Other / not listed
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
Compatibilité des jeux
Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.
Trouver un jeu
Les données actuelles comptent 108 entrées par jeu et environnement, et 308 rapports sur Lichii.
Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.
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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 4.1 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: When gameplay begins, graphics remain a black screen while the UI and button prompts work. The cutscene and opening title display correctly.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | Not provided / Not provided | Not provided | Open report |
| nx2-build-88 | runs with issues | AMD BC-250 (Oberon APU) — RADV GFX1013 / Not provided | 37 FPS | Open report |
Problems or notes: Some textures are still black, and it can crash later in play.
Problems or notes: Reaches gameplay and remains responsive, but the 3D scene is black while the HUD renders. Three graphics programs are rejected, causing draws to be skipped; compute shader dispatches are also rejected. The reported frame time is approximately 37 fps.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RX 9060 XT 16 GB / i7-9700K | 19–36 FPS | Open report |
Problems or notes: A user reports that frame_gen and game_dlss_network enabled caused a near-white presented frame; setting both to false produced a correct image. White flashes were associated with async_presentation=true; async_presentation=false reduced white pixels in a 40-frame capture to 0.2% but lowered performance to about 19-25 FPS in a heavy Kokiri scene. The approximately 36 FPS result required async presentation, which flashed.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-75 [PGO] | not booting | AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F | Not provided | Open report |
| nx2-build-83 | runs with issues | Radeon RX 6800 / Not provided | 43–47 FPS | Open report |
Problems or notes: The render area stays black after boot in both handheld and docked modes. The reporter also tried build 75 and pre-release #80; the black screen persisted. The associated comment describes the game ID as 0400486024DEC000.
Problems or notes: The reporter says the game renders correctly in a screen capture, including the title screen, logo, and menu, but the presented display is solid green. They report about 43 fps from presents and a 47 fps OSD in the capture.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RX 9060 XT 16 GB / Not provided | Not provided | Open report |
| build-75 | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: The reporter says the black-screen issue is gone and the game reaches gameplay, but the device is lost at gameplay start with VK_ERROR_DEVICE_LOST, followed by a crash.
Problems or notes: The reporter says the game boots with sound and the Zelda logo, then remains on a black screen.
Current: build-83 (1 record); previous: build-75 (1 record).
Also listed as: OoT, Zelda, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | boots | RX 9060XT 16GB / Ryzen 5 7600 | Not provided | Open report |
| Lichii nx2 build 93 (09b78bd) | runs with issues | AMD RX 9070XT / Not provided | 30–40 FPS | Open report |
Problems or notes: A commenter reports that starting with Accurate GPU enabled loaded the main menu; audio had issues. They say settings could sometimes be changed back, but the issue could recur.
Problems or notes: Initially crashed after the screen went black while loading into the game. With EDEN_NX2_NO_MESH=1, it reached Link's house at 30-40 fps, but walls and other geometry were missing and there were shading issues.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 271–280 of 308 reports
Known issues from Lichii sources
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.
Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.
The underground fairy fountain has no environment.
Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.
On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.
Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.
Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.
The same slow-motion cutscene problem is reported.
The same slow-motion cutscene problem is reported.
After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.
User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.
Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.
Showing 111–120 of 361 issues
Notes de version récentes
Version build-117 · Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Zelda: Ocarina of Time
Version build-116 · Mario Tennis Fever
Choix d’une version
Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.
Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.
La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.
Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.