Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-117 Published November 7, 2026

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Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Fire Emblem Reported platform: unknown runs with issues 2 reports
Fire Emblem Reported platform: macOS runs with issues 1 report
Lichii compatibility reports for Fire Emblem
Build Status GPU / CPU FPS Details
Eglantine nx2 build 34 (3140648) runs with issues M5 PRO 20 core gpu / M5 PRO 18 core Not provided Open report

Eglantine nx2 build 34 (3140648) report

Statusruns with issues
GPUM5 PRO 20 core gpu
CPUM5 PRO 18 core
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reported that audio played and the game was interactive, but the render was completely black. A later user comment said rendering seemed fixed in Eglantine nx2 build 129 (a407703).

Related game issues

Compared with Previous Build

Fire Emblem Reported platform: Windows runs with issues 1 report
Lichii compatibility reports for Fire Emblem
Build Status GPU / CPU FPS Details
nx2-build-117 runs with issues NVIDIA GeForce RTX 4090 / AMD Ryzen 7 9800X3D Not provided Open report

nx2-build-117 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4090
CPUAMD Ryzen 7 9800X3D
Driver617.14
Recorded FPSNot provided

Problems or notes: A user reports entering gameplay but no Game DLSS network detection or NVIDIA DLSS evaluation; the game's tensor operations instead run on cooperative matrices, with higher GPU usage. They report this on a copy of Fire Emblem: Fortune's Weave, update version 1.0.

Related game issues

Compared with Previous Build

Fire Emblem Reported platform: Linux not booting 1 report
Lichii compatibility reports for Fire Emblem
Build Status GPU / CPU FPS Details
build 93 (09b78bd) not booting AMD RX 9000 series; RX9070XT / R5 3600 Not provided Open report

build 93 (09b78bd) report

Statusnot booting
GPUAMD RX 9000 series; RX9070XT
CPUR5 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: Fire Emblem: Fortune's Weave shows a black screen and then crashes with VK_ERROR_DEVICE_LOST. The issue reporter says it does not happen on Windows on the same system. A commenter reports the crash persists in Lichii build 95.

Related game issues

Compared with Previous Build

green-hat game Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for green-hat game
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: ZL input is not detected during the shield tutorial, leaving it stuck in a loop. Rebinding ZL to L or using the keyboard does not resolve the issue.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

green-hat kid adventure Reported platform: Linux (Debian) runs with issues 1 report
Lichii compatibility reports for green-hat kid adventure
Build Status GPU / CPU FPS Details
c0a03141a4-nx2 runs with issues NVIDIA GeForce RTX 4060 Ti / Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 20 FPS Open report

c0a03141a4-nx2 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4060 Ti
CPUIntel(R) Core(TM) i5-4690K CPU @ 3.50GHz
DriverNot provided
Recorded FPS20 FPS

Problems or notes: The user reports black 3D content in docked mode while the GUI overlay and main menu render. Handheld mode renders the game. The user reports approximately 20 FPS after reboot, the same as the last build, and says this is lower than build 88.

Related game issues

Compared with Previous Build

Hyrule Warriors Reported platform: Windows 11 runs with issues 4 reports
Lichii compatibility reports for Hyrule Warriors
Build Status GPU / CPU FPS Details
build-88 runs with issues nvidia rtx 40 series / Not provided Not provided Open report
build 75 (c9ebb5c) runs with issues AMD RX 9000 series; RX 9060 XT 16GB / Not provided Not provided Open report
80 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report
Lichii Development Build | nx2-build-95 runs with issues AMD Radeon RX 6600 / AMD Ryzen 5 5600X Not provided Open report

build-88 report

Statusruns with issues
GPUnvidia rtx 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports the same bug at the start.

build 75 (c9ebb5c) report

Statusruns with issues
GPUAMD RX 9000 series; RX 9060 XT 16GB
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: An on-screen error appears after the cinematic and remains visible, blocking the view.

80 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: In stages past the first one, the screen is black while the UI remains visible; when paused, the world renders in the background. The reporter says it worked on older builds of eglantine.

Lichii Development Build | nx2-build-95 report

Statusruns with issues
GPUAMD Radeon RX 6600
CPUAMD Ryzen 5 5600X
DriverAMD proprietary driver 2.0.353, Vulkan 1.4.315
Recorded FPSNot provided

Problems or notes: User reports a crash after a few minutes when moving between areas or into a large open field. The log shows images exceeding the VRAM memory budget, use of an unbacked sparse image, and an assertion at texture_cache.h:2710: assert false && "Unimplemented!".

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

Showing 21–30 of 308 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.

Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.

Other / not listed

The underground fairy fountain has no environment.

Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.

Zelda: Ocarina of Time

On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.

Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.

OoT

Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.

OoT

The same slow-motion cutscene problem is reported.

OoT

The same slow-motion cutscene problem is reported.

The Legend of Zelda: Ocarina of Time

After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.

Mario Kart World

User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.

Other / not listed

Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.

Showing 111–120 of 361 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.