Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

Trouver un jeu

Rechercher des jeux compatibles avec Lichii

Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Donkey Kong Bananza Reported platform: Windows 11 runs with issues unknown not booting 3 reports
Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
build-117 runs with issues AMD RX 6000 series or older / Not provided Not provided Open report
build-88 unknown RTX 4070 / i7 13700k 20 FPS Open report
latest prelease build 93 not booting AMD RX 6000 series or older / Not provided Not provided Open report

build-117 report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Crashes after the continue-game loading screen.

build-88 report

Statusunknown
GPURTX 4070
CPUi7 13700k
DriverNot provided
Recorded FPS20 FPS

Problems or notes: User report: locked at 20 FPS, including menus and title screen. The user says they do not know whether this is a regression.

latest prelease build 93 report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports a crash when loading a save.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Donkey Kong Bananza Reported platform: Windows runs with issues playable 6 reports

Also listed as: dkb

Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
build-93 runs with issues NVIDIA RTX 50 series / Not provided 20–60 FPS Open report
build-75 runs with issues NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 20 FPS Open report
build-70 runs with issues NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 20 FPS Open report
build-65 playable NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 10–30 FPS Open report
Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) runs with issues AMD Radeon RX 7600 8 GB / AMD Ryzen 7 7800X3D Not provided Open report
build 70 (286117c) runs with issues AMD RX 6000 series or older / Not provided 57 FPS Open report

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPS20–60 FPS

Problems or notes: User reports FPS fluctuating approximately between 20 and 60, frequent periods around 30, and 25–28 FPS in the Dragon Layer. With a GameSir G7 Pro, controller rumble is sometimes excessive, occurs without an obvious in-game trigger, and sometimes continues longer than expected.

build-75 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4060 Laptop, 8 GB
CPUIntel Core i7-13650HX
Driver32.0.16.2101
Recorded FPS20 FPS

Problems or notes: Terrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without texture or lighting.

build-70 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4060 Laptop, 8 GB
CPUIntel Core i7-13650HX
Driver32.0.16.2101
Recorded FPS20 FPS

Problems or notes: Terrain/world renders solid white while the HUD and characters still draw.

build-65 report

Statusplayable
GPUNVIDIA GeForce RTX 4060 Laptop, 8 GB
CPUIntel Core i7-13650HX
Driver32.0.16.2101
Recorded FPS10–30 FPS

Problems or notes: Not provided

Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) report

Statusruns with issues
GPUAMD Radeon RX 7600 8 GB
CPUAMD Ryzen 7 7800X3D
DriverAMD proprietary Vulkan driver 2.0.395
Recorded FPSNot provided

Problems or notes: After gameplay starts, a 960x540 VP9 video panel appears as a solid yellow box in stable-1.0.0. When the video reaches end of stream, the game aborts with 2111-3604 and emulation freezes. The report says this reproduces in Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) and PokeDinner fork 2.1.0 (007f3ac08d). Without EDEN_NX2_TENSOR=1, two compute shaders are rejected and the 3D scene remains flat lavender with only the HUD visible. A later user comment reports that the game played past the tutorial video without the abort.

build 70 (286117c) report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPS57 FPS

Problems or notes: On Windows 11 with Vulkan, the game reportedly held about 57 FPS during gameplay, then the process aborted after 133.8 seconds with 0xC0000409 at lichii.exe+0x2ecd3bd. With the MinGW PGO zip of the same build, it reportedly died on the intro screen seconds after launch.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Donkey Kong Bananza Reported platform: unknown runs with issues unknown not booting playable 8 reports

Also listed as: dkb

Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
build-70 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report

build-70 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports visual artifacts, especially on shadows.

Related game issues

Compared with Previous Build

Current: build-70 (2 records); previous: build-65 (0 records).

Showing 1–10 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

Recorded fix: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

The user reports performance remaining at 20 FPS with music glitches on macOS.

Showing 121–130 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.