Without EDEN_NX2_NO_MESH=1, device loss occurs while loading a save. With the variable, a single 337-second session ran until the user closed it; approximately 59 FPS with dips to 35–50 and some stutter, 47 draws skipped, and a door was transparent at the start. This was not tested in a new game.

95 Non-PGO report

Statusnot booting
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 5700X (AM4)
DriverMesa RADV (exact Mesa version to follow)
Recorded FPSNot provided

Problems or notes: The game displays a completely black screen while intro audio continues, after shader compilation. The report says this also occurs in native Wayland, XWayland with QT_QPA_PLATFORM=xcb, with EDEN_NX2_NO_MESH=1 alone, and with both environment variables together. Removing Vulkan Pipeline Cache and Cache Storage and recompiling shaders did not resolve it.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Showing 241–250 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

Recorded fix: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

The user reports performance remaining at 20 FPS with music glitches on macOS.

Showing 121–130 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

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Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.